const Value FutilityMarginQS = Value(0x80);
// Each move futility margin is decreased
- const Value IncrementalFutilityMargin = Value(0x4);
+ const Value IncrementalFutilityMargin = Value(0x8);
// Razoring
const Depth RazorDepth = 4*OnePly;
// Write PV to transposition table, in case the relevant entries have
// been overwritten during the search.
- TT.insert_pv(p, ss[0].pv);
+ //TT.insert_pv(p, ss[0].pv);
if (AbortSearch)
break; // Value cannot be trusted. Break out immediately!