Allow making moves on the board, including suggestions based on the move order.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 20 Mar 2016 21:55:06 +0000 (22:55 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 20 Mar 2016 22:00:50 +0000 (23:00 +0100)
www/js/remoteglot.js

index 62f10d7..9844040 100644 (file)
@@ -108,6 +108,19 @@ var highlight_to = undefined;
  * @private */
 var highlighted_move = null;
 
+/** Currently suggested/recommended move when dragging.
+ * @type {?{from: !string, to: !string}}
+ * @private
+ */
+var recommended_move = null;
+
+/** If reverse-dragging (dragging from the destination square to the
+ * source square), the destination square.
+ * @type {?string}
+ * @private
+ */
+var reverse_dragging_from = null;
+
 /** @type {?number} @private */
 var unique = null;
 
@@ -500,7 +513,7 @@ var position_arrow = function(arrow) {
        head.setAttribute("fill", arrow.fg_color);
        svg.appendChild(head);
 
-       $(svg).css({ top: pos.top, left: pos.left });
+       $(svg).css({ top: pos.top, left: pos.left, 'pointer-events': 'none' });
        document.body.appendChild(svg);
        arrow.svg = svg;
 }
@@ -1680,6 +1693,165 @@ var show_explore_hash_results = function(data, fen) {
        update_board();
 }
 
+// almost all of this stuff comes from the chessboard.js example page
+var onDragStart = function(source, piece, position, orientation) {
+       var pseudogame = new Chess(display_fen);
+       if (pseudogame.game_over() === true ||
+           (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
+           (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
+               return false;
+       }
+
+       recommended_move = get_best_move(pseudogame, source, null);
+       if (recommended_move) {
+               var squareEl = $('#board .square-' + recommended_move.to);
+               squareEl.addClass('highlight1-32417');
+       }
+       return true;
+}
+
+var mousedownSquare = function(e) {
+       reverse_dragging_from = null;
+       var square = $(this).attr('data-square');
+
+       var pseudogame = new Chess(display_fen);
+       if (pseudogame.game_over() === true) {
+               return;
+       }
+
+       // If the square is empty, or has a piece of the side not to move,
+       // we handle it. If not, normal piece dragging will take it.
+       var position = board.position();
+       if (!position.hasOwnProperty(square) ||
+           (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
+           (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
+               reverse_dragging_from = square;
+               recommended_move = get_best_move(pseudogame, null, square);
+               if (recommended_move) {
+                       var squareEl = $('#board .square-' + recommended_move.from);
+                       squareEl.addClass('highlight1-32417');
+                       squareEl = $('#board .square-' + recommended_move.to);
+                       squareEl.addClass('highlight1-32417');
+               }
+       }
+}
+
+var mouseupSquare = function(e) {
+       if (reverse_dragging_from === null) {
+               return;
+       }
+       var source = $(this).attr('data-square');
+       var target = reverse_dragging_from;
+       reverse_dragging_from = null;
+       if (onDrop(source, target) !== 'snapback') {
+               onSnapEnd(source, target);
+       }
+       $("#board").find('.square-55d63').removeClass('highlight1-32417');
+}
+
+var get_best_move = function(game, source, target) {
+       var moves = game.moves({ verbose: true });
+       if (source !== null) {
+               moves = moves.filter(function(move) { return move.from == source; });
+       }
+       if (target !== null) {
+               moves = moves.filter(function(move) { return move.to == target; });
+       }
+       if (moves.length == 0) {
+               return null;
+       }
+       if (moves.length == 1) {
+               return moves[0];
+       }
+
+       // More than one move. Use the display lines (if we have them)
+       // to disambiguate; otherwise, we have no information.
+       var move_hash = {};
+       for (var i = 0; i < moves.length; ++i) {
+               move_hash[moves[i].san] = moves[i];
+       }
+
+       var best_move = null;
+       var best_move_score = null;
+
+       for (var move in refutation_lines) {
+               var line = refutation_lines[move];
+               var score = parseInt(line['score_sort_key'], 10);
+               if (score < -1000000) {  // Two zeros less than in the server (just some margin).
+                       continue;
+               }
+               var first_move = line['pv_pretty'][0];
+               if (move_hash[first_move]) {
+                       if (best_move_score === null || line['score_sort_key'] > best_move_score) {
+                               best_move = move_hash[first_move];
+                               best_move_score = line['score_sort_key'];
+                       }
+               }
+       }
+       return best_move;
+}
+
+var onDrop = function(source, target) {
+       if (source === target) {
+               if (recommended_move === null) {
+                       return 'snapback';
+               } else {
+                       // Accept the move. It will be changed in onSnapEnd.
+                       return;
+               }
+       } else {
+               // Suggestion not asked for.
+               recommended_move = null;
+       }
+
+       // see if the move is legal
+       var pseudogame = new Chess(display_fen);
+       var move = pseudogame.move({
+               from: source,
+               to: target,
+               promotion: 'q' // NOTE: always promote to a queen for example simplicity
+       });
+
+       // illegal move
+       if (move === null) return 'snapback';
+}
+
+var onSnapEnd = function(source, target) {
+       if (source === target && recommended_move !== null) {
+               source = recommended_move.from;
+               target = recommended_move.to;
+       }
+       recommended_move = null;
+       var pseudogame = new Chess(display_fen);
+       var move = pseudogame.move({
+               from: source,
+               to: target,
+               promotion: 'q' // NOTE: always promote to a queen for example simplicity
+       });
+
+       if (current_display_line &&
+           current_display_move < current_display_line.pretty_pv.length - 1 &&
+           current_display_line.pretty_pv[current_display_move] === move.san) {
+               next_move();
+               return;
+       }
+
+       // Walk down the displayed lines until we find one that starts with
+       // this move, then select that. Note that this gives us a good priority
+       // order (history first, then PV, then multi-PV lines).
+       for (var i = 0; i < display_lines.length; ++i) {
+               var line = display_lines[i];
+               if (line.pretty_pv[line.start_display_move_num] === move.san) {
+                       show_line(i, 0);
+                       return;
+               }
+       }
+
+       // Shouldn't really be here if we have hash probes, but there's really
+       // nothing we can do.
+}
+// End of dragging-related code.
+
 /**
  * @param {string} new_backend_url
  */
@@ -1736,8 +1908,15 @@ var init = function() {
 
        // Create board.
        board = new window.ChessBoard('board', {
-               onMoveEnd: function() { board_is_animating = false; }
+               onMoveEnd: function() { board_is_animating = false; },
+
+               draggable: true,
+               onDragStart: onDragStart,
+               onDrop: onDrop,
+               onSnapEnd: onSnapEnd
        });
+       $("#board").on('mousedown', '.square-55d63', mousedownSquare);
+       $("#board").on('mouseup', '.square-55d63', mouseupSquare);
 
        request_update();
        $(window).resize(function() {