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Use the new disconnect function for releasing stale streams.
[ultimatescore] / nageru / ultimate.lua
1 -- Nageru theme for ultimate productions, based on the default theme.
2
3 local transition_start = -2.0
4 local transition_end = -1.0
5 local transition_type = 0
6 local transition_src_signal = 0
7 local transition_dst_signal = 0
8
9 local neutral_colors = {
10         {0.5, 0.5, 0.5},  -- Input 0.
11         {0.5, 0.5, 0.5},  -- Input 1.
12         {0.5, 0.5, 0.5},  -- Input 2.
13         {0.5, 0.5, 0.5},  -- Input 3.
14         {0.5, 0.5, 0.5},  -- Input 4.
15         {0.5, 0.5, 0.5}   -- Input 5.
16 }
17
18 local overlay_transition_start = -2.0
19 local overlay_transition_end = -1.0
20 local overlay_alpha_src = 0.0
21 local overlay_alpha_dst = 1.0
22 local overlay_enabled = false
23
24 local live_signal_num = 0
25 local preview_signal_num = 1
26 local NUM_CAMERAS = 6  -- Remember to update neutral_colors, too.
27
28 -- Valid values for live_signal_num and preview_signal_num.
29 local INPUT0_SIGNAL_NUM = 0
30 local INPUT1_SIGNAL_NUM = 1
31 local INPUT2_SIGNAL_NUM = 2
32 local INPUT3_SIGNAL_NUM = 3
33 local INPUT4_SIGNAL_NUM = 4
34 local INPUT5_SIGNAL_NUM = 5
35 local SBS_SIGNAL_NUM = NUM_CAMERAS
36 local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1
37 local VIDEO_SIGNAL_NUM = NUM_CAMERAS + 2
38
39 -- Preview-only signal showing the current signal with the overlay.
40 -- Not valid for live_signal_num!
41 local OVERLAY_SIGNAL_NUM = NUM_CAMERAS + 3
42
43 -- Valid values for transition_type. (Cuts are done directly, so they need no entry.)
44 local NO_TRANSITION = 0
45 local ZOOM_TRANSITION = 1
46 local FADE_TRANSITION = 2
47
48 -- Last width/height/frame rate for each channel, if we have it.
49 -- Note that unlike the values we get from Nageru, the resolution is per
50 -- frame and not per field, since we deinterlace.
51 local last_resolution = {}
52
53 local cef_path = Nageru.THEME_PATH:match("(.*)/nageru/")
54 local cef_input = HTMLInput.new("file://" .. cef_path .. "/score.html")
55 cef_input:execute_javascript_async("play()")
56
57 local bg_video = VideoInput.new(cef_path .. "/flow-720.mp4", Nageru.VIDEO_FORMAT_YCBCR)
58 -- local iptv_video = VideoInput.new("http://10.34.129.69:9060/1/v.flv", Nageru.VIDEO_FORMAT_YCBCR)
59 local iptv_video = VideoInput.new("http://home.samfundet.no/~sesse/videostuff", Nageru.VIDEO_FORMAT_YCBCR)
60
61 function reload_cef()
62         cef_input:reload()
63         cef_input:execute_javascript_async("play()")
64 end
65
66 function disconnect_iptv()
67         iptv_video:disconnect()
68 end
69
70 -- Utility function to help creating many similar chains that can differ
71 -- in a free set of chosen parameters.
72 function make_cartesian_product(parms, callback)
73         return make_cartesian_product_internal(parms, callback, 1, {})
74 end
75
76 function make_cartesian_product_internal(parms, callback, index, args)
77         if index > #parms then
78                 return callback(unpack(args))
79         end
80         local ret = {}
81         for _, value in ipairs(parms[index]) do
82                 args[index] = value
83                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
84         end
85         return ret
86 end
87
88 -- An overlay with variable alpha.
89 function make_overlay(chain, base)
90         local image = chain:add_html_input(cef_input)
91         local multiply_effect = chain:add_effect(MultiplyEffect.new())
92         local overlay_effect = chain:add_effect(OverlayEffect.new(), base, multiply_effect)
93         return {
94                 image = image,
95                 multiply_effect = multiply_effect,
96                 overlay_effect = overlay_effect
97         }
98 end
99
100 function possibly_make_overlay(has_overlay, chain, base)
101         if has_overlay == true then
102                 return make_overlay(chain, base)
103         else
104                 return nil
105         end
106 end
107
108 function make_fade_input(chain, signal, live, deint, scale, video)
109         local input, wb_effect, resample_effect, last
110         if video then
111                 input = chain:add_video_input(iptv_video, false)
112                 last = input
113         elseif live then
114                 input = chain:add_live_input(false, deint)
115                 input:connect_signal(signal)
116                 last = input
117         else
118                 input = chain:add_effect(ImageInput.new(cef_path .. "/nageru/dsn-bg.png"))
119                 last = input
120         end
121
122         -- If we cared about this for the non-main inputs, we would have
123         -- checked hq here and invoked ResizeEffect instead.
124         if scale then
125                 resample_effect = chain:add_effect(ResampleEffect.new())
126                 last = resample_effect
127         end
128
129         -- Make sure to put the white balance after the scaling (usually more efficient).
