// Scale and shift NNUE for compatibility with search and classical evaluation
auto adjusted_NNUE = [&](){
int mat = pos.non_pawn_material() + PawnValueMg * pos.count<PAWN>();
// Scale and shift NNUE for compatibility with search and classical evaluation
auto adjusted_NNUE = [&](){
int mat = pos.non_pawn_material() + PawnValueMg * pos.count<PAWN>();