opposed = theirPawns & forward_bb(Us, s);
stoppers = theirPawns & passed_pawn_mask(Us, s);
lever = theirPawns & pawnAttacksBB[s];
- doubled = ourPawns & forward_bb(Us, s);
+ doubled = ourPawns & (s + Up);
neighbours = ourPawns & adjacent_files_bb(f);
phalanx = neighbours & rank_bb(s);
supported = neighbours & rank_bb(s - Up);
// Passed pawns will be properly scored in evaluation because we need
// full attack info to evaluate them. Only the frontmost passed
// pawn on each file is considered a true passed pawn.
- if (!(stoppers | doubled))
+ if (!(stoppers | doubled)) // FIXME this is just doubled by adjacent pawn
e->passedPawns[Us] |= s;
// Score this pawn
score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)];
if (doubled)
- score -= Doubled / distance<Rank>(s, frontmost_sq(Us, doubled));
+ score -= Doubled;
if (lever)
score += Lever[relative_rank(Us, s)];