130         if live then
131                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
132                 last = wb_effect
133         end
134
135         return {
136                 input = input,
137                 wb_effect = wb_effect,
138                 resample_effect = resample_effect,
139                 last = last
140         }
141 end
142
143 -- A chain to fade between two inputs, of which either can be a picture
144 -- or a live input. In practice only used live, but we still support the
145 -- hq parameter.
146 function make_fade_chain(input0_live, input0_deint, input0_scale, input0_video, input1_live, input1_deint, input1_scale, input1_video, has_overlay, hq)
147         local chain = EffectChain.new(16, 9)
148
149         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale, input0_video)
150         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale, input1_video)
151
152         -- If fading between two live inputs, the overlay is put on top.
153         -- If fading between the static picture and a live input,
154         -- the overlay is put on the live input.
155         local overlay = nil
156         if input0_live and not input1_live then
157                 overlay = possibly_make_overlay(has_overlay, chain, input0.last)
158                 if overlay then
159                         input0.last = overlay.overlay_effect
160                 end
161         elseif input1_live and not input0_live then
162                 overlay = possibly_make_overlay(has_overlay, chain, input1.last)
163                 if overlay then
164                         input1.last = overlay.overlay_effect
165                 end
166         end
167
168         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
169         if input0_live and input1_live then
170                 overlay = possibly_make_overlay(has_overlay, chain, mix_effect)
171         end
172
173         chain:finalize(hq)
174
175         return {
176                 chain = chain,
177                 input0 = input0,
178                 input1 = input1,
179                 mix_effect = mix_effect,
180                 overlay = overlay
181         }
182 end
183
184 -- Chains to fade between two inputs, in various configurations.
185 local fade_chains = make_cartesian_product({
186         {"video", "static", "live", "livedeint"},  -- input0_type
187         {true, false},                    -- input0_scale
188         {"video", "static", "live", "livedeint"},  -- input1_type
189         {true, false},                    -- input1_scale
190         {true, false},                    -- has_overlay
191         {true}                            -- hq
192 }, function(input0_type, input0_scale, input1_type, input1_scale, has_overlay, hq)
193         local input0_live = (input0_type ~= "static")
194         local input1_live = (input1_type ~= "static")
195         local input0_deint = (input0_type == "livedeint")
196         local input1_deint = (input1_type == "livedeint")
197         local input0_video = (input0_type == "video")
198         local input1_video = (input1_type == "video")
199         return make_fade_chain(input0_live, input0_deint, input0_scale, input0_video, input1_live, input1_deint, input1_scale, input1_video, has_overlay, hq)
200 end)
201
202 function make_sbs_input(chain, signal, deint, has_overlay, hq)
203         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
204         input:connect_signal(signal)
205
206         local overlay = nil
207         if has_overlay then
208                 overlay = make_overlay(chain, input)
209         end
210
211         local resample_effect = nil
212         local resize_effect = nil
213         if (hq) then
214                 resample_effect = chain:add_effect(ResampleEffect.new())
215         else
216                 resize_effect = chain:add_effect(ResizeEffect.new())
217         end
218         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
219
220         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
221
222         return {
223                 input = input,
224                 wb_effect = wb_effect,
225                 resample_effect = resample_effect,
226                 resize_effect = resize_effect,
227                 padding_effect = padding_effect,
228                 overlay = overlay
229         }
230 end
231
232 -- Side-by-side chains.
233 function make_sbs_chain(input0_type, input0_overlay, input1_type, hq)
234         local chain = EffectChain.new(16, 9)
235
236         local bg = chain:add_video_input(bg_video, false)
237
238         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", input0_overlay, hq)
239         local input1 = make_sbs_input(chain, INPUT4_SIGNAL_NUM, input1_type == "livedeint", false, hq)
240
241         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
242         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
243
244         local i0 = chain:add_effect(OverlayEffect.new(), bg, input0.padding_effect)
245         chain:add_effect(OverlayEffect.new(), i0, input1.padding_effect)
246         chain:finalize(hq)
247
248         return {
249                 chain = chain,
250                 input0 = input0,
251                 input1 = input1,
252                 overlay = input0.overlay  -- May be nil.
253         }
254 end
255
256
257 -- Make all possible combinations of side-by-side chains.
258 local sbs_chains = make_cartesian_product({
259         {"live", "livedeint"},  -- input0_type
260         {true, false},          -- input0_overlay
261         {"live", "livedeint"},  -- input1_type
262         {true, false}           -- hq
263 }, function(input0_type, input0_overlay, input1_type, hq)
264         return make_sbs_chain(input0_type, input0_overlay, input1_type, hq)
265 end)
266
267 -- A chain to show a single input on screen.
268 function make_simple_chain(input_deint, input_video, input_scale, has_overlay, hq)
269         local chain = EffectChain.new(16, 9)
270
271         local input;
272         if input_video then
273                 input = chain:add_video_input(iptv_video, false)
274         else
275                 input = chain:add_live_input(false, input_deint)
276         end
277         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
278
279         local resample_effect, resize_effect
280         if scale then
281                 if hq then
282                         resample_effect = chain:add_effect(ResampleEffect.new())
283                 else
284                         resize_effect = chain:add_effect(ResizeEffect.new())
285                 end
286         end
287
288         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
289         local overlay = possibly_make_overlay(has_overlay, chain, wb_effect)
290
291         chain:finalize(hq)
292
293         return {
294                 chain = chain,
295                 input = input,
296                 wb_effect = wb_effect,
297                 resample_effect = resample_effect,
298                 resize_effect = resize_effect,
299                 overlay = overlay
300         }
301 end
302
303 -- Make all possible combinations of single-input chains.
