]> git.sesse.net Git - nageru/shortlog
nageru
2018-10-05 Steinar H.... Fix some Clang warnings.
2018-10-05 Steinar H.... Remove an unused variable.
2018-10-05 Steinar H.... Small cleanup in Player.
2018-10-05 Steinar H.... Another small refactoring, this time to snapping.
2018-10-05 Steinar H.... Small refactoring in Player.
2018-10-01 Steinar H.... Hook up the exit menu.
2018-10-01 Steinar H.... Add a disk space estimator. Code largely borrowed from...
2018-10-01 Steinar H.... Make for somewhat cleaner shutdown.
2018-09-30 Steinar H.... Serialize state to disk between runs, using SQLite.
2018-09-30 Steinar H.... Start of persistence work: Keep existing frames that...
2018-09-29 Steinar H.... Make it possible to scrub pts_in on a clip even if...
2018-09-29 Steinar H.... Make it impossible to queue unfinished clips.
2018-09-29 Steinar H.... Decode 4:2:2 JPEGs via VA-API if available.
2018-09-27 Steinar H.... Don't set QGradient stops after 1.0.
2018-09-27 Steinar H.... Drop frames if the player runs too far behind.
2018-09-26 Steinar H.... Mark play progress with background color in the play...
2018-09-26 Steinar H.... Put the video displays on the right side, making them...
2018-09-26 Steinar H.... Give names to some layouts.
2018-09-26 Steinar H.... Fix some instances of unneeded dataChanged() signals...
2018-09-25 Steinar H.... If doing preview or queue with the in or out column...
2018-09-25 Steinar H.... Fix JPEGFrameView behavior with Qt DPI scaling.
2018-09-22 Steinar H.... Upgrade Qt Creator.
2018-09-22 Steinar H.... Show time remaining when playing clips live.
2018-09-22 Steinar H.... Support the delete key to remove elements from the...
2018-09-21 Steinar H.... Add some 1-4 overlays on the previews.
2018-09-20 Steinar H.... Show interpolated frames in the live window.
2018-09-20 Steinar H.... Small refactoring in JPEGFrameView.
2018-09-19 Steinar H.... Make it possible to switch camera angles by clicking...
2018-09-16 Steinar H.... Name some threads.
2018-09-16 Steinar H.... Subsample chroma on the GPU instead of the CPU.
2018-09-16 Steinar H.... Change from operating point 3 to 2 (more laptop-friendl...
2018-09-16 Steinar H.... Do deinterleaving on the GPU (subsampling still remains).
2018-09-16 Steinar H.... Do the interpolation in Y'CbCr instead of RGBA; saves...
2018-09-16 Steinar H.... Fix so that make clean removes all objects.
2018-09-16 Steinar H.... Give the VideoStream thread a name.
2018-09-15 Steinar H.... Make VideoStream capable of using the shared JPEG cache...
2018-09-15 Steinar H.... Release flow textures when we are done with them.
2018-09-15 Steinar H.... Make the output actually follow the input in an interpo...
2018-09-15 Steinar H.... Read timebase from the input video.
2018-09-15 Steinar H.... Fix some flickering due to YCbCr interpretation.
2018-09-15 Steinar H.... Encode JPEGs from the interpolated frames.
2018-09-15 Steinar H.... Start hacking in support for interpolated frames in...
2018-09-15 Steinar H.... Fix an issue where interpolation would not work, since...
2018-09-15 Steinar H.... Editorial changes.
2018-09-15 Steinar H.... Split out the flow code from the example driver.
2018-09-15 Steinar H.... Make disabling variational refinement somewhat more...
2018-09-15 Steinar H.... Parametrize patch size and number of iterations.
2018-09-15 Steinar H.... Start parametrizing the operating points for DIS.
2018-09-15 Steinar H.... Move flow classes into a header file; first step on...
2018-09-15 Steinar H.... Move stream generation into a new class VideoStream...
