// Stop the search if only one legal move is available, or if all
// of the available time has been used, or if we matched an easyMove
// from the previous search and just did a fast verification.
- const bool F[] = { !mainThread->failedLow,
- bestValue >= mainThread->previousScore };
+ const int F[] = { mainThread->failedLow,
+ bestValue - mainThread->previousScore };
- int improvingFactor = 640 - 160*F[0] - 126*F[1] - 124*F[0]*F[1];
+ int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1]));
double unstablePvFactor = 1 + mainThread->bestMoveChanges;
bool doEasyMove = rootMoves[0].pv[0] == easyMove
&& mainThread->bestMoveChanges < 0.03
- && Time.elapsed() > Time.optimum() * 25 / 204;
+ && Time.elapsed() > Time.optimum() * 5 / 42;
if ( rootMoves.size() == 1
- || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 634
+ || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628
|| (mainThread->easyMovePlayed = doEasyMove))
{
// If we are allowed to ponder do not stop the search now but