Move its functions where they belong.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
### Object files
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
- misc.o move.o movegen.o history.o movepick.o search.o position.o \
+ misc.o movegen.o history.o movepick.o search.o position.o \
tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o
//// Includes
////
#include <fstream>
+#include <iostream>
#include <vector>
#include "search.h"
////
#include <cassert>
+#include <iostream>
#include "book.h"
#include "movegen.h"
+++ /dev/null
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-
-////
-//// Includes
-////
-
-#include <cassert>
-#include <cctype>
-
-#include "move.h"
-#include "piece.h"
-#include "position.h"
-
-
-////
-//// Functions
-////
-
-/// move_from_uci() takes a position and a string as input, and attempts to
-/// convert the string to a move, using simple coordinate notation (g1f3,
-/// a7a8q, etc.). In order to correctly parse en passant captures and castling
-/// moves, we need the position. This function is not robust, and expects that
-/// the input move is legal and correctly formatted.
-
-Move move_from_uci(const Position& pos, const std::string& str) {
-
- Square from, to;
- Piece piece;
- Color us = pos.side_to_move();
-
- if (str.length() < 4)
- return MOVE_NONE;
-
- // Read the from and to squares
- from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
- to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
-
- // Find the moving piece
- piece = pos.piece_on(from);
-
- // If the string has more than 4 characters, try to interpret the 5th
- // character as a promotion.
- if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
- {
- switch (tolower(str[4])) {
- case 'n':
- return make_promotion_move(from, to, KNIGHT);
- case 'b':
- return make_promotion_move(from, to, BISHOP);
- case 'r':
- return make_promotion_move(from, to, ROOK);
- case 'q':
- return make_promotion_move(from, to, QUEEN);
- }
- }
-
- // En passant move? We assume that a pawn move is an en passant move
- // if the destination square is epSquare.
- if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
- return make_ep_move(from, to);
-
- // Is this a castling move? A king move is assumed to be a castling move
- // if the destination square is occupied by a friendly rook, or if the
- // distance between the source and destination squares is more than 1.
- if (piece == piece_of_color_and_type(us, KING))
- {
- if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
- return make_castle_move(from, to);
-
- if (square_distance(from, to) > 1)
- {
- // This is a castling move, but we have to translate it to the
- // internal "king captures rook" representation.
- SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
- Square s = from;
-
- do s += delta;
- while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
- && relative_rank(us, s) == RANK_1);
-
- return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
- }
- }
-
- return make_move(from, to);
-}
-
-
-/// move_to_uci() converts a move to a string in coordinate notation
-/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
-/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
-/// Chess960 mode.
-
-const std::string move_to_uci(Move move, bool chess960) {
-
- std::string str;
- Square from = move_from(move);
- Square to = move_to(move);
-
- if (move == MOVE_NONE)
- str = "(none)";
- else if (move == MOVE_NULL)
- str = "0000";
- else
- {
- if (move_is_short_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1g1" : "e8g8");
-
- if (move_is_long_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1c1" : "e8c8");
-
- str = square_to_string(from) + square_to_string(to);
- if (move_is_promotion(move))
- str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
- }
- return str;
-}
-
-
-/// Overload the << operator, to make it easier to print moves
-
-std::ostream& operator << (std::ostream& os, Move m) {
-
- bool chess960 = (os.iword(0) != 0); // See set960()
- return os << move_to_uci(m, chess960);
-}
-
-
-/// move_is_ok(), for debugging
-
-bool move_is_ok(Move m) {
-
- return move_from(m) != move_to(m); // Catches also MOVE_NONE
-}
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
-////
-//// Includes
-////
-
-#include <iostream>
-
#include "misc.h"
#include "piece.h"
#include "square.h"
// Maximum number of allowed moves per position
const int MOVES_MAX = 256;
-////
-//// Types
-////
-
-class Position;
-
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
return bestMove;
}
-////
-//// Inline functions
-////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
return Move(int(to) | (int(from) << 6) | (3 << 14));
}
-
-////
-//// Prototypes
-////
-
-extern std::ostream& operator<<(std::ostream& os, Move m);
-extern Move move_from_uci(const Position& pos, const std::string &str);
-extern const std::string move_to_uci(Move m, bool chess960);
-extern bool move_is_ok(Move m);
+inline bool move_is_ok(Move m) {
+ return move_from(m) != move_to(m); // Catches also MOVE_NONE
+}
#endif // !defined(MOVE_H_INCLUDED)
//// Types
////
+class Position;
+
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
// operator<<() that will use it to properly format castling moves.
enum set960 {};
- std::ostream& operator<< (std::ostream& os, const set960& m) {
+ std::ostream& operator<< (std::ostream& os, const set960& f) {
- os.iword(0) = int(m);
+ os.iword(0) = int(f);
return os;
}
+ // Overload operator << for moves to make it easier to print moves in
+ // coordinate notation compatible with UCI protocol.
