- }
- else if (token == "isready")
- std::cout << "readyok" << std::endl;
- else if (token == "position")
- set_position(uip);
- else if (token == "setoption")
- set_option(uip);
- else if (token == "go")
- go(uip);
-
- // The remaining commands are for debugging purposes only.
- // Perhaps they should be removed later in order to reduce the
- // size of the program binary.
- else if (token == "d")
- RootPosition.print();
- else if (token == "flip")
- {
- Position p(RootPosition);
- RootPosition.flipped_copy(p);
- }
- else if (token == "eval")
- {
- EvalInfo ei;
- std::cout << "Incremental mg: " << RootPosition.mg_value()
- << std::endl;
- std::cout << "Incremental eg: " << RootPosition.eg_value()
- << std::endl;
- std::cout << "Full eval: "
- << evaluate(RootPosition, ei, 0)
- << std::endl;
- }
- else if (token == "key")
- {
- std::cout << "key: " << RootPosition.get_key()
- << " material key: " << RootPosition.get_material_key()
- << " pawn key: " << RootPosition.get_pawn_key()
- << std::endl;
- }
- else
+ // En passant move? We assume that a pawn move is an en passant move
+ // if the destination square is epSquare.
+ if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
+ return make_ep_move(from, to);
+
+ // Is this a castling move? A king move is assumed to be a castling move
+ // if the destination square is occupied by a friendly rook, or if the
+ // distance between the source and destination squares is more than 1.
+ if (piece == piece_of_color_and_type(us, KING))