extern int cpu_count();
extern void timed_wait(WaitCondition&, Lock&, int);
extern void prefetch(char* addr);
+extern void start_logger(bool b);
extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b);
sys_time_t t;
};
-extern void start_logger(bool b);
-
#endif // !defined(MISC_H_INCLUDED)
cond_init(sleepCond);
lock_init(splitLock);
- for (int i = 0; i <= MAX_THREADS; i++)
- {
- lock_init(threads[i].sleepLock);
- cond_init(threads[i].sleepCond);
-
- for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
- lock_init(threads[i].splitPoints[j].lock);
- }
-
// Allocate main thread tables to call evaluate() also when not searching
threads[0].pawnTable.init();
threads[0].materialTable.init();
threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
threads[i].threadID = i;
+ lock_init(threads[i].sleepLock);
+ cond_init(threads[i].sleepCond);
+
+ for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
+ lock_init(threads[i].splitPoints[j].lock);
+
if (!thread_create(threads[i].handle, start_routine, threads[i]))
{
std::cerr << "Failed to create thread number " << i << std::endl;