+
+ std::ostream& operator<<(std::ostream& os, Move m);
+
+
/// Adjustments
// Step 6. Razoring
}
}
+ // Overload operator << to make it easier to print moves in coordinate notation
+ // (g1f3, a7a8q, etc.). The only special case is castling moves, where we
+ // print in the e1g1 notation in normal chess mode, and in e1h1 notation in
+ // Chess960 mode.
+
+ std::ostream& operator<<(std::ostream& os, Move m) {
+
+ Square from = move_from(m);
+ Square to = move_to(m);
+ bool chess960 = (os.iword(0) != 0); // See set960()
+
+ if (m == MOVE_NONE)
+ return os << "(none)";
+
+ if (m == MOVE_NULL)
+ return os << "0000";
+
+ if (move_is_short_castle(m) && !chess960)
+ return os << (from == SQ_E1 ? "e1g1" : "e8g8");
+
+ if (move_is_long_castle(m) && !chess960)
+ return os << (from == SQ_E1 ? "e1c1" : "e8c8");
+
+ os << square_to_string(from) << square_to_string(to);
+
+ if (move_is_promotion(m))
+ os << char(tolower(piece_type_to_char(move_promotion_piece(m))));
+
+ return os;
+ }
+
} // namespace
////
//// Prototypes
////
+class Position;
extern void init_search();
extern void init_threads();
#include <cassert>
#include <cstring>
+#include <iostream>
#include "tt.h"
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
-////
-//// Includes
-////
+#include <iostream>
#include "depth.h"
#include "move.h"
////
#include <cassert>
+#include <cctype>
#include <iostream>
#include <sstream>
#include <string>
void set_position(Position& pos, UCIParser& up);
bool go(Position& pos, UCIParser& up);
void perft(Position& pos, UCIParser& up);
+ Move parse_uci_move(const Position& pos, const std::string &str);
}
namespace {
+ // parse_uci_move() takes a position and a string as input, and attempts to
+ // convert the string to a move, using simple coordinate notation (g1f3,
+ // a7a8q, etc.). In order to correctly parse en passant captures and castling
+ // moves, we need the position. This function is not robust, and expects that
+ // the input move is legal and correctly formatted.
+
+ Move parse_uci_move(const Position& pos, const std::string& str) {
+
+ Square from, to;
+ Piece piece;
+ Color us = pos.side_to_move();
+
+ if (str.length() < 4)
+ return MOVE_NONE;
+
+ // Read the from and to squares
+ from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
+ to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
+
+ // Find the moving piece
+ piece = pos.piece_on(from);
+
+ // If the string has more than 4 characters, try to interpret the 5th
+ // character as a promotion.
+ if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
+ {
+ switch (tolower(str[4])) {
+ case 'n':
+ return make_promotion_move(from, to, KNIGHT);
+ case 'b':
+ return make_promotion_move(from, to, BISHOP);
+ case 'r':
+ return make_promotion_move(from, to, ROOK);
+ case 'q':
+ return make_promotion_move(from, to, QUEEN);
+ }
+ }
+
+ // En passant move? We assume that a pawn move is an en passant move
+ // if the destination square is epSquare.
+ if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
+ return make_ep_move(from, to);
+
+ // Is this a castling move? A king move is assumed to be a castling move
+ // if the destination square is occupied by a friendly rook, or if the
+ // distance between the source and destination squares is more than 1.
+ if (piece == piece_of_color_and_type(us, KING))
+ {
+ if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
+ return make_castle_move(from, to);
+
+ if (square_distance(from, to) > 1)
+ {
+ // This is a castling move, but we have to translate it to the
+ // internal "king captures rook" representation.
+ SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
+ Square s = from;
+
+ do s += delta;
+ while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
+ && relative_rank(us, s) == RANK_1);
+
+ return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
+ }
+ }
+
+ return make_move(from, to);
+ }
+
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command
StateInfo st;
while (up >> token)
{
- move = move_from_uci(pos, token);
+ move = parse_uci_move(pos, token);
pos.do_setup_move(move, st);
}
// Our StateInfo st is about going out of scope so copy
{
int numOfMoves = 0;
while (up >> token)
- searchMoves[numOfMoves++] = move_from_uci(pos, token);
+ searchMoves[numOfMoves++] = parse_uci_move(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}