304 local simple_chains = make_cartesian_product({
305         {"video", "live", "livedeint"},  -- input_type
306         {true, false},          -- input_scale
307         {true, false},          -- has_overlay
308         {true, false}           -- hq
309 }, function(input_type, input_scale, has_overlay, hq)
310         local input_deint = (input_type == "livedeint")
311         local input_video = (input_type == "video")
312         return make_simple_chain(input_deint, input_video, input_scale, has_overlay, hq)
313 end)
314
315 -- A chain to show a single static picture on screen. Never with HTML overlay.
316 local static_chains = make_cartesian_product({
317         {true, false}            -- hq
318 }, function(hq)
319         local chain = EffectChain.new(16, 9)
320         local chain_input = chain:add_effect(ImageInput.new(cef_path .. "/nageru/dsn-bg.png"))
321
322         chain:finalize(hq)
323         return {
324                 chain = chain
325         }
326 end)
327
328 -- A chain to show the overlay and nothing more. LQ only,
329 -- since it is not a valid live signal.
330 local overlay_chain_lq = EffectChain.new(16, 9)
331 local overlay_chain_lq_input = overlay_chain_lq:add_html_input(cef_input)
332 overlay_chain_lq:finalize(false)
333
334 -- Used for indexing into the tables of chains.
335 function get_input_type(signals, signal_num)
336         if signal_num == STATIC_SIGNAL_NUM then
337                 return "static"
338         elseif signal_num == VIDEO_SIGNAL_NUM then
339                 return "video"
340         elseif signals:get_interlaced(signal_num) then
341                 return "livedeint"
342         else
343                 return "live"
344         end
345 end
346
347 function needs_scale(signals, signal_num, width, height)
348         if signal_num == STATIC_SIGNAL_NUM then
349                 -- We assume this is already correctly scaled at load time.
350                 return false
351         end
352         assert(is_plain_signal(signal_num))
353         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
354 end
355
356 function set_scale_parameters_if_needed(chain_or_input, width, height)
357         if chain_or_input.resample_effect then
358                 chain_or_input.resample_effect:set_int("width", width)
359                 chain_or_input.resample_effect:set_int("height", height)
360         elseif chain_or_input.resize_effect then
361                 chain_or_input.resize_effect:set_int("width", width)
362                 chain_or_input.resize_effect:set_int("height", height)
363         end
364 end
365
366 -- API ENTRY POINT
367 -- Returns the number of outputs in addition to the live (0) and preview (1).
368 -- Called only once, at the start of the program.
369 function num_channels()
370         return NUM_CAMERAS + 4  -- sbs, static picture, video and overlay
371 end
372
373 function is_plain_signal(num)
374         return (num >= INPUT0_SIGNAL_NUM and num <= INPUT5_SIGNAL_NUM) or (num == VIDEO_SIGNAL_NUM)
375 end
376
377 -- Helper function to write e.g. “720p60”. The difference between this
378 -- and get_channel_resolution_raw() is that this one also can say that
379 -- there's no signal.
380 function get_channel_resolution(signal_num)
381         res = last_resolution[signal_num]
382         if (not res) or not res.is_connected then
383                 return "disconnected"
384         end
385         if res.height <= 0 then
386                 return "no signal"
387         end
388         if not res.has_signal then
389                 if res.height == 525 then
390                         -- Special mode for the USB3 cards.
391                         return "no signal"
392                 end
393                 return get_channel_resolution_raw(res) .. ", no signal"
394         else
395                 return get_channel_resolution_raw(res)
396         end
397 end
398
399 -- Helper function to write e.g. “60” or “59.94”.
400 function get_frame_rate(res)
401         local nom = res.frame_rate_nom
402         local den = res.frame_rate_den
403         if nom % den == 0 then
404                 return nom / den
405         else
406                 return string.format("%.2f", nom / den)
407         end
408 end
409
410 -- Helper function to write e.g. “720p60”.
411 function get_channel_resolution_raw(res)
412         if res.interlaced then
413                 return res.height .. "i" .. get_frame_rate(res)
414         else
415                 return res.height .. "p" .. get_frame_rate(res)
416         end
417 end
418
419 -- API ENTRY POINT
420 -- Returns the name for each additional channel (starting from 2).
421 -- Called at the start of the program, and then each frame for live
422 -- channels in case they change resolution.
