Move the XYZ (Y=1) definition of D65 to d65.h.
[movit] / colorspace_conversion_effect.cpp
2012-11-03 Steinar H. GundersonMove the XYZ (Y=1) definition of D65 to d65.h.
2012-11-03 Steinar H. GundersonAdd a separate header file for the D65 white point.
2012-11-03 Steinar H. GundersonMake some constants static const.
2012-10-14 Steinar H. GundersonConvert from our home-grown matrices to Eigen all over.
2012-10-14 Steinar H. GundersonColorSpace -> Colorspace. I kept typing it wrong, so...
2012-10-14 Steinar H. GundersonFix a typo.
2012-10-14 Steinar H. GundersonAdd a reference for where the D65 white point comes...
2012-10-14 Steinar H. GundersonFind Y from the xyz and the D65 white point instead...
2012-10-13 Steinar H. GundersonSupport conversion to and from the XYZ color space.
2012-10-06 Steinar H. Gundersonmat3() contructor takes elements in column-major order...
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonAdd color space conversions on input and output.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.