int depth, prevBestMoveChanges;
Value bestValue, alpha, beta, delta;
- memset(ss-1, 0, 4 * sizeof(Stack));
+ std::memset(ss-1, 0, 4 * sizeof(Stack));
(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
depth = BestMoveChanges = 0;
| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, BISHOP));
// Verify attackers are triggered by our move and not already existing
- if (xray && (xray ^ (xray & pos.attacks_from<QUEEN>(m2to))))
+ if (xray && (xray & ~pos.attacks_from<QUEEN>(m2to))) // Unlikely xray
return true;
}
Stack stack[MAX_PLY_PLUS_2], *ss = stack+1; // To allow referencing (ss-1)
Position pos(*sp->pos, this);
- memcpy(ss-1, sp->ss-1, 4 * sizeof(Stack));
+ std::memcpy(ss-1, sp->ss-1, 4 * sizeof(Stack));
ss->splitPoint = sp;
sp->mutex.lock();