#include "evaluate.h"
#include "history.h"
#include "misc.h"
+#include "move.h"
#include "movegen.h"
#include "movepick.h"
#include "lock.h"
-#include "san.h"
#include "search.h"
#include "timeman.h"
#include "thread.h"
void extract_pv_from_tt(Position& pos);
void insert_pv_in_tt(Position& pos);
- std::string pv_info_to_uci(const Position& pos, Value alpha, Value beta, int pvLine = 0);
+ std::string pv_info_to_uci(Position& pos, Value alpha, Value beta, int pvLine = 0);
int64_t nodes;
Value pv_score;
// Overload operator << for moves to make it easier to print moves in
// coordinate notation compatible with UCI protocol.
+ std::ostream& operator<<(std::ostream& os, Move m) {
- std::ostream& operator<<(std::ostream& os, Move m);
+ bool chess960 = (os.iword(0) != 0); // See set960()
+ return os << move_to_uci(m, chess960);
+ }
/// Adjustments
// Book object
Book OpeningBook;
+ // Pointer to root move list
+ RootMoveList* Rml;
+
// Iteration counter
int Iteration;
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove);
Value root_search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, RootMoveList& rml);
- template <NodeType PvNode, bool SpNode>
+ template <NodeType PvNode, bool SpNode, bool Root>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
template <NodeType PvNode>
inline Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
return depth < ONE_PLY ? qsearch<PvNode>(pos, ss, alpha, beta, DEPTH_ZERO, ply)
- : search<PvNode, false>(pos, ss, alpha, beta, depth, ply);
+ : search<PvNode, false, false>(pos, ss, alpha, beta, depth, ply);
}
template <NodeType PvNode>
int64_t sum = 0;
// Generate all legal moves
- MoveStack* last = generate_moves(pos, mlist);
+ MoveStack* last = generate<MV_LEGAL>(pos, mlist);
// If we are at the last ply we don't need to do and undo
// the moves, just to count them.
// Look for a book move, only during games, not tests
if (UseTimeManagement && Options["OwnBook"].value<bool>())
{
- if (Options["Book File"].value<std::string>() != OpeningBook.file_name())
+ if (Options["Book File"].value<std::string>() != OpeningBook.name())
OpeningBook.open(Options["Book File"].value<std::string>());
Move bookMove = OpeningBook.get_move(pos, Options["Best Book Move"].value<bool>());
Depth depth;
Move EasyMove = MOVE_NONE;
Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
+ int researchCountFL, researchCountFH;
// Moves to search are verified, scored and sorted
RootMoveList rml(pos, searchMoves);
+ Rml = &rml;
// Handle special case of searching on a mate/stale position
if (rml.size() == 0)
depth = (Iteration - 2) * ONE_PLY + InitialDepth;
- // Search to the current depth, rml is updated and sorted
- value = root_search(pos, ss, alpha, beta, depth, rml);
+ researchCountFL = researchCountFH = 0;
+
+ // We start with small aspiration window and in case of fail high/low, we
+ // research with bigger window until we are not failing high/low anymore.
+ while (true)
+ {
+ // Sort the moves before to (re)search
+ rml.set_non_pv_scores(pos, rml[0].pv[0], ss);
+ rml.sort();
+
+ // Search to the current depth, rml is updated and sorted
+ //value = root_search(pos, ss, alpha, beta, depth, rml);
+ value = search<PV, false, true>(pos, ss, alpha, beta, depth, 0);
+
+ // Sort the moves before to return
+ rml.sort();
+
+ // Write PV lines to transposition table, in case the relevant entries
+ // have been overwritten during the search.
