// Do we have to play with skill handicap? In this case enable MultiPV that
// we will use behind the scenes to retrieve a set of possible moves.
- MultiPV = (SkillLevel < 10 ? Max(UCIMultiPV, 4) : UCIMultiPV);
+ MultiPV = (SkillLevel < 20 ? Max(UCIMultiPV, 4) : UCIMultiPV);
// Set the number of active threads
ThreadsMgr.read_uci_options();
}
}
- // When playing with strength handicap choose best move among the MultiPV
- // set using a statistical rule dependent on SkillLevel.
- if (SkillLevel < 10)
+ // When playing with strength handicap choose best move among the MultiPV set
+ // using a statistical rule dependent on SkillLevel. Idea by Heinz van Saanen.
+ if (SkillLevel < 20)
{
assert(MultiPV > 1);
int size = Min(MultiPV, (int)Rml.size());
int max = Rml[0].pv_score;
int var = Min(max - Rml[size - 1].pv_score, PawnValueMidgame);
- int wk = 128 - 8 * SkillLevel;
+ int wk = 120 - 2 * SkillLevel;
// PRNG sequence should be non deterministic
for (int i = abs(get_system_time() % 50); i > 0; i--)
Options["Ponder"] = Option(true);
Options["OwnBook"] = Option(true);
Options["MultiPV"] = Option(1, 1, 500);
- Options["Skill level"] = Option(10, 0, 10);
+ Options["Skill level"] = Option(20, 0, 20);
Options["Emergency Move Horizon"] = Option(40, 0, 50);
Options["Emergency Base Time"] = Option(200, 0, 30000);
Options["Emergency Move Time"] = Option(70, 0, 5000);