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Move to 'using namespace std;' in all .cpp files.
[movit]
/
effect.cpp
2014-01-23
Steinar H. Gunderson
Move to 'using namespace std;' in all .cpp files.
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2014-01-14
Steinar H. Gunderson
Remove the support for 1D textures as parameters.
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2013-02-02
Steinar H. Gunderson
Split out some private utilities into effect_util.cpp...
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2013-02-02
Steinar H. Gunderson
Run include-what-you-use over all of movit. Some hand...
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2013-01-17
Steinar H. Gunderson
Add support for vec4 uniforms.
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2013-01-09
Steinar H. Gunderson
Change to using GLEW everywhere.
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2012-10-14
Steinar H. Gunderson
Convert from our home-grown matrices to Eigen all over.
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2012-10-14
Steinar H. Gunderson
Remove dead function set_uniform_float_array().
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2012-10-08
Steinar H. Gunderson
Add a white balance effect (port of my white balance...
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2012-10-08
Steinar H. Gunderson
Change so that all modifications to the graph (meta...
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2012-10-07
Steinar H. Gunderson
Move all OpenGL includes into one file.
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2012-10-05
Steinar H. Gunderson
Split inputs into a separate class (descending from...
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2012-10-05
Steinar H. Gunderson
Remember to clear the needs_update flag on 1D textures...
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2012-10-05
Steinar H. Gunderson
Rename set_uniforms() to set_gl_state(), and make a...
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2012-10-04
Steinar H. Gunderson
Allow an effect to have multiple inputs (although the...
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2012-10-04
Steinar H. Gunderson
Prepare for a more DAG-like effect graph. Does not...
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2012-10-03
Steinar H. Gunderson
Small refactoring.
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2012-10-03
Steinar H. Gunderson
Support setting vec4 arrays.
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2012-10-02
Steinar H. Gunderson
Make the blur into a simple, Gaussian horizontal blur...
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2012-10-02
Steinar H. Gunderson
Mark some functions in Effect as const.
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2012-10-02
Steinar H. Gunderson
Add a new framework for 1D-LUTs via fp16 textures....
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2012-10-02
Steinar H. Gunderson
Kill the vertex shader system; it is too complicated...
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2012-10-02
Steinar H. Gunderson
Rename .glsl to .vert/.frag.
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2012-10-02
Steinar H. Gunderson
Chain together vertex shaders, like with fragment shaders.
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2012-10-01
Steinar H. Gunderson
Less old-style GLSL extension use.
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2012-10-01
Steinar H. Gunderson
Add vec2 parameter support.
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2012-10-01
Steinar H. Gunderson
The return value from glGetUniformLocation() is of...
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2012-10-01
Steinar H. Gunderson
Actually set all the right uniforms, so we have a pictu...
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2012-10-01
Steinar H. Gunderson
Output convenience uniforms per effect. Also, do not...
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2012-10-01
Steinar H. Gunderson
Move the Effect class out into its own file.
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