do_move(m, newSt, discovered_check_candidates(side_to_move()));
}
-void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
+void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates, bool moveCanBeCheck) {
assert(is_ok());
assert(move_is_ok(m));
st->key = key;
// Update checkers bitboard, piece must be already moved
- if (ep | pm)
- st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
- else
+ st->checkersBB = EmptyBoardBB;
+
+ if (moveCanBeCheck)
{
- st->checkersBB = EmptyBoardBB;
- Square ksq = king_square(them);
- switch (pt)
+ if (ep | pm)
+ st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
+ else
{
- case PAWN: update_checkers<PAWN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- case KNIGHT: update_checkers<KNIGHT>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- case BISHOP: update_checkers<BISHOP>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- case ROOK: update_checkers<ROOK>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- case QUEEN: update_checkers<QUEEN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- case KING: update_checkers<KING>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
- default: assert(false); break;
+ Square ksq = king_square(them);
+ switch (pt)
+ {
+ case PAWN: update_checkers<PAWN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ case KNIGHT: update_checkers<KNIGHT>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ case BISHOP: update_checkers<BISHOP>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ case ROOK: update_checkers<ROOK>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ case QUEEN: update_checkers<QUEEN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ case KING: update_checkers<KING>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
+ default: assert(false); break;
+ }
}
}