Remove some unneeded conversions from ResampleEffect. Speeds up texture generation...
[movit] / vignette_effect_test.cpp
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-22 Steinar H. GundersonAdd a unit test for VignetteEffect, and fix two bugs.