+ for (int i = 0; i < Min(MultiPV, (int)rml.size()); i++)
+ rml[i].insert_pv_in_tt(pos);
+
+ if (StopRequest)
+ break;
+
+ assert(value >= alpha);
+
+ if (value >= beta)
+ {
+ // Prepare for a research after a fail high, each time with a wider window
+ beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
+ researchCountFH++;
+ }
+ else if (value <= alpha)
+ {
+ AspirationFailLow = true;
+ StopOnPonderhit = false;
+
+ // Prepare for a research after a fail low, each time with a wider window
+ alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
+ researchCountFL++;
+ }
+ else
+ break;
+ }
if (StopRequest)
break; // Value cannot be trusted. Break out immediately!
stopSearch = true;
// Stop search early when the last two iterations returned a mate score
- if ( Iteration >= 6
+ if ( Iteration >= 6
&& abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
&& abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
stopSearch = true;
Value root_search(Position& pos, SearchStack* ss, Value alpha,
Value beta, Depth depth, RootMoveList& rml) {
- StateInfo st;
+
+ assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
+ assert(beta > alpha && beta <= VALUE_INFINITE);
+ assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
+
Move movesSearched[MOVES_MAX];
- CheckInfo ci(pos);
- int64_t nodes;
+ StateInfo st;
+ Key posKey;
Move move;
Depth ext, newDepth;
- Value value, oldAlpha;
- RootMoveList::iterator rm;
+ ValueType vt;
+ Value bestValue, value, oldAlpha;
bool isCheck, moveIsCheck, captureOrPromotion, dangerous, isPvMove;
- int moveCount, researchCountFH, researchCountFL;
+ int moveCount = 0;
- researchCountFH = researchCountFL = 0;
+ bestValue = value = -VALUE_INFINITE;
oldAlpha = alpha;
isCheck = pos.is_check();
// Step 1. Initialize node (polling is omitted at root)
ss->currentMove = ss->bestMove = MOVE_NONE;
+ (ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE;
// Step 2. Check for aborted search (omitted at root)
// Step 3. Mate distance pruning (omitted at root)
// Step 4. Transposition table lookup (omitted at root)
+ posKey = pos.get_key();
// Step 5. Evaluate the position statically
// At root we do this only to get reference value for child nodes
// Step 8. Null move search with verification search (omitted at root)
// Step 9. Internal iterative deepening (omitted at root)
- // Step extra. Fail low loop
- // We start with small aspiration window and in case of fail low, we research
- // with bigger window until we are not failing low anymore.
- while (1)
- {
- // Sort the moves before to (re)search
- rml.set_non_pv_scores(pos, rml[0].pv[0], ss);
- rml.sort();
- moveCount = 0;
+ CheckInfo ci(pos);
+ int64_t nodes;
+ RootMoveList::iterator rm = rml.begin();
+ bestValue = alpha;
- // Step 10. Loop through all moves in the root move list
- for (rm = rml.begin(); rm != rml.end() && !StopRequest; ++rm)
- {
- // This is used by time management
- FirstRootMove = (rm == rml.begin());
+ // Step 10. Loop through moves
+ // Loop through all legal moves until no moves remain or a beta cutoff occurs
+ while ( bestValue < beta
+ && rm != rml.end()
+ && !StopRequest)
+ {
+ move = ss->currentMove = rm->pv[0];
+ movesSearched[moveCount++] = move;
+ isPvMove = (moveCount <= MultiPV);
- // Save the current node count before the move is searched
- nodes = pos.nodes_searched();
+ // This is used by time management
+ FirstRootMove = (rm == rml.begin());
- // If it's time to send nodes info, do it here where we have the
- // correct accumulated node counts searched by each thread.
- if (SendSearchedNodes)
- {
- SendSearchedNodes = false;
- cout << "info nodes " << nodes
- << " nps " << nps(pos)
- << " time " << current_search_time() << endl;
- }
+ // Save the current node count before the move is searched
+ nodes = pos.nodes_searched();
- // Pick the next root move, and print the move and the move number to
- // the standard output.
- move = ss->currentMove = rm->pv[0];
- movesSearched[moveCount++] = move;
- isPvMove = (moveCount <= MultiPV);
+ // If it's time to send nodes info, do it here where we have the
+ // correct accumulated node counts searched by each thread.