423 function channel_name(channel)
424         local signal_num = channel - 2
425         if signal_num == INPUT0_SIGNAL_NUM then
426                 return "Main (" .. get_channel_resolution(signal_num) .. ")"
427         elseif signal_num == INPUT1_SIGNAL_NUM then
428                 return "Secondary (" .. get_channel_resolution(signal_num) .. ")"
429         elseif signal_num == INPUT2_SIGNAL_NUM then
430                 return "Goal L (" .. get_channel_resolution(signal_num) .. ")"
431         elseif signal_num == INPUT3_SIGNAL_NUM then
432                 return "Goal R (" .. get_channel_resolution(signal_num) .. ")"
433         elseif signal_num == INPUT4_SIGNAL_NUM then
434                 return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
435         elseif signal_num == INPUT5_SIGNAL_NUM then
436                 return "Laptop (" .. get_channel_resolution(signal_num) .. ")"
437         elseif signal_num == SBS_SIGNAL_NUM then
438                 return "Side-by-side"
439         elseif signal_num == STATIC_SIGNAL_NUM then
440                 return "Static picture"
441         elseif signal_num == VIDEO_SIGNAL_NUM then
442                 return "IPTV input"
443         elseif signal_num == OVERLAY_SIGNAL_NUM then
444                 return "Overlay"
445         end
446 end
447
448 -- API ENTRY POINT
449 -- Returns, given a channel number, which signal it corresponds to (starting from 0).
450 -- Should return -1 if the channel does not correspond to a simple signal.
451 -- (The information is used for whether right-click on the channel should bring up
452 -- an input selector or not.)
453 -- Called once for each channel, at the start of the program.
454 -- Will never be called for live (0) or preview (1).
455 function channel_signal(channel)
456         if is_plain_signal(channel - 2) then
457                 return channel - 2
458         else
459                 return -1
460         end
461 end
462
463 -- API ENTRY POINT
464 -- Called every frame. Returns the color (if any) to paint around the given
465 -- channel. Returns a CSS color (typically to mark live and preview signals);
466 -- "transparent" is allowed.
467 -- Will never be called for live (0) or preview (1).
468 function channel_color(channel)
469         if transition_type ~= NO_TRANSITION then
470                 if channel_involved_in(channel, transition_src_signal) or
471                    channel_involved_in(channel, transition_dst_signal) then
472                         return "#f00"
473                 end
474         else
475                 if channel_involved_in(channel, live_signal_num) then
476                         return "#f00"
477                 end
478         end
479         if channel_involved_in(channel, preview_signal_num) then
480                 return "#0f0"
481         end
482         return "transparent"
483 end
484
485 function channel_involved_in(channel, signal_num)
486         if is_plain_signal(signal_num) then
487                 return channel == (signal_num + 2)
488         end
489         if signal_num == SBS_SIGNAL_NUM then
490                 return is_sbs_participating_signal(channel - 2)
491         end
492         if signal_num == STATIC_SIGNAL_NUM then
493                 return (channel == NUM_CAMERAS)
494         end
495         if signal_num == VIDEO_SIGNAL_NUM then
496                 return (channel == NUM_CAMERAS + 1)
497         end
498         return false
499 end
500
501 -- API ENTRY POINT
502 -- Returns if a given channel supports setting white balance (starting from 2).
503 -- Called only once for each channel, at the start of the program.
504 function supports_set_wb(channel)
505         return is_plain_signal(channel - 2)
506 end
507
508 -- API ENTRY POINT
509 -- Gets called with a new gray point when the white balance is changing.
510 -- The color is in linear light (not sRGB gamma).
511 function set_wb(channel, red, green, blue)
512         if is_plain_signal(channel - 2) then
513                 neutral_colors[channel - 2 + 1] = { red, green, blue }
514         end
515 end
516
517 function finish_transitions(t)
518         if transition_type ~= NO_TRANSITION and t >= transition_end then
519                 live_signal_num = transition_dst_signal
520                 transition_type = NO_TRANSITION
521         end
522
523         -- Disable the overlay if it is no longer visible.
524         if overlay_enabled and t > overlay_transition_end and overlay_alpha_dst == 0.0 then
525                 overlay_enabled = false
526                 print("Turning off overlay")
527         end
528 end
529
530 function in_transition(t)
531         return t >= transition_start and t <= transition_end
532 end
533
534 function is_sbs_participating_signal(signal_num)
535         return signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT4_SIGNAL_NUM
536 end
537
538 function simple_signal_has_overlay(signal_num)
539         -- The commentator output has no overlay on it.
540         return signal_num ~= INPUT4_SIGNAL_NUM
541 end
542
543 -- API ENTRY POINT
544 -- Called every frame.
545 function get_transitions(t)
546         if preview_signal_num == OVERLAY_SIGNAL_NUM then
547                 if t < overlay_transition_end then
548                         -- Fade in progress.
549                         return {}
550                 end
551                 if overlay_enabled then
552                         return {"Overlay off", "", "Fade ovl out"}
553                 else
554                         return {"Overlay on", "", "Fade ovl in"}
555                 end
556         end
557
558         if in_transition(t) then
559                 -- Transition already in progress, the only thing we can do is really
560                 -- cut to the preview. (TODO: Make an “abort” and/or “finish”, too?)
561                 return {"Cut"}
562         end
563
564         if live_signal_num == preview_signal_num then
565                 -- No transitions possible.
566                 return {}
567         end
568
569         if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and
570            (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then
571                 return {"Cut", "", "Fade"}
572         end
573
574         -- Various zooms.
