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Cleanup comments and some code reorg.
[stockfish] / src / search.cpp
2023-10-24 Joost VandeVondeleCleanup comments and some code reorg.
2023-10-24 cj5716Small formatting improvements
2023-10-23 Muzhen GamingTime management improvements
2023-10-23 Disservinremove blank line between function and it's description
2023-10-22 Taras VukSimplify futilityBase formula
2023-10-22 Disservinadd clang-format
2023-10-21 Taras VukSubtract the margin from the value returned by ProbCut
2023-10-21 FauziAkramRemoving history condition
2023-10-21 Shahin M. ShahinCleanup qsearch continuation histories
2023-10-21 FauziAkramStandardize Comments
2023-10-21 Stéphane NicoletReformat some comments and conditions
2023-10-21 Shahin M. ShahinFix greater than TB scores in null move pruning.
2023-10-14 Michael ChalyUse more continuation histories.
2023-10-10 Muzhen GamingSearch parameters tune at 180+1.8
2023-10-08 Taras VukSkip futility pruning if ttMove has bad history
2023-10-08 gabeAvoid recomputing moveCountPruning
2023-10-08 candirufishRazor more if ss+1 cutoffCnt > 3
2023-10-08 Stefan GeschwentnerSimplify collection of bad moves for history updates.
2023-10-08 Stéphane NicoletRemove one test in the move loop
2023-09-29 cj5716Skip moves-loop pruning in qsearch if we have only...
2023-09-29 FauziAkramImprove grammar of comments
2023-09-22 Stefan GeschwentnerRemove VALUE_KNOWN_WIN.
2023-09-22 cj5716Make casting styles consistent
2023-09-22 peregrineshahinReorder some lines
2023-09-11 Stéphane NicoletReformat some comments
2023-09-11 Michael ChalyDo more futility pruning in qsearch
2023-09-11 cj5716Simplify cutnode depth condition
2023-09-03 FauziAkramRename one variable
2023-09-03 DisservinCleanup includes
2023-09-03 ttruscottOmit two unneeded tests
2023-08-22 Shahin M. ShahinReduce repetitions branches
2023-08-22 cj5716Do more full window searches
2023-08-16 Muzhen GamingSimplify PvNode Reduction
2023-08-13 Shahin M. ShahinSimplify pieceValue to one phase.
2023-08-13 Stéphane NicoletSimplify SEE pruning for captures
2023-08-13 FauziAkramSimplify prior countermove bonus
2023-08-13 Shahin M. ShahinDetect repetitions before they happen in qsearch
2023-08-13 cj5716Simplify a depth condition
2023-08-13 Michael ChalyGive extra bonus to main history for moves that caused...
2023-08-07 Michael ChalyAdjust futility pruning base in qsearch
2023-08-06 FauziAkramTweak formula for pruning moves losing material
2023-07-28 Stéphane NicoletImprove some comments
2023-07-25 FauziAkramSimplify one multicut extension
2023-07-24 Stefan GeschwentnerSimplify TT cutoff
2023-07-24 windfishballadSimplify some qsearch conditions
2023-07-23 Joost VandeVondeleCheck clock more often
2023-07-19 Michael ChalyDo more futility pruning for cutNodes that are not...
2023-07-16 Michael ChalyRemove improvement variable
2023-07-15 FauziAkramUse more expressive names for bonus1 and bonus2
2023-07-11 Muzhen GamingSimplify PvNode reduction
2023-07-03 FauziAkramImproving grammar and readability of comments
2023-07-03 Muzhen GamingSimplify score improvement reduction
2023-07-03 Muzhen GamingSimplify away improvement term in null move search
2023-07-03 peregrineshahinFix pruning to (in TB loss) in Null move pruning.
2023-07-01 cj5716Negative extension on cutNodes based on depth
2023-06-22 peregrineshahinFix Potential in TB cutoffs for NMP.
2023-06-20 Joerg OsterFix indentation in qsearch.
2023-06-16 cj5716Small cleanup
2023-06-14 Viren6Remove setting of static to none if in check in qsearch
2023-06-13 Stéphane NicoletClean-up code indentation in qsearch
2023-06-12 Michael ChalyImprove comments
2023-06-11 Guenther DemetzReintroduce SEE verification against discovered attacks
2023-06-11 cj5716Simplify multiplier for improvement
2023-06-06 peregrineshahinFix no previous moves on root.
2023-06-04 Michael ChalyMove internal iterative reduction before probcut
2023-06-04 Linmiao XuRemove static eval threshold for extensions when giving...
2023-06-04 Guenther DemetzSimplify away SEE verification
2023-06-04 Muzhen GamingSearch tuning at very long time control with new net
2023-05-31 Michael ChalySmall simplification for probcut in check
2023-05-25 cj5716Remove ss->ttHit condition where ttValue != VALUE_NONE
2023-05-25 FauziAkramSimplify Futility pruning for captures
2023-05-25 FauziAkramSimplify Prune moves with negative SEE
2023-05-25 Muzhen GamingSimplify delta calculation in aspiration window
2023-05-25 candirufishMore Depth Reduction
2023-05-20 Michael ChalySmall simplification in low depth pruning
2023-05-20 pb00067Simplify SEE verfication logic
2023-05-20 Stefan GeschwentnerSmall simplification in history pruning.
2023-05-20 Muzhen GamingSearch tuning at very long time control
2023-05-07 Michael ChalyRefine deeper post-lmr searches
2023-05-07 Michael ChalySmall cleanup
2023-05-07 peregrineshahinClean up after "Simplify away complexity in evaluation"
2023-05-05 Michael ChalyReduce more if current node has a lot of refuted moves.
2023-05-03 candirufishAdjust reductions
2023-05-03 Linmiao XuUpdate 7 eval and optimism params
2023-04-22 Stefan GeschwentnerLess reduction for tt move.
2023-04-22 Muzhen GamingSimplify away depth condition for aspiration window...
2023-04-22 Guenther DemetzSimplification of SEE verification logic
2023-04-22 Muzhen GamingSimplify away complexity in evaluation
2023-04-22 MinetaSRemove some conditions at PV improvement reduction
2023-04-12 Michael ChalySimplify stats assignment for Pv nodes
2023-04-12 Stefan GeschwentnerRemove good killer reduction rule.
2023-04-12 DubslowRemove nmpColor
2023-04-10 mstemberaReduce Position::pieces() overloads
2023-04-10 MinetaSRemove extraReduction
2023-04-09 Joost VandeVondeleFix rootComplexity calculation
2023-04-07 FauziAkramDepth Tweak and tuning
2023-04-05 Michael ChalyAssign negative stat bonuses for quiet moves at Pv...
2023-04-05 FauziAkramParameters Tweak
2023-04-05 DubslowSimplifiy TM's root complexity
2023-04-01 FauziAkramDecrease Depth more for positions not in TT.
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