2018-09-15 Steinar H.... Actually send the MJPEG frames on to the HTTP stream.
2018-09-01 Steinar H.... Fix another deprecation warning.
2018-09-01 Steinar H.... Fix an uninitialized option set.
2018-09-01 Steinar H.... Fix a deprecation warning.
2018-09-01 Steinar H.... Unbreak --record-x264-video.
2018-08-31 Steinar H.... Release Nageru 1.7.4. 1.7.4
2018-08-31 Steinar H.... Support x264 >= 153.
2018-08-18 Steinar H.... Import a bunch of http/mux code from Nageru.
2018-08-18 Steinar H.... av_register_all() is deprecated, so do not call it...
2018-08-10 Steinar H.... Unbreak Kaeru.
2018-08-10 Steinar H.... Add support for lift/gamma/gain in the theme.
2018-08-08 Steinar H.... Support rendering forward and backward flow in parallel.
2018-08-08 Steinar H.... 16-bit depth should be plenty.
2018-08-08 Steinar H.... Use a renderbuffer instead of a depth texture; potentia...
2018-08-07 Steinar H.... Rename “Total” to something more descriptive.
2018-08-07 Steinar H.... Fix a warning in motion_search.frag.
2018-08-06 Steinar H.... Fix patch placement. Again.
2018-08-04 Steinar H.... Add a warmup option to get somewhat more consistent...
2018-08-04 Steinar H.... Fix a bug where the first black pass of SOR would read...
2018-08-04 Steinar H.... Rename du_dv_tex to diff_flow_tex, for consistency.
2018-08-04 Steinar H.... Update the SOR comment about twinned buffering.
2018-08-04 Steinar H.... Fix an outdated comment.
2018-08-04 Steinar H.... Microoptimization in the SOR fragment shader.
2018-08-04 Steinar H.... Split the equation texture in two, which speeds up...
2018-08-03 Steinar H.... Fix a NaN issue on Intel.
2018-08-03 Steinar H.... Pack the gradients and image together into a single...
2018-08-03 Steinar H.... Remove some redundant glUseProgram() calls.
2018-08-02 Steinar H.... Remove an unused uniform.
2018-08-02 Steinar H.... Properly release the flow texture; saves 1 ms (!) on...
2018-08-02 Steinar H.... Compute diffusivity instead of smoothness, which saves...
2018-08-02 Steinar H.... Remove some dead code.
2018-08-02 Steinar H.... Microoptimization in splat.vert.
2018-08-02 Steinar H.... Share VAOs between all the passes. Much less code,...
2018-08-02 Steinar H.... Fix an issue where we would lose >1 ms for computing...
2018-08-02 Steinar H.... Make PersistentFBOSet handle depth.
2018-08-02 Steinar H.... Remove the rather pointless enable_if tests for now...
2018-08-02 Steinar H.... Fix a GLSL syntax error that tripped up NVIDIA.
2018-08-02 Steinar H.... Disable dither; we don't need it.
2018-08-02 Steinar H.... When timing a level, print the resolution.
2018-08-02 Steinar H.... Make a new flag --detailed-timing for microsecond measu...
2018-08-02 Steinar H.... Move GPUTimers into its own file.
2018-08-01 Steinar H.... Remove an unused uniform.
2018-07-31 Steinar H.... Use the same PBO readback system for interpolated image...
2018-07-31 Steinar H.... Speed up hole filling by ~10%.
2018-07-30 Steinar H.... Implement hole filling.
2018-07-30 Steinar H.... Put depth in 0..1; evidently even fp32 depth is clamped...
2018-07-30 Steinar H.... Start working on interpolation code.
2018-07-28 Steinar H.... Do RGB -> grayscale conversion on the GPU.
2018-07-28 Steinar H.... Split texture pooling out from DISComputeFlow into...
2018-07-28 Steinar H.... Hide the OpenGL window; it is rather annoying.
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