575         if live_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(preview_signal_num) then
576                 return {"Cut", "Zoom in"}
577         elseif is_sbs_participating_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then
578                 return {"Cut", "Zoom out"}
579         end
580
581         return {"Cut"}
582 end
583
584 function swap_preview_live()
585         local temp = live_signal_num
586         live_signal_num = preview_signal_num
587         preview_signal_num = temp
588 end
589
590 function start_transition(type_, t, duration)
591         transition_start = t
592         transition_end = t + duration
593         transition_type = type_
594         transition_src_signal = live_signal_num
595         transition_dst_signal = preview_signal_num
596         swap_preview_live()
597 end
598
599 -- API ENTRY POINT
600 -- Called when the user clicks a transition button.
601 function transition_clicked(num, t)
602         if preview_signal_num == OVERLAY_SIGNAL_NUM then
603                 if num == 0 then
604                         -- Cut.
605                         overlay_transition_start = -2.0
606                         overlay_transition_end = -1.0
607                         if overlay_enabled then
608                                 overlay_enabled = false
609                                 overlay_alpha_src = 0.0
610                                 overlay_alpha_dst = 0.0
611                         else
612                                 overlay_enabled = true
613                                 overlay_alpha_src = 1.0
614                                 overlay_alpha_dst = 1.0
615                         end
616                 elseif num == 2 then
617                         -- Fade.
618                         overlay_transition_start = t
619                         overlay_transition_end = t + 1.0
620                         if overlay_enabled then
621                                 overlay_alpha_src = 1.0
622                                 overlay_alpha_dst = 0.0
623                         else
624                                 overlay_alpha_src = 0.0
625                                 overlay_alpha_dst = 1.0
626                         end
627                         overlay_enabled = true
628                 end
629                 return
630         end
631
632         if num == 0 then
633                 -- Cut.
634                 if in_transition(t) then
635                         -- Ongoing transition; finish it immediately before the cut.
636                         finish_transitions(transition_end)
637                 end
638
639                 swap_preview_live()
640         elseif num == 1 then
641                 -- Zoom.
642                 finish_transitions(t)
643
644                 if live_signal_num == preview_signal_num then
645                         -- Nothing to do.
646                         return
647                 end
648
649                 if is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num) then
650                         -- We can't zoom between these. Just make a cut.
651                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
652                         swap_preview_live()
653                         return
654                 end
655
656                 if (live_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(preview_signal_num)) or
657                    (preview_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(live_signal_num)) then
658                         start_transition(ZOOM_TRANSITION, t, 1.0)
659                 end
660         elseif num == 2 then
661                 finish_transitions(t)
662
663                 -- Fade.
664                 if (live_signal_num ~= preview_signal_num) and
665                    (is_plain_signal(live_signal_num) or
666                     live_signal_num == STATIC_SIGNAL_NUM) and
667                    (is_plain_signal(preview_signal_num) or
668                     preview_signal_num == STATIC_SIGNAL_NUM) then
669                         start_transition(FADE_TRANSITION, t, 1.0)
670                 else
671                         -- Fades involving SBS are ignored (we have no chain for it).
672                 end
673         end
674 end
675
676 -- API ENTRY POINT
677 function channel_clicked(num)
678         preview_signal_num = num
679 end
680
681 function get_fade_chain(signals, t, width, height, input_resolution)
682         local input0_type = get_input_type(signals, transition_src_signal)
683         local input0_scale = needs_scale(signals, transition_src_signal, width, height)
684         local input1_type = get_input_type(signals, transition_dst_signal)
685         local input1_scale = needs_scale(signals, transition_dst_signal, width, height)
686         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][overlay_enabled][true]
687         prepare = function()
688                 if input0_type == "live" or input0_type == "livedeint" then
689                         chain.input0.input:connect_signal(transition_src_signal)
690                         set_neutral_color_from_signal(chain.input0.wb_effect, transition_src_signal)
691                 end
692                 set_scale_parameters_if_needed(chain.input0, width, height)
693                 if input1_type == "live" or input1_type == "livedeint" then
694                         chain.input1.input:connect_signal(transition_dst_signal)
695                         set_neutral_color_from_signal(chain.input1.wb_effect, transition_dst_signal)
696                 end
697                 set_scale_parameters_if_needed(chain.input1, width, height)
698                 local tt = calc_fade_progress(t, transition_start, transition_end)
699
700                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
701                 chain.mix_effect:set_float("strength_second", tt)
702
703                 -- The commentator output has no overlay on it.
704                 local extra_alpha_factor = 1.0
705                 if not simple_signal_has_overlay(transition_src_signal) and
706                    not simple_signal_has_overlay(transition_dst_signal) then
707                         extra_alpha_factor = 0.0
708                 elseif not simple_signal_has_overlay(transition_src_signal) then
709                         extra_alpha_factor = tt
710                 elseif not simple_signal_has_overlay(transition_dst_signal) then
711                         extra_alpha_factor = 1.0 - tt
712                 end
713                 prepare_overlay_live(chain, t, extra_alpha_factor)
714         end
715         return chain.chain, prepare
716 end
717
718 -- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it).
719 function get_sbs_chain(signals, t, width, height, input_resolution)
720         local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
721         local input1_type = get_input_type(signals, INPUT4_SIGNAL_NUM)
722         return sbs_chains[input0_type][overlay_enabled][input1_type][true]
723 end
724
725 local last_rate = 0.0
726
727 -- API ENTRY POINT
728 -- Called every frame. Get the chain for displaying at input <num>,
729 -- where 0 is live, 1 is preview, 2 is the first channel to display
730 -- in the bottom bar, and so on up to num_channels()+1. t is the
731 -- current time in seconds. width and height are the dimensions of
732 -- the output, although you can ignore them if you don't need them
733 -- (they're useful if you want to e.g. know what to resample by).