+ if (SendSearchedNodes)
+ {
+ SendSearchedNodes = false;
+ cout << "info nodes " << nodes
+ << " nps " << nps(pos)
+ << " time " << current_search_time() << endl;
+ }
- if (current_search_time() >= 1000)
- cout << "info currmove " << move
- << " currmovenumber " << moveCount << endl;
+ if (current_search_time() >= 1000)
+ cout << "info currmove " << move
+ << " currmovenumber " << moveCount << endl;
- moveIsCheck = pos.move_is_check(move);
- captureOrPromotion = pos.move_is_capture_or_promotion(move);
+ moveIsCheck = pos.move_is_check(move);
+ captureOrPromotion = pos.move_is_capture_or_promotion(move);
- // Step 11. Decide the new search depth
- ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
- newDepth = depth + ext;
+ // Step 11. Decide the new search depth
+ ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
+ newDepth = depth + ext;
- // Step 12. Futility pruning (omitted at root)
+ // Step 12. Futility pruning (omitted at root)
+ // Step 13. Make the move
+ pos.do_move(move, st, ci, moveIsCheck);
- // Step extra. Fail high loop
- // If move fails high, we research with bigger window until we are not failing
- // high anymore.
- value = -VALUE_INFINITE;
+ // Step extra. pv search
+ // We do pv search for PV moves
+ if (isPvMove)
+ {
+ // Aspiration window is disabled in multi-pv case
+ if (MultiPV > 1)
+ alpha = -VALUE_INFINITE;
- while (1)
+ // Full depth PV search, done on first move or after a fail high
+ value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
+ }
+ else
+ {
+ // Step 14. Reduced search
+ // if the move fails high will be re-searched at full depth
+ bool doFullDepthSearch = true;
+
+ if ( depth >= 3 * ONE_PLY
+ && !captureOrPromotion
+ && !dangerous
+ && !move_is_castle(move)
+ && ss->killers[0] != move
+ && ss->killers[1] != move)
{
- // Step 13. Make the move
- pos.do_move(move, st, ci, moveIsCheck);
+ ss->reduction = reduction<PV>(depth, moveCount - MultiPV + 1);
- // Step extra. pv search
- // We do pv search for PV moves and when failing high
- if (isPvMove || value > alpha)
+ if (ss->reduction)
{
- // Aspiration window is disabled in multi-pv case
- if (MultiPV > 1)
- alpha = -VALUE_INFINITE;
+ Depth d = newDepth - ss->reduction;
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, 1);
- // Full depth PV search, done on first move or after a fail high
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
+ doFullDepthSearch = (value > alpha);
}
- else
- {
- // Step 14. Reduced search
- // if the move fails high will be re-searched at full depth
- bool doFullDepthSearch = true;
-
- if ( depth >= 3 * ONE_PLY
- && !dangerous
- && !captureOrPromotion
- && !move_is_castle(move))
- {
- ss->reduction = reduction<PV>(depth, moveCount - MultiPV + 1);
- if (ss->reduction)
- {
- assert(newDepth-ss->reduction >= ONE_PLY);
-
- // Reduced depth non-pv search using alpha as upperbound
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1);
- doFullDepthSearch = (value > alpha);
- }
- ss->reduction = DEPTH_ZERO; // Restore original reduction
- }
-
- // Step 15. Full depth search
- if (doFullDepthSearch)
- {
- // Full depth non-pv search using alpha as upperbound
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
-
- // If we are above alpha then research at same depth but as PV
- // to get a correct score or eventually a fail high above beta.
- if (value > alpha)
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
- }
- }
-
- // Step 16. Undo move
- pos.undo_move(move);
-
- // Can we exit fail high loop ?
- if (StopRequest || value < beta)
- break;
-
- // We are failing high and going to do a research. It's important to update
- // the score before research in case we run out of time while researching.
- ss->bestMove = move;
- rm->pv_score = value;
- rm->extract_pv_from_tt(pos);
-
- // Update killers and history only for non capture moves that fails high
- if (!pos.move_is_capture_or_promotion(move))
- {
- update_history(pos, move, depth, movesSearched, moveCount);
- update_killers(move, ss->killers);
- }
-
- // Inform GUI that PV has changed
- cout << rm->pv_info_to_uci(pos, alpha, beta) << endl;
-
- // Prepare for a research after a fail high, each time with a wider window
- beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
- researchCountFH++;
-
- } // End of fail high loop
+ ss->reduction = DEPTH_ZERO; // Restore original reduction
+ }
- // Finished searching the move. If AbortSearch is true, the search
- // was aborted because the user interrupted the search or because we
- // ran out of time. In this case, the return value of the search cannot
- // be trusted, and we break out of the loop without updating the best
- // move and/or PV.
