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Simplify pieceValue to one phase.
[stockfish] / src / search.cpp
2023-08-13 Shahin M. ShahinSimplify pieceValue to one phase.
2023-08-13 Stéphane NicoletSimplify SEE pruning for captures
2023-08-13 FauziAkramSimplify prior countermove bonus
2023-08-13 Shahin M. ShahinDetect repetitions before they happen in qsearch
2023-08-13 cj5716Simplify a depth condition
2023-08-13 Michael ChalyGive extra bonus to main history for moves that caused...
2023-08-07 Michael ChalyAdjust futility pruning base in qsearch
2023-08-06 FauziAkramTweak formula for pruning moves losing material
2023-07-28 Stéphane NicoletImprove some comments
2023-07-25 FauziAkramSimplify one multicut extension
2023-07-24 Stefan GeschwentnerSimplify TT cutoff
2023-07-24 windfishballadSimplify some qsearch conditions
2023-07-23 Joost VandeVondeleCheck clock more often
2023-07-19 Michael ChalyDo more futility pruning for cutNodes that are not...
2023-07-16 Michael ChalyRemove improvement variable
2023-07-15 FauziAkramUse more expressive names for bonus1 and bonus2
2023-07-11 Muzhen GamingSimplify PvNode reduction
2023-07-03 FauziAkramImproving grammar and readability of comments
2023-07-03 Muzhen GamingSimplify score improvement reduction
2023-07-03 Muzhen GamingSimplify away improvement term in null move search
2023-07-03 peregrineshahinFix pruning to (in TB loss) in Null move pruning.
2023-07-01 cj5716Negative extension on cutNodes based on depth
2023-06-22 peregrineshahinFix Potential in TB cutoffs for NMP.
2023-06-20 Joerg OsterFix indentation in qsearch.
2023-06-16 cj5716Small cleanup
2023-06-14 Viren6Remove setting of static to none if in check in qsearch
2023-06-13 Stéphane NicoletClean-up code indentation in qsearch
2023-06-12 Michael ChalyImprove comments
2023-06-11 Guenther DemetzReintroduce SEE verification against discovered attacks
2023-06-11 cj5716Simplify multiplier for improvement
2023-06-06 peregrineshahinFix no previous moves on root.
2023-06-04 Michael ChalyMove internal iterative reduction before probcut
2023-06-04 Linmiao XuRemove static eval threshold for extensions when giving...
2023-06-04 Guenther DemetzSimplify away SEE verification
2023-06-04 Muzhen GamingSearch tuning at very long time control with new net
2023-05-31 Michael ChalySmall simplification for probcut in check
2023-05-25 cj5716Remove ss->ttHit condition where ttValue != VALUE_NONE
2023-05-25 FauziAkramSimplify Futility pruning for captures
2023-05-25 FauziAkramSimplify Prune moves with negative SEE
2023-05-25 Muzhen GamingSimplify delta calculation in aspiration window
2023-05-25 candirufishMore Depth Reduction
2023-05-20 Michael ChalySmall simplification in low depth pruning
2023-05-20 pb00067Simplify SEE verfication logic
2023-05-20 Stefan GeschwentnerSmall simplification in history pruning.
2023-05-20 Muzhen GamingSearch tuning at very long time control
2023-05-07 Michael ChalyRefine deeper post-lmr searches
2023-05-07 Michael ChalySmall cleanup
2023-05-07 peregrineshahinClean up after "Simplify away complexity in evaluation"
2023-05-05 Michael ChalyReduce more if current node has a lot of refuted moves.
2023-05-03 candirufishAdjust reductions
2023-05-03 Linmiao XuUpdate 7 eval and optimism params
2023-04-22 Stefan GeschwentnerLess reduction for tt move.
2023-04-22 Muzhen GamingSimplify away depth condition for aspiration window...
2023-04-22 Guenther DemetzSimplification of SEE verification logic
2023-04-22 Muzhen GamingSimplify away complexity in evaluation
2023-04-22 MinetaSRemove some conditions at PV improvement reduction
2023-04-12 Michael ChalySimplify stats assignment for Pv nodes
2023-04-12 Stefan GeschwentnerRemove good killer reduction rule.
2023-04-12 DubslowRemove nmpColor
2023-04-10 mstemberaReduce Position::pieces() overloads
2023-04-10 MinetaSRemove extraReduction
2023-04-09 Joost VandeVondeleFix rootComplexity calculation
2023-04-07 FauziAkramDepth Tweak and tuning
2023-04-05 Michael ChalyAssign negative stat bonuses for quiet moves at Pv...
2023-04-05 FauziAkramParameters Tweak
2023-04-05 DubslowSimplifiy TM's root complexity
2023-04-01 FauziAkramDecrease Depth more for positions not in TT.
2023-04-01 MinetaSSimplify away complexityAverage
2023-04-01 Muzhen GamingRemove reduction for moving threatened piece
2023-03-29 peregrineshahinAllow PvNode in futility pruning for captures.
2023-03-29 Miguel LahozClean up repetitive declarations for see_ge
2023-03-25 Michael ChalySimplify statScore initialization
2023-03-25 FauziAkramUpdate Elo estimates for terms in search
2023-03-25 pb00067Verified SEE pruning for capturing and checking moves.
2023-03-19 disservinNNUE namespace cleanup
2023-03-19 peregrineshahinFix null move issue
2023-03-14 pb00067Small cleanups
2023-03-14 Michael ChalyDo more singular extensions
2023-03-13 DubslowMore negative extensions on nonsingular nonpv nodes.
2023-03-08 Michael ChalyDo more negative extensions
2023-03-05 Michael ChalyFix duplicated moves generation in movepicker
2023-02-27 DubslowLate counter bonus: boost underestimated moves
2023-02-27 Stefan GeschwentnerNNUE accumulator update in probcut.
2023-02-27 pb00067Use common_parent_position hint also at PVNodes TT...
2023-02-27 Alfredo MenezesSimplify condition in step 15
2023-02-24 Michael ChalySearch tuning at very long time control
2023-02-23 Joost VandeVondeleIntroduce a function to compute NNUE accumulator
2023-02-18 DubslowRemove one `reduction` call
2023-02-18 DubslowSimplify late countermove bonus condition
2023-02-09 DubslowUpdate `complexityAverage` in all branches of static...
2023-02-09 Michael ChalyCleanup and reorder in qsearch
2023-02-03 pb00067Improve excluded move logic
2023-02-03 Muzhen GamingRemove reduced LMR capture bonus
2023-02-02 Michael ChalyDo less SEE pruning in qsearch
2023-02-02 Muzhen GamingDecrease reduction for killer moves with good history
2023-01-28 MinetaSRemove maxNextDepth
2023-01-28 DubslowRemove `previousDepth` in favor of `completedDepth...
2023-01-25 Michael ChalyRebalance usage of history heuristics in pruning
2023-01-25 Dubslow`stat_bonus`: replace quadratic with nearly identical...
2023-01-22 Joost VandeVondeleUpdate UCI_Elo parameterization
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