734 --
735 -- <signals> is basically an exposed InputState, which you can use to
736 -- query for information about the signals at the point of the current
737 -- frame. In particular, you can call get_width() and get_height()
738 -- for any signal number, and use that to e.g. assist in chain selection.
739 --
740 -- You should return two objects; the chain itself, and then a
741 -- function (taking no parameters) that is run just before rendering.
742 -- The function needs to call connect_signal on any inputs, so that
743 -- it gets updated video data for the given frame. (You are allowed
744 -- to switch which input your input is getting from between frames,
745 -- but not calling connect_signal results in undefined behavior.)
746 -- If you want to change any parameters in the chain, this is also
747 -- the right place.
748 --
749 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
750 -- if and only if num==0.
751 function get_chain(num, t, width, height, signals)
752         local input_resolution = {}
753         for signal_num=0,(NUM_CAMERAS-1) do
754                 local res = {
755                         width = signals:get_width(signal_num),
756                         height = signals:get_height(signal_num),
757                         interlaced = signals:get_interlaced(signal_num),
758                         has_signal = signals:get_has_signal(signal_num),
759                         is_connected = signals:get_is_connected(signal_num),
760                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
761                         frame_rate_den = signals:get_frame_rate_den(signal_num)
762                 }
763
764                 if res.interlaced then
765                         -- Convert height from frame height to field height.
766                         -- (Needed for e.g. place_rectangle.)
767                         res.height = res.height * 2
768
769                         -- Show field rate instead of frame rate; really for cosmetics only
770                         -- (and actually contrary to EBU recommendations, although in line
771                         -- with typical user expectations).
772                         res.frame_rate_nom = res.frame_rate_nom * 2
773                 end
774
775                 input_resolution[signal_num] = res
776         end
777         last_resolution = input_resolution
778
779         -- Save some CPU time if we're not having SBS on live.
780         local new_rate
781         if live_signal_num == SBS_SIGNAL_NUM or
782            preview_signal_num == SBS_SIGNAL_NUM or
783            transition_type == ZOOM_TRANSITION then
784                 new_rate = 1.0
785         else
786                 new_rate = 0.0001
787         end
788         if new_rate ~= last_rate then
789                 -- Avoid waking up the video thread (which may be sleeping) if the rate is the same.
790                 bg_video:change_rate(new_rate)
791                 last_rate = new_rate
792         end
793
794         if num == 0 then  -- Live.
795                 -- See if we're in a transition.
796                 finish_transitions(t)
797                 if transition_type == ZOOM_TRANSITION then
798                         -- Transition in or out of SBS.
799                         local chain = get_sbs_chain(signals, t, width, height, input_resolution)
800                         prepare = function()
801                                 prepare_sbs_chain(chain, calc_zoom_progress(t), transition_type, transition_src_signal, transition_dst_signal, width, height, input_resolution)
802                                 prepare_overlay_live(chain, t, 1.0)
803                         end
804                         return chain.chain, prepare
805                 elseif transition_type == NO_TRANSITION and live_signal_num == SBS_SIGNAL_NUM then
806                         -- Static SBS view.
807                         local chain = get_sbs_chain(signals, t, width, height, input_resolution)
808                         prepare = function()
809                                 prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
810                                 prepare_overlay_live(chain, t, 1.0)
811                         end
812                         return chain.chain, prepare
813                 elseif transition_type == FADE_TRANSITION then
814                         return get_fade_chain(signals, t, width, height, input_resolution)
815                 elseif is_plain_signal(live_signal_num) then
816                         local input_type = get_input_type(signals, live_signal_num)
817                         local input_scale = needs_scale(signals, live_signal_num, width, height)
818                         local overlay_really_enabled = overlay_enabled and simple_signal_has_overlay(live_signal_num)
819                         local chain = simple_chains[input_type][input_scale][overlay_really_enabled][true]
820                         prepare = function()
821                                 if input_type ~= "video" then
822                                         chain.input:connect_signal(live_signal_num)
823                                         set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
824                                 end
825                                 set_scale_parameters_if_needed(chain, width, height)
826                                 prepare_overlay_live(chain, t, 1.0)
827                         end
828                         return chain.chain, prepare
829                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
830                         local chain = static_chains[true]
831                         prepare = function()
832                                 prepare_overlay_live(chain, t, 1.0)  -- FIXME: Should this ever be here?
833                         end
834                         return chain.chain, prepare
835                 else
836                         assert(false)
837                 end
838         end
839
840         -- We do not show overlays on the individual preview inputs.
841         -- The M/E preview matches what we'd put live by doing a transition, as always.
842         local show_overlay = false
843         if num == 1 then  -- Preview.
844                 if preview_signal_num == OVERLAY_SIGNAL_NUM then
845                         num = live_signal_num + 2
846                         show_overlay = not overlay_enabled
847
848                         if transition_type ~= NO_TRANSITION then
849                                 num = transition_dst_signal + 2
850                         end
851                 else
852                         num = preview_signal_num + 2
853                         show_overlay = overlay_enabled and simple_signal_has_overlay(preview_signal_num)
854                 end
855         end
856
857         -- Individual preview inputs (usually without overlay).