- if (StopRequest)
- break;
+ // Step 15. Full depth search
+ if (doFullDepthSearch)
+ {
+ // Full depth non-pv search using alpha as upperbound
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
- // Remember searched nodes counts for this move
- rm->nodes += pos.nodes_searched() - nodes;
+ // If we are above alpha then research at same depth but as PV
+ // to get a correct score or eventually a fail high above beta.
+ if (value > alpha)
+ value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
+ }
+ }
- assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
- assert(value < beta);
+ // Step 16. Undo move
+ pos.undo_move(move);
- // Step 17. Check for new best move
- if (!isPvMove && value <= alpha)
- rm->pv_score = -VALUE_INFINITE;
- else
- {
- // PV move or new best move!
+ assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- // Update PV
- ss->bestMove = move;
- rm->pv_score = value;
- rm->extract_pv_from_tt(pos);
+ // Finished searching the move. If StopRequest is true, the search
+ // was aborted because the user interrupted the search or because we
+ // ran out of time. In this case, the return value of the search cannot
+ // be trusted, and we break out of the loop without updating the best
+ // move and/or PV.
+ if (StopRequest)
+ break;
- // We record how often the best move has been changed in each
- // iteration. This information is used for time managment: When
- // the best move changes frequently, we allocate some more time.
- if (!isPvMove && MultiPV == 1)
- BestMoveChangesByIteration[Iteration]++;
+ // Remember searched nodes counts for this move
+ rm->nodes += pos.nodes_searched() - nodes;
- // Inform GUI that PV has changed, in case of multi-pv UCI protocol
- // requires we send all the PV lines properly sorted.
- rml.sort_multipv(moveCount);
+ // Step 17. Check for new best move
+ if (!isPvMove && value <= alpha)
+ rm->pv_score = -VALUE_INFINITE;
+ else
+ {
+ // PV move or new best move!
- for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
- cout << rml[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
+ // Update PV
+ ss->bestMove = move;
+ rm->pv_score = value;
+ rm->extract_pv_from_tt(pos);
- // Update alpha. In multi-pv we don't use aspiration window
- if (MultiPV == 1)
- {
- // Raise alpha to setup proper non-pv search upper bound
- if (value > alpha)
- alpha = value;
- }
- else // Set alpha equal to minimum score among the PV lines
- alpha = rml[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
+ // We record how often the best move has been changed in each
+ // iteration. This information is used for time managment: When
+ // the best move changes frequently, we allocate some more time.
+ if (!isPvMove && MultiPV == 1)
+ BestMoveChangesByIteration[Iteration]++;
- } // PV move or new best move
+ // Inform GUI that PV has changed, in case of multi-pv UCI protocol
+ // requires we send all the PV lines properly sorted.
+ rml.sort_multipv(moveCount);
- assert(alpha >= oldAlpha);
+ for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
+ cout << rml[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
- AspirationFailLow = (alpha == oldAlpha);
+ // Update alpha. In multi-pv we don't use aspiration window
+ if (MultiPV == 1)
+ {
+ // Raise alpha to setup proper non-pv search upper bound
+ if (value > alpha)
+ alpha = bestValue = value;
+ }
+ else // Set alpha equal to minimum score among the PV lines
+ alpha = bestValue = rml[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
- if (AspirationFailLow && StopOnPonderhit)
- StopOnPonderhit = false;
+ } // PV move or new best move
- } // Root moves loop
+ ++rm;
- // Can we exit fail low loop ?
- if (StopRequest || !AspirationFailLow)
- break;
+ } // Root moves loop
- // Prepare for a research after a fail low, each time with a wider window
- oldAlpha = alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
- researchCountFL++;
+ // Step 20. Update tables
+ // If the search is not aborted, update the transposition table,
+ // history counters, and killer moves.
+ if (!StopRequest)
+ {
+ move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
+ vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
+ : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT;
- } // Fail low loop
+ TT.store(posKey, value_to_tt(bestValue, 0), vt, depth, move, ss->eval, ss->evalMargin);
- // Sort the moves before to return
- rml.sort();
+ // Update killers and history only for non capture moves that fails high
+ if ( bestValue >= beta
+ && !pos.move_is_capture_or_promotion(move))
+ {
+ update_history(pos, move, depth, movesSearched, moveCount);
+ update_killers(move, ss->killers);
+ }
+ }
- // Write PV lines to transposition table, in case the relevant entries
- // have been overwritten during the search.
- for (int i = 0; i < Min(MultiPV, (int)rml.size()); i++)
- rml[i].insert_pv_in_tt(pos);
+ assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
- return alpha;
+ return bestValue;
}
// all this work again. We also don't need to store anything to the hash table
// here: This is taken care of after we return from the split point.
- template <NodeType PvNode, bool SpNode>
+ template <NodeType PvNode, bool SpNode, bool Root>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(beta > alpha && beta <= VALUE_INFINITE);
assert(PvNode || alpha == beta - 1);
- assert(ply > 0 && ply < PLY_MAX);
+ assert((Root || ply > 0) && ply < PLY_MAX);
assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
Move movesSearched[MOVES_MAX];
+ int64_t nodes;
+ RootMoveList::iterator rm;
StateInfo st;
const TTEntry *tte;
Key posKey;
ValueType vt;
Value bestValue, value, oldAlpha;
Value refinedValue, nullValue, futilityBase, futilityValueScaled; // Non-PV specific
- bool isCheck, singleEvasion, singularExtensionNode, moveIsCheck, captureOrPromotion, dangerous;
+ bool isPvMove, isCheck, singleEvasion, singularExtensionNode, moveIsCheck, captureOrPromotion, dangerous;
bool mateThreat = false;
int moveCount = 0;
int threadID = pos.thread();
SplitPoint* sp = NULL;
+
refinedValue = bestValue = value = -VALUE_INFINITE;
oldAlpha = alpha;
isCheck = pos.is_check();
ss->currentMove = ss->bestMove = threatMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE;
- if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
+ if (!Root)
{
- NodesSincePoll = 0;
- poll(pos);
- }
-
- // Step 2. Check for aborted search and immediate draw
- if ( StopRequest
- || ThreadsMgr.cutoff_at_splitpoint(threadID)
- || pos.is_draw()
- || ply >= PLY_MAX - 1)
- return VALUE_DRAW;
+ if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
+ {
+ NodesSincePoll = 0;
+ poll(pos);
+ }
- // Step 3. Mate distance pruning
- alpha = Max(value_mated_in(ply), alpha);
- beta = Min(value_mate_in(ply+1), beta);
- if (alpha >= beta)
- return alpha;
+ // Step 2. Check for aborted search and immediate draw
+ if ( StopRequest
+ || ThreadsMgr.cutoff_at_splitpoint(threadID)
+ || pos.is_draw()
+ || ply >= PLY_MAX - 1)
+ return VALUE_DRAW;
+
+ // Step 3. Mate distance pruning
+ alpha = Max(value_mated_in(ply), alpha);
+ beta = Min(value_mate_in(ply+1), beta);
+ if (alpha >= beta)
+ return alpha;
+ }
// Step 4. Transposition table lookup
}
// Save gain for the parent non-capture move
- update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
+ if (!Root)
+ update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
}
// Step 9. Internal iterative deepening
- if ( depth >= IIDDepth[PvNode]
+ if ( !Root
+ && depth >= IIDDepth[PvNode]
&& ttMove == MOVE_NONE
&& (PvNode || (!isCheck && ss->eval >= beta - IIDMargin)))
{
}
// Expensive mate threat detection (only for PV nodes)
- if (PvNode)
+ if (PvNode && !Root) // FIXME
mateThreat = pos.has_mate_threat();
split_point_start: // At split points actual search starts from here
ss->bestMove = MOVE_NONE;
singleEvasion = !SpNode && isCheck && mp.number_of_evasions() == 1;
futilityBase = ss->eval + ss->evalMargin;
- singularExtensionNode = !SpNode
+ singularExtensionNode = !Root
+ && !SpNode
&& depth >= SingularExtensionDepth[PvNode]
&& tte
&& tte->move()
&& !excludedMove // Do not allow recursive singular extension search
&& (tte->type() & VALUE_TYPE_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY;
+ if (Root)
+ {
+ rm = Rml->begin();
+ bestValue = alpha;
+ }
+
if (SpNode)
{
lock_grab(&(sp->lock));
// Step 10. Loop through moves
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
- && (move = mp.get_next_move()) != MOVE_NONE
+ && (!Root || rm != Rml->end())
+ && ( Root || (move = mp.get_next_move()) != MOVE_NONE)
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
{
+ if (Root)
+ {
+ move = rm->pv[0];
+
+ // This is used by time management
+ FirstRootMove = (rm == Rml->begin());
+
+ // Save the current node count before the move is searched
+ nodes = pos.nodes_searched();
+
+ // If it's time to send nodes info, do it here where we have the
+ // correct accumulated node counts searched by each thread.
