Change to using GLEW everywhere.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 9 Jan 2013 19:12:06 +0000 (20:12 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 9 Jan 2013 19:12:06 +0000 (20:12 +0100)
commit29072985d0a00a53e5b578a1444cee61a0c9e1f2
treeceba5de6532b4a31872d27afaa32efab340dd9a3
parent6c3a366d60469599dd7dd88de89eac1a2c6f38a0
Change to using GLEW everywhere.

We could have done this on