//// Types
////
+class Position;
+
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
// Doing and undoing moves
void detach();
+ void do_setup_move(Move m, StateInfo& St);
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
// Check if side to move could be mated in one
bool has_mate_threat();
- // Number of plies since the last non-reversible move
- int rule_50_counter() const;
-
+ // Number of plies from starting position
int startpos_ply_counter() const;
// Other properties of the position
// Current thread ID searching on the position
int thread() const;
- // Reset the gamePly variable to 0
- void reset_game_ply();
- void inc_startpos_ply_counter();
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
+ return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
- return StepAttackBB[Piece][s];
+ return NonSlidingAttacksBB[Piece][s];
}
template<>
&& pawn_is_passed(c, move_to(m));
}
-inline int Position::rule_50_counter() const {
- return st->rule50;
-}
-
inline int Position::startpos_ply_counter() const {
return startPosPlyCounter;
}