+ if (SendSearchedNodes)
+ {
+ SendSearchedNodes = false;
+ cout << "info nodes " << nodes
+ << " nps " << nps(pos)
+ << " time " << current_search_time() << endl;
+ }
+
+ if (current_search_time() >= 1000)
+ cout << "info currmove " << move
+ << " currmovenumber " << moveCount << endl;
+ }
+
assert(move_is_ok(move));
if (SpNode)
else
movesSearched[moveCount++] = move;
+ isPvMove = (PvNode && moveCount <= (Root ? MultiPV : 1));
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
// Update current move (this must be done after singular extension search)
ss->currentMove = move;
- newDepth = depth - ONE_PLY + ext;
+ newDepth = depth - (!Root ? ONE_PLY : DEPTH_ZERO) + ext;
// Step 12. Futility pruning (is omitted in PV nodes)
if ( !PvNode
// Step extra. pv search (only in PV nodes)
// The first move in list is the expected PV
- if (PvNode && moveCount == 1)
+ if (isPvMove)
+ {
+ // Aspiration window is disabled in multi-pv case
+ if (Root && MultiPV > 1)
+ alpha = -VALUE_INFINITE;
+
value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
+ }
else
{
// Step 14. Reduced depth search
&& ss->killers[0] != move
&& ss->killers[1] != move)
{
- ss->reduction = reduction<PvNode>(depth, moveCount);
-
+ ss->reduction = Root ? reduction<PvNode>(depth, moveCount - MultiPV + 1)
+ : reduction<PvNode>(depth, moveCount);
if (ss->reduction)
{
alpha = SpNode ? sp->alpha : alpha;
// Step extra. pv search (only in PV nodes)
// Search only for possible new PV nodes, if instead value >= beta then
// parent node fails low with value <= alpha and tries another move.
- if (PvNode && value > alpha && value < beta)
+ if (PvNode && value > alpha && (Root || value < beta))
value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
}
}
alpha = sp->alpha;
}
- if (value > bestValue && !(SpNode && ThreadsMgr.cutoff_at_splitpoint(threadID)))
+ if (!Root && value > bestValue && !(SpNode && ThreadsMgr.cutoff_at_splitpoint(threadID)))
{
bestValue = value;
}
}
+ if (Root)
+ {
+ // Finished searching the move. If StopRequest is true, the search
+ // was aborted because the user interrupted the search or because we
+ // ran out of time. In this case, the return value of the search cannot
+ // be trusted, and we break out of the loop without updating the best
+ // move and/or PV.
+ if (StopRequest)
+ break;
+
+ // Remember searched nodes counts for this move
+ rm->nodes += pos.nodes_searched() - nodes;
+
+ // Step 17. Check for new best move
+ if (!isPvMove && value <= alpha)
+ rm->pv_score = -VALUE_INFINITE;
+ else
+ {
+ // PV move or new best move!
+
+ // Update PV
+ ss->bestMove = move;
+ rm->pv_score = value;
+ rm->extract_pv_from_tt(pos);
+
+ // We record how often the best move has been changed in each
+ // iteration. This information is used for time managment: When
+ // the best move changes frequently, we allocate some more time.
+ if (!isPvMove && MultiPV == 1)
+ BestMoveChangesByIteration[Iteration]++;
+
+ // Inform GUI that PV has changed, in case of multi-pv UCI protocol
+ // requires we send all the PV lines properly sorted.
+ Rml->sort_multipv(moveCount);
+
+ for (int j = 0; j < Min(MultiPV, (int)Rml->size()); j++)
+ cout << (*Rml)[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
+
+ // Update alpha. In multi-pv we don't use aspiration window
+ if (MultiPV == 1)
+ {
+ // Raise alpha to setup proper non-pv search upper bound
+ if (value > alpha)
+ alpha = bestValue = value;
+ }
+ else // Set alpha equal to minimum score among the PV lines
+ alpha = bestValue = (*Rml)[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
+
+ } // PV move or new best move
+
+ ++rm;
+ }
+
// Step 18. Check for split
- if ( !SpNode
+ if ( !Root
+ && !SpNode
&& depth >= ThreadsMgr.min_split_depth()
&& ThreadsMgr.active_threads() > 1
&& bestValue < beta
void update_history(const Position& pos, Move move, Depth depth,
Move movesSearched[], int moveCount) {
Move m;
+ Value bonus = Value(int(depth) * int(depth));
- H.success(pos.piece_on(move_from(move)), move_to(move), depth);
+ H.update(pos.piece_on(move_from(move)), move_to(move), bonus);
for (int i = 0; i < moveCount - 1; i++)
{
assert(m != move);
if (!pos.move_is_capture_or_promotion(m))
- H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
+ H.update(pos.piece_on(move_from(m)), move_to(m), -bonus);
}
}
&& after != VALUE_NONE
&& pos.captured_piece_type() == PIECE_TYPE_NONE
&& !move_is_special(m))
- H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
+ H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
}
int t = current_search_time();
// Poll for input
- if (data_available())
+ if (input_available())
{
// We are line oriented, don't read single chars
std::string command;
ss->sp = tsp;
if (tsp->pvNode)
- search<PV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
+ search<PV, true, false>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
else
- search<NonPV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
+ search<NonPV, true, false>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
assert(threads[threadID].state == THREAD_SEARCHING);
// formatted according to UCI specification and eventually writes the info
// to a log file. It is called at each iteration or after a new pv is found.
- std::string RootMove::pv_info_to_uci(const Position& pos, Value alpha, Value beta, int pvLine) {
+ std::string RootMove::pv_info_to_uci(Position& pos, Value alpha, Value beta, int pvLine) {
std::stringstream s, l;
Move* m = pv;
ss[0].eval = ss[0].evalMargin = VALUE_NONE;
// Generate all legal moves
- MoveStack* last = generate_moves(pos, mlist);
+ MoveStack* last = generate<MV_LEGAL>(pos, mlist);
// Add each move to the RootMoveList's vector
for (MoveStack* cur = mlist; cur != last; cur++)
}
}
- // Overload operator << to make it easier to print moves in coordinate notation
- // (g1f3, a7a8q, etc.). The only special case is castling moves, where we
- // print in the e1g1 notation in normal chess mode, and in e1h1 notation in
- // Chess960 mode.
-
- std::ostream& operator<<(std::ostream& os, Move m) {
-
- Square from = move_from(m);
- Square to = move_to(m);
- bool chess960 = (os.iword(0) != 0); // See set960()
-
- if (m == MOVE_NONE)
- return os << "(none)";
-
- if (m == MOVE_NULL)
- return os << "0000";
-
- if (move_is_short_castle(m) && !chess960)
- return os << (from == SQ_E1 ? "e1g1" : "e8g8");
-
- if (move_is_long_castle(m) && !chess960)
- return os << (from == SQ_E1 ? "e1c1" : "e8c8");
-
- os << square_to_string(from) << square_to_string(to);
-
- if (move_is_promotion(m))
- os << char(tolower(piece_type_to_char(move_promotion_piece(m))));
-
- return os;
- }
-
} // namespace