Add missing prototype.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
template<Color Us, bool HasPopCnt>
void evaluate_space(const Position& pos, EvalInfo& ei);
+ template<Color Us>
+ void evaluate_passed_pawns(const Position& pos, EvalInfo& ei);
+
void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei);
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei);
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei);