Use the ResourcePool to allocate RTT textures in EffectChain.
[movit] / gamma_expansion_effect.cpp
2014-01-09 Steinar H. GundersonAdd accuracy unit tests for GammaExpansionEffect.
2014-01-08 Steinar H. GundersonFix edge errors in the sRGB comment; I had used subs...
2014-01-08 Steinar H. GundersonFix a typo in a comment.
2014-01-08 Steinar H. GundersonImplement GammaExpansionEffect using ALU ops instead...
2013-12-30 Steinar H. GundersonAdd partial Rec. 2020 support.
2013-12-22 Steinar H. GundersonFix another harmless Valgrind hit.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename identity.glsl to identity-fs.glsl.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonImplement the Rec. 709 gamma curve.
2012-10-01 Steinar H. GundersonAdd do-nothing-conversions for gamma expansion/compress...
2012-10-01 Steinar H. GundersonImplement gamma expansion from sRGB.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonFix a stray j.
2012-10-01 Steinar H. GundersonYet more moving of stuff around.