]> git.sesse.net Git - nageru/shortlog
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2018-09-16 Steinar H.... Do deinterleaving on the GPU (subsampling still remains).
2018-09-16 Steinar H.... Do the interpolation in Y'CbCr instead of RGBA; saves...
2018-09-16 Steinar H.... Fix so that make clean removes all objects.
2018-09-16 Steinar H.... Give the VideoStream thread a name.
2018-09-15 Steinar H.... Make VideoStream capable of using the shared JPEG cache...
2018-09-15 Steinar H.... Release flow textures when we are done with them.
2018-09-15 Steinar H.... Make the output actually follow the input in an interpo...
2018-09-15 Steinar H.... Read timebase from the input video.
2018-09-15 Steinar H.... Fix some flickering due to YCbCr interpretation.
2018-09-15 Steinar H.... Encode JPEGs from the interpolated frames.
2018-09-15 Steinar H.... Start hacking in support for interpolated frames in...
2018-09-15 Steinar H.... Fix an issue where interpolation would not work, since...
2018-09-15 Steinar H.... Editorial changes.
2018-09-15 Steinar H.... Split out the flow code from the example driver.
2018-09-15 Steinar H.... Make disabling variational refinement somewhat more...
2018-09-15 Steinar H.... Parametrize patch size and number of iterations.
2018-09-15 Steinar H.... Start parametrizing the operating points for DIS.
2018-09-15 Steinar H.... Move flow classes into a header file; first step on...
2018-09-15 Steinar H.... Move stream generation into a new class VideoStream...
2018-09-15 Steinar H.... Actually send the MJPEG frames on to the HTTP stream.
2018-08-18 Steinar H.... Import a bunch of http/mux code from Nageru.
2018-08-18 Steinar H.... av_register_all() is deprecated, so do not call it...
2018-08-08 Steinar H.... Support rendering forward and backward flow in parallel.
2018-08-08 Steinar H.... 16-bit depth should be plenty.
2018-08-08 Steinar H.... Use a renderbuffer instead of a depth texture; potentia...
2018-08-07 Steinar H.... Rename “Total” to something more descriptive.
2018-08-07 Steinar H.... Fix a warning in motion_search.frag.
2018-08-06 Steinar H.... Fix patch placement. Again.
2018-08-04 Steinar H.... Add a warmup option to get somewhat more consistent...
2018-08-04 Steinar H.... Fix a bug where the first black pass of SOR would read...
2018-08-04 Steinar H.... Rename du_dv_tex to diff_flow_tex, for consistency.
2018-08-04 Steinar H.... Update the SOR comment about twinned buffering.
2018-08-04 Steinar H.... Fix an outdated comment.
2018-08-04 Steinar H.... Microoptimization in the SOR fragment shader.
2018-08-04 Steinar H.... Split the equation texture in two, which speeds up...
2018-08-03 Steinar H.... Fix a NaN issue on Intel.
2018-08-03 Steinar H.... Pack the gradients and image together into a single...
2018-08-03 Steinar H.... Remove some redundant glUseProgram() calls.
2018-08-02 Steinar H.... Remove an unused uniform.
2018-08-02 Steinar H.... Properly release the flow texture; saves 1 ms (!) on...
2018-08-02 Steinar H.... Compute diffusivity instead of smoothness, which saves...
2018-08-02 Steinar H.... Remove some dead code.
2018-08-02 Steinar H.... Microoptimization in splat.vert.
2018-08-02 Steinar H.... Share VAOs between all the passes. Much less code,...
2018-08-02 Steinar H.... Fix an issue where we would lose >1 ms for computing...
2018-08-02 Steinar H.... Make PersistentFBOSet handle depth.
2018-08-02 Steinar H.... Remove the rather pointless enable_if tests for now...
2018-08-02 Steinar H.... Fix a GLSL syntax error that tripped up NVIDIA.
2018-08-02 Steinar H.... Disable dither; we don't need it.
