]> git.sesse.net Git - wloh/blob - bayeswf.cpp
Add weight to all matches, and optimize mu based on it.
[wloh] / bayeswf.cpp
1 #include <stdio.h>
2 #include <math.h>
3 #include <string.h>
4 #include <stdlib.h>
5
6 #include <map>
7 #include <vector>
8 #include <string>
9 #include <algorithm>
10
11 using namespace std;
12
13 #define MAX_PLAYERS 4096
14
15 float mu[MAX_PLAYERS];
16 float sigma[MAX_PLAYERS];
17
18 #define EPSILON 1e-3
19
20 /*
21  * L(mu_vec, sigma_vec, matches) = product[ L(mu_A, sigma_A, mu_B, sigma_B, score_AB - score_BA) ]
22  * log-likelihood = sum[ log( L(mu_A, sigma_A, mu_B, sigma_B, score_AB - score_BA) ) ]
23  * 
24  * L(mu1, sigma1, mu2, sigma2, score2 - score1) = sigmoid(mu2 - mu1, sqrt(sigma1² + sigma2²), (score2 - score1))
25  *
26  * pdf := 1/(sigma * sqrt(2*Pi)) * exp(-(x - mu)^2 / (2 * sigma^2));        
27  * pdfs := subs({ mu = mu1 - mu2, sigma = sqrt(sigma1^2 + sigma2^2) }, pdf);
28  * diff(log(pdfs), mu1); 
29  */
30
31 struct match {
32         int other_player;
33         int margin;
34         float weight;
35 };
36 map<int, vector<match> > matches_for_player;
37
38 void dump_scores(const vector<string> &players, const float *mu, const float *sigma, int num_players)
39 {
40 #if 0
41         for (int i = 0; i < num_players; ++i) {
42                 printf("%s=[%5.1f, %4.1f] ", players[i].c_str(), mu[i], sigma[i]);
43         }
44         printf("\n");
45 #elif 0
46         for (int i = 0; i < num_players; ++i) {
47                 printf("%5.1f ", mu[i]);
48         }
49         printf("\n");
50 #else
51         for (int i = 0; i < num_players; ++i) {
52                 printf("%5.1f %s\n", mu[i], players[i].c_str());
53         }
54         printf("\n");
55 #endif
56 }
57
58 /*
59  * diff(logL, mu1) = -w * (mu1 - mu2 - x) / sigma_c^2
60  * maximizer for mu1 is given by: sum_i[ (w_i/sigma_c_i)^2 (mu1 - mu2_i - x_i) ] = 0
61  *                                sum_i[ (w_i/sigma_c_i)^2 mu1 ] = sum_i [ (w_i/sigma_c_i)^2 ( mu2_i + x_i ) ]
62  *                                mu1 = sum_i [ (w_i/sigma_c_i)^2 ( mu2_i + x_i ) ] / sum_i[ (w_i/sigma_c_i)^2 ]
63  */
64 void update_mu(float *mu, float *sigma, int player_num, const vector<match> &matches)
65 {
66         if (matches.empty()) {
67                 return;
68         }
69
70         float nom = 0.0f, denom = 0.0f;
71         for (unsigned i = 0; i < matches.size(); ++i) {
72                 float sigma1 = sigma[player_num];
73                 float sigma2 = sigma[matches[i].other_player];
74                 float inv_sigma_c2 = matches[i].weight / (sigma1 * sigma1 + sigma2 * sigma2);
75                 float x = matches[i].margin; // / 70.0f;
76         
77                 nom += (mu[matches[i].other_player] + x) * inv_sigma_c2;
78                 denom += inv_sigma_c2;
79         }
80         mu[player_num] = nom / denom;
81 }
82
83 /*
84  * diff(logL, sigma1) = sigma1 (-sigma1² - sigma2² + (x - mu)²) / sigma_c²
85  * maximizer for sigma1 is given by: sum_i[ (1/sigma_c_i)² sigma1 ((x - mu)² - (sigma1² + sigma2²) ] = 0
86  *                                   sum_i[ (x - mu)² - sigma1² - sigma2² ] = 0                                  |: sigma1 != 0, sigma2 != 0
87  *                                   sum_i[ (x - mu)² - sigma2² ] = sum[ sigma1² ]
88  *                                   sigma1 = sqrt( sum_i[ (x - mu)² - sigma2² ] / N )
89  */
90 void update_sigma(float *mu, float *sigma, int player_num, const vector<match> &matches)
91 {
92         if (matches.size() < 2) {
93                 return;
94         }
95
96         float sum = 0.0f;
97         for (unsigned i = 0; i < matches.size(); ++i) {
98                 float mu1 = mu[player_num];
99                 float mu2 = mu[matches[i].other_player];
100                 float mu = mu1 - mu2;
101                 float sigma2 = sigma[matches[i].other_player];
102                 float x = matches[i].margin;
103
104                 //fprintf(stderr, "x=%f mu=%f sigma2=%f   add %f-%f = %f\n", x, mu, sigma2, (x-mu)*(x-mu), sigma2*sigma2, (x - mu) * (x - mu) - sigma2 * sigma2);
105                 sum += (x - mu) * (x - mu) - sigma2 * sigma2;
106         }
107
108         if (sum <= 0) {
109                 return;
110         }
111         //fprintf(stderr, "sum=%f\n", sum);
112         sigma[player_num] = sqrt(sum / matches.size());
113 }
114
115 void renormalize(float *mu, float *sigma, int num_players)
116 {
117         float avg = 0.0f;
118         for (int i = 0; i < num_players; ++i) {
119                 avg += mu[i];
120         }
121         float corr = 1500.0f - avg / num_players;
122         for (int i = 0; i < num_players; ++i) {
123                 mu[i] += corr;
124         }
125 }
126
127 /*
128  * Compute Fisher information matrix of the log-likelihood, evaluated at the MLE,
129 c
130  * ie. M_ij = E[ (D_i logL) (D_j logL) ] = - sum( ( x - (mu_1 - mu_2) )² / sigma_c⁴ )  for i != j
131  *                                       = - sum( 1 / sigma_c² )                     for i == j
132  *
133  * The Hessian matrix is generally zero and thus not as interesting.
