if ( UseNullDrivenIID
&& nullValue < beta
&& depth > 6 * OnePly
+ &&!value_is_mate(nullValue)
&& ttMove == MOVE_NONE
&& ss[ply + 1].currentMove != MOVE_NONE
&& pos.move_is_capture(ss[ply + 1].currentMove)
}
}
// Null move search not allowed, try razoring
- else if ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
- ||(approximateEval < beta - PawnValueMidgame && depth <= OnePly))
+ else if ( !isCheck
+ && !value_is_mate(beta)
+ && ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
+ ||(approximateEval < beta - PawnValueMidgame && depth <= OnePly)))
{
Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
if (v < beta)
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
- MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, depth, &ei);
+ bool pvNode = (beta - alpha != 1);
+ MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
bool isCheck = pos.is_check();
- bool pvNode = (beta - alpha != 1);
bool enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
// Loop through the moves until no moves remain or a beta cutoff