]> git.sesse.net Git - stockfish/blobdiff - src/bitboard.cpp
Penalty for all enemy pawns xrayed by our bishop.
[stockfish] / src / bitboard.cpp
index 70114f20fadd3485e2c30d93f2760038ea50c61d..69bbc77bf309c97da5efc7de95916cdbad9da5e6 100644 (file)
@@ -78,28 +78,6 @@ void Bitboards::init() {
       for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
           SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
 
-  for (Square s = SQ_A1; s <= SQ_H8; ++s)
-  {
-      PawnAttacks[WHITE][s] = pawn_attacks_bb<WHITE>(square_bb(s));
-      PawnAttacks[BLACK][s] = pawn_attacks_bb<BLACK>(square_bb(s));
-  }
-
-  // Helper returning the target bitboard of a step from a square
-  auto landing_square_bb = [&](Square s, int step)
-  {
-      Square to = Square(s + step);
-      return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
-  };
-
-  for (Square s = SQ_A1; s <= SQ_H8; ++s)
-  {
-      for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
-         PseudoAttacks[KING][s] |= landing_square_bb(s, step);
-
-      for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
-         PseudoAttacks[KNIGHT][s] |= landing_square_bb(s, step);
-  }
-
   Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST };
   Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
 
@@ -108,6 +86,15 @@ void Bitboards::init() {
 
   for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
   {
+      PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
+      PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
+
+      for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
+         PseudoAttacks[KING][s1] |= safe_destination(s1, step);
+
+      for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
+         PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
+
       PseudoAttacks[QUEEN][s1]  = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
       PseudoAttacks[QUEEN][s1] |= PseudoAttacks[  ROOK][s1] = attacks_bb<  ROOK>(s1, 0);
 
@@ -123,20 +110,16 @@ namespace {
 
   Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) {
 
-    Bitboard attack = 0;
+    Bitboard attacks = 0;
 
     for (int i = 0; i < 4; ++i)
-        for (Square s = sq + directions[i];
-             is_ok(s) && distance(s, s - directions[i]) == 1;
-             s += directions[i])
-        {
-            attack |= s;
-
-            if (occupied & s)
-                break;
-        }
+    {
+        Square s = sq;
+        while(safe_destination(s, directions[i]) && !(occupied & s))
+            attacks |= (s += directions[i]);
+    }
 
-    return attack;
+    return attacks;
   }