Cache the FFT support texture.
[movit] / fft_pass_effect.cpp
2014-03-22 Steinar H. GundersonCache the FFT support texture.
2014-03-22 Steinar H. GundersonUse a smaller support texture for the FFT.
2014-03-15 Steinar H. GundersonFix a bug where repeated vertical FFTs would reverse...
2014-03-10 Steinar H. GundersonFormalize the notion of messing with sampler state.
2014-03-09 Steinar H. GundersonStore all twiddle factors as fp16.
2014-03-09 Steinar H. GundersonStop using 1D textures.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-19 Steinar H. GundersonAdd a new effect that can do FFT/IFFT.