set_bit(&moveSquares, to);
// Our moving piece could have been a possible pinner or hidden checker behind a dcCandidates?
- bool checkerMoved = (st->dcCandidates[us] | st->pinners[them]) && (moveSquares & sliders());
+ bool checkerMoved = (st->dcCandidates[us] || bit_is_set(st->pinners[them], from)) && (moveSquares & sliders());
// If we are moving from/to an opponent king attack direction and we was a possible hidden checker
// or there exsist some possible hidden checker on that line then recalculate the position
// otherwise skip because our dcCandidates and opponent pinned pieces are not changed.
if ( (moveSquares & RookPseudoAttacks[ksq]) && (checkerMoved || (rooks_and_queens(us) & RookPseudoAttacks[ksq]))
|| (moveSquares & BishopPseudoAttacks[ksq]) && (checkerMoved || (bishops_and_queens(us) & BishopPseudoAttacks[ksq])))
- find_hidden_checks(us, Pinned | DcCandidates);
+ {
+ // If the move gives direct check and we don't have pinners/dc cadidates
+ // then we can be sure that we won't have them also after the move if
+ // we are not moving from a possible king attack direction.
+ bool outsideChecker = false;
+
+ if ( bit_is_set(st->checkersBB, to)
+ && !(bit_is_set(RookPseudoAttacks[ksq], from) && (checkerMoved || (rooks_and_queens(us) & RookPseudoAttacks[ksq])))
+ && !(bit_is_set(BishopPseudoAttacks[ksq], from) && (checkerMoved || (bishops_and_queens(us) & BishopPseudoAttacks[ksq]))))
+ outsideChecker = true;
+
+ if (!outsideChecker || st->pinned[them])
+ find_hidden_checks(us, Pinned);
+
+ if (!outsideChecker || st->dcCandidates[us] || bit_is_set(st->pinned[them], to))
+ find_hidden_checks(us, DcCandidates);
+ }
ksq = king_square(us);