2018-08-02 Steinar H.... When timing a level, print the resolution.
2018-08-02 Steinar H.... Make a new flag --detailed-timing for microsecond measu...
2018-08-02 Steinar H.... Move GPUTimers into its own file.
2018-08-01 Steinar H.... Remove an unused uniform.
2018-07-31 Steinar H.... Use the same PBO readback system for interpolated image...
2018-07-31 Steinar H.... Speed up hole filling by ~10%.
2018-07-30 Steinar H.... Implement hole filling.
2018-07-30 Steinar H.... Put depth in 0..1; evidently even fp32 depth is clamped...
2018-07-30 Steinar H.... Start working on interpolation code.
2018-07-28 Steinar H.... Do RGB -> grayscale conversion on the GPU.
2018-07-28 Steinar H.... Split texture pooling out from DISComputeFlow into...
2018-07-28 Steinar H.... Hide the OpenGL window; it is rather annoying.
2018-07-28 Steinar H.... Remove a TODO.
2018-07-28 Steinar H.... Stop leaking texture views (and by extension, textures).
2018-07-27 Steinar H.... Small code cleanup.
2018-07-27 Steinar H.... Use textureSize() instead of sending in uniforms manual...
2018-07-27 Steinar H.... Remove a TODO; setting up equations is not where our...
2018-07-26 Steinar H.... Halve the number of motion search iterations, to eight.
2018-07-26 Steinar H.... Finally get SOR working.
2018-07-26 Steinar H.... Fix a mixup in the variational refinement text.
2018-07-26 Steinar H.... Close off a TODO.
2018-07-26 Steinar H.... Rework patch placement. Finally inches our EPE just...
2018-07-25 Steinar H.... Tweak the default variational refinement weights (optim...
2018-07-25 Steinar H.... Give the variational refinement terms slightly less...
2018-07-25 Steinar H.... Fix a done TODO (gamma is for E_G, not E_S, and we...
2018-07-25 Steinar H.... Sample gradient as zero outside the image, instead...
2018-07-25 Steinar H.... Small syntactic tweak.
2018-07-24 Steinar H.... Fix the patch out-of-bounds check in motion search...
2018-07-24 Steinar H.... Fix a problem with visualizing flow that goes exactly...
2018-07-24 Steinar H.... Use asynchronous readback when doing many flows. Speeds...
2018-07-23 Steinar H.... Fix some uniforms not getting through to the motion...
2018-07-23 Steinar H.... Add a debugging flag to disable/ignore variational...
2018-07-23 Steinar H.... Change the discard condition for motion search.
2018-07-23 Steinar H.... Fix a typo.
2018-07-23 Steinar H.... Make motion search happen mostly in pixels; a bit less...
2018-07-23 Steinar H.... Print EPE on stdout, since it is not an error.
2018-07-23 Steinar H.... Make flow writing a bit faster.
2018-07-23 Steinar H.... Print out the first flow pair, too.
2018-07-23 Steinar H.... Add a --disable-timing flag (less spew, less GPU waiting).
2018-07-23 Steinar H.... Add support for computing many flows sequentially ...
2018-07-23 Steinar H.... Refactor the flow writing.
2018-07-23 Steinar H.... Reuse textures between flow invocations.
2018-07-23 Steinar H.... Make a wrapper class for all the flow logic.
2018-07-23 Steinar H.... Refactor FBO creation. A step on the way to persistent...
2018-07-23 Steinar H.... Small cleanup.
2018-07-22 Steinar H.... Make the eval tool capable of taking the average over...
2018-07-22 Steinar H.... Make it possible to set alpha/delta/gamma on the comman...
2018-07-22 Steinar H.... Add in the relative weighting of the variational refine...
2018-07-22 Steinar H.... Fix a comment.
2018-07-21 Steinar H.... Add another missing clear.
2018-07-21 Steinar H.... Deal with buggy GPU timers that go backwards.
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