Add a hack so that RGBA pixels are flipped properly in unit tests.
[movit] / blur_effect.h
2012-10-09 Steinar H. GundersonUse the input resolution in the blur instead of hard...
2012-10-08 Steinar H. GundersonChange so that all modifications to the graph (meta...
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-07 Steinar H. GundersonMake the blur use the resize functionality, which also...
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-05 Steinar H. GundersonMark some appropriate effects as not needing sRGB prima...
2012-10-04 Steinar H. GundersonAllow an effect to have multiple inputs (although the...
2012-10-04 Steinar H. GundersonPrepare for a more DAG-like effect graph. Does not...
2012-10-04 Steinar H. GundersonRename needs_many_samples() to needs_texture_bounce...
2012-10-03 Steinar H. GundersonComment all of *_effect.h.
2012-10-03 Steinar H. GundersonMake a new system for meta-effects, and convert the...
2012-10-02 Steinar H. GundersonAdd vertical blurring, and fix a bug where not all...
2012-10-02 Steinar H. GundersonSupport multiple render phases (with FBOs and all)...