134  */
135 void construct_fim(const float *mu, const float *sigma, int num_players)
136 {
137         float fim[MAX_PLAYERS][MAX_PLAYERS];
138         memset(fim, 0, sizeof(fim));
139
140         for (int i = 0; i < num_players; ++i) {
141                 float mu1 = mu[i];
142                 float sigma1 = sigma[i];
143
144                 for (unsigned k = 0; k < matches_for_player[i].size(); ++k) {
145                         int j = matches_for_player[i][k].other_player;
146                         float mu2 = mu[j];
147                         float sigma2 = sigma[j];
148
149                         float x = matches_for_player[i][k].margin;
150                         float sigma_sq = sqrt(sigma1 * sigma1 + sigma2 * sigma2);
151
152                         fprintf(stderr, "exp_diff_sq=%f  sigma_sq=%f\n", (x - (mu1 - mu2)) * (x - (mu1 - mu2)), sigma_sq * sigma_sq);
153
154 #if 1
155                         fim[i][i] += (x - (mu1 - mu2)) * (x - (mu1 - mu2)) / (sigma_sq * sigma_sq);
156                         fim[i][j] -= (x - (mu1 - mu2)) * (x - (mu1 - mu2)) / (sigma_sq * sigma_sq);
157 #else
158                         fim[i][i] -= 1.0f / sigma_sq;
159                         fim[i][j] += 1.0f / sigma_sq;
160 #endif
161                 }
162
163                 for (int j = 0; j < num_players; ++j) {
164                         printf("%f ", fim[i][j]);
165                 }
166                 printf("\n");
167         }
168 }
169
170 int main(int argc, char **argv)
171 {
172         int num_players;
173         if (scanf("%d", &num_players) != 1) {
174                 fprintf(stderr, "Could't read number of players\n");
175                 exit(1);
176         }
177
178         if (num_players > MAX_PLAYERS) {
179                 fprintf(stderr, "Max %d players supported\n", MAX_PLAYERS);
180                 exit(1);
181         }
182
183         vector<string> players;
184         map<string, int> player_map;
185
186         for (int i = 0; i < num_players; ++i) {
187                 char buf[256];
188                 if (scanf("%s", buf) != 1) {
189                         fprintf(stderr, "Couldn't read player %d\n", i);
190                         exit(1);
191                 }
192
193                 players.push_back(buf);
194                 player_map[buf] = i;
195         }
196
197         int num_matches = 0;
198         for ( ;; ) {
199                 char pl1[256], pl2[256];
200                 int score1, score2;
201                 float weight;
202
203                 if (scanf("%s %s %d %d %f", pl1, pl2, &score1, &score2, &weight) != 5) {
204                         fprintf(stderr, "Read %d matches.\n", num_matches);
205                         break;
206                 }
207
208                 ++num_matches;
209
210                 if (player_map.count(pl1) == 0) {
211                         fprintf(stderr, "Unknown player '%s'\n", pl1);
212                         exit(1);
213                 }
214                 if (player_map.count(pl2) == 0) {
215                         fprintf(stderr, "Unknown player '%s'\n", pl2);
216                         exit(1);
217                 }
218
219                 match m1;
220                 m1.other_player = player_map[pl2];
221                 m1.margin = score1 - score2;
222                 m1.weight = weight;
223                 matches_for_player[player_map[pl1]].push_back(m1);
224
225                 match m2;
226                 m2.other_player = player_map[pl1];
227                 m2.margin = score2 - score1;
228                 m2.weight = weight;
229                 matches_for_player[player_map[pl2]].push_back(m2);
230         }
231
232         float mu[MAX_PLAYERS];
233         float sigma[MAX_PLAYERS];
234
235         for (int i = 0; i < num_players; ++i) {
236                 mu[i] = 1500.0f;
237                 sigma[i] = 70.0f / sqrt(2.0f);
238         }
239         renormalize(mu, sigma, num_players);
240
241         for (int j = 0; j < 1000; ++j) {
242                 float old_mu[MAX_PLAYERS];
243                 float old_sigma[MAX_PLAYERS];
244                 memcpy(old_mu, mu, sizeof(mu));
245                 memcpy(old_sigma, sigma, sizeof(sigma));
246                 for (int i = 0; i < num_players; ++i) {
247                         update_mu(mu, sigma, i, matches_for_player[i]);
248                         renormalize(mu, sigma, num_players);
249                 }
250                 /* for (int i = 0; i < num_players; ++i) {
251                         update_sigma(mu, sigma, i, matches_for_player[i]);
252                         dump_scores(players, mu, sigma, num_players);
253                 } */
254
255                 float sumdiff = 0.0f;
256                 for (int i = 0; i < num_players; ++i) {
257                         sumdiff += (mu[i] - old_mu[i]) * (mu[i] - old_mu[i]);
258                         sumdiff += (sigma[i] - old_sigma[i]) * (sigma[i] - old_sigma[i]);
259                 }
260                 if (sumdiff < EPSILON) {
261                         fprintf(stderr, "Converged after %d iterations. Stopping.\n", j);
262                         break;
263                 }
264         }
265         dump_scores(players, mu, sigma, num_players);
266
267 //      construct_fim(mu, sigma, num_players);
268 }