858         if is_plain_signal(num - 2) then
859                 local signal_num = num - 2
860                 local input_type = get_input_type(signals, signal_num)
861                 local input_scale = needs_scale(signals, signal_num, width, height)
862                 local chain = simple_chains[input_type][input_scale][show_overlay][false]
863                 prepare = function()
864                         if input_type ~= "video" then
865                                 chain.input:connect_signal(signal_num)
866                                 set_neutral_color(chain.wb_effect, neutral_colors[signal_num + 1])
867                         end
868                         set_scale_parameters_if_needed(chain, width, height)
869                         prepare_overlay_static(chain, t)
870                 end
871                 return chain.chain, prepare
872         end
873         if num == SBS_SIGNAL_NUM + 2 then
874                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
875                 local input1_type = get_input_type(signals, INPUT4_SIGNAL_NUM)
876                 local chain = sbs_chains[input0_type][show_overlay][input1_type][false]
877                 prepare = function()
878                         prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
879                 end
880                 return chain.chain, prepare
881         end
882         if num == STATIC_SIGNAL_NUM + 2 then
883                 local chain = static_chains[false]
884                 prepare = function()
885                         prepare_overlay_static(chain, t)
886                 end
887                 return chain.chain, prepare
888         end
889         if num == OVERLAY_SIGNAL_NUM + 2 then
890                 prepare = function()
891 --                      prepare_overlay(overlay_chain_lq, t)
892                 end
893                 return overlay_chain_lq, prepare
894         end
895 end
896
897 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
898 function round(x)
899         return math.floor(x + 0.5)
900 end
901
902 function lerp(a, b, t)
903         return a + (b - a) * t
904 end
905
906 function lerp_pos(a, b, t)
907         return {
908                 x0 = lerp(a.x0, b.x0, t),
909                 y0 = lerp(a.y0, b.y0, t),
910                 x1 = lerp(a.x1, b.x1, t),
911                 y1 = lerp(a.y1, b.y1, t)
912         }
913 end
914
915 function pos_from_top_left(x, y, width, height, screen_width, screen_height)
916         local xs = screen_width / 1280.0
917         local ys = screen_height / 720.0
918         return {
919                 x0 = round(xs * x),
920                 y0 = round(ys * y),
921                 x1 = round(xs * (x + width)),
922                 y1 = round(ys * (y + height))
923         }
924 end
925
926 function prepare_sbs_chain(chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
927         chain.input0.input:connect_signal(0)
928         chain.input1.input:connect_signal(4)
929         set_neutral_color(chain.input0.wb_effect, neutral_colors[1])
930         set_neutral_color(chain.input1.wb_effect, neutral_colors[5])
931
932         -- Both inputs are the same size (true side-by-side).
933         local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height)
934         local pos1 = pos_from_top_left(16, 186, 616, 347, screen_width, screen_height)
935
936         local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height }
937         local affine_param
938         if transition_type == NO_TRANSITION then
939                 -- Static SBS view.
940                 affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 }   -- Identity.
941         else
942                 -- Zooming to/from SBS view into or out of a single view.
943                 assert(transition_type == ZOOM_TRANSITION)
944                 local signal, real_t
945                 if src_signal == SBS_SIGNAL_NUM then
946                         signal = dst_signal
947                         real_t = t
948                 else
949                         assert(dst_signal == SBS_SIGNAL_NUM)
950                         signal = src_signal
951                         real_t = 1.0 - t
952                 end
953
954                 if signal == INPUT0_SIGNAL_NUM then
955                         affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t))
956                 elseif signal == INPUT4_SIGNAL_NUM then
957                         affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t))
958                 end
959         end
960
961         -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
962         place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
963         place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
964 end
965
966 -- Find the transformation that changes the first rectangle to the second one.
967 function find_affine_param(a, b)
968         local sx = (b.x1 - b.x0) / (a.x1 - a.x0)
969         local sy = (b.y1 - b.y0) / (a.y1 - a.y0)
970         return {
971                 sx = sx,
972                 sy = sy,
973                 tx = b.x0 - a.x0 * sx,
974                 ty = b.y0 - a.y0 * sy
975         }
976 end
977
978 function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height)
979         local x0 = pos.x0 * aff.sx + aff.tx
980         local x1 = pos.x1 * aff.sx + aff.tx
981         local y0 = pos.y0 * aff.sy + aff.ty
982         local y1 = pos.y1 * aff.sy + aff.ty
983
984         place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
985 end
986
987 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
988         local srcx0 = 0.0
989         local srcx1 = 1.0
990         local srcy0 = 0.0
991         local srcy1 = 1.0
992
993         padding_effect:set_int("width", screen_width)
994         padding_effect:set_int("height", screen_height)
995
996         -- Cull.
997         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
998                 if resample_effect ~= nil then
999                         resample_effect:set_int("width", 1)
1000                         resample_effect:set_int("height", 1)
1001                         resample_effect:set_float("zoom_x", screen_width)
1002                         resample_effect:set_float("zoom_y", screen_height)
1003                 else
1004                         resize_effect:set_int("width", 1)
1005                         resize_effect:set_int("height", 1)
1006                 end
1007                 padding_effect:set_int("left", screen_width + 100)
1008                 padding_effect:set_int("top", screen_height + 100)
1009                 return
1010         end
1011
1012         -- Clip.
1013         if x0 < 0 then
1014                 srcx0 = -x0 / (x1 - x0)
1015                 x0 = 0
1016         end
1017         if y0 < 0 then
1018                 srcy0 = -y0 / (y1 - y0)
1019                 y0 = 0
1020         end
1021         if x1 > screen_width then
1022                 srcx1 = (screen_width - x0) / (x1 - x0)
1023                 x1 = screen_width
1024         end
1025         if y1 > screen_height then
1026                 srcy1 = (screen_height - y0) / (y1 - y0)
1027                 y1 = screen_height
1028         end
1029
1030         if resample_effect ~= nil then
1031                 -- High-quality resampling.
1032                 local x_subpixel_offset = x0 - math.floor(x0)
1033                 local y_subpixel_offset = y0 - math.floor(y0)
1034
1035                 -- Resampling must be to an integral number of pixels. Round up,
1036                 -- and then add an extra pixel so we have some leeway for the border.
1037                 local width = math.ceil(x1 - x0) + 1
1038                 local height = math.ceil(y1 - y0) + 1
1039                 resample_effect:set_int("width", width)
1040                 resample_effect:set_int("height", height)
1041
1042                 -- Correct the discrepancy with zoom. (This will leave a small
1043                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
1044                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
1045                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
1046                 resample_effect:set_float("zoom_x", zoom_x)
1047                 resample_effect:set_float("zoom_y", zoom_y)
1048                 resample_effect:set_float("zoom_center_x", 0.0)
1049                 resample_effect:set_float("zoom_center_y", 0.0)
1050
1051                 -- Padding must also be to a whole-pixel offset.
1052                 padding_effect:set_int("left", math.floor(x0))
1053                 padding_effect:set_int("top", math.floor(y0))
1054
1055                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
1056                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
1057                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
1058
1059                 -- Finally, adjust the border so it is exactly where we want it.
1060                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
1061                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
1062                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
1063                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
1064         else
1065                 -- Lower-quality simple resizing.
1066                 local width = round(x1 - x0)
1067                 local height = round(y1 - y0)
1068                 resize_effect:set_int("width", width)
1069                 resize_effect:set_int("height", height)
1070
1071                 -- Padding must also be to a whole-pixel offset.
1072                 padding_effect:set_int("left", math.floor(x0))
1073                 padding_effect:set_int("top", math.floor(y0))
1074         end
1075 end
1076
1077 function prepare_overlay_live(chain, t, extra_alpha_factor)
1078         if chain.overlay then
1079                 local tt = calc_fade_progress(t, overlay_transition_start, overlay_transition_end)
1080                 overlay_alpha = overlay_alpha_src + tt * (overlay_alpha_dst - overlay_alpha_src)
1081                 overlay_alpha = overlay_alpha * extra_alpha_factor
1082                 --print("overlay_alpha=" .. overlay_alpha .. " [" .. overlay_alpha_src .. "," .. overlay_alpha_dst .. "]@" .. tt)
1083                 if t > overlay_transition_end and overlay_alpha_dst == 0.0 then
1084                         overlay_enabled = false  -- Takes effect next frame.
1085         --              print("Turning off overlay")
1086                 end
1087                 chain.overlay.multiply_effect:set_vec4("factor", overlay_alpha, overlay_alpha, overlay_alpha, overlay_alpha)
1088         end
1089 end
1090
1091 function prepare_overlay_static(chain)
1092         if chain.overlay then
1093                 chain.overlay.multiply_effect:set_vec4("factor", 1.0, 1.0, 1.0, 1.0)
1094         end
1095 end
1096
1097 function set_neutral_color(effect, color)
1098         effect:set_vec3("neutral_color", color[1], color[2], color[3])
1099 end
1100
1101 function set_neutral_color_from_signal(effect, signal)
1102         if is_plain_signal(signal) then
1103                 set_neutral_color(effect, neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
1104         end
1105 end
1106
1107 function calc_zoom_progress(t)
1108         if t < transition_start then
1109                 return 0.0
1110         elseif t > transition_end then
1111                 return 1.0
1112         else
1113                 local tt = (t - transition_start) / (transition_end - transition_start)
1114                 -- Smooth it a bit.
1115                 return math.sin(tt * 3.14159265358 * 0.5)
1116         end
1117 end
1118
1119 function calc_fade_progress(t, transition_start, transition_end)
1120         local tt = (t - transition_start) / (transition_end - transition_start)
1121         if tt < 0.0 then
1122                 return 0.0
1123         elseif tt > 1.0 then
1124                 return 1.0
1125         end
1126
1127         -- Make the fade look maybe a tad more natural, by pumping it
1128         -- through a sigmoid function.
1129         tt = 10.0 * tt - 5.0
1130         tt = 1.0 / (1.0 + math.exp(-tt))
1131
1132         return tt
1133 end
1134
1135 ThemeMenu.set(
1136         { "Reload overlay", reload_cef },
1137         { "Disconnect IPTV", disconnect_iptv }
1138 )