const Value EndgameLimit = Value(3998);
// Scale factors used when one side has no more pawns
- const int NoPawnsSF[4] = { 6, 12, 32 };
+ const uint8_t NoPawnsSF[4] = { 6, 12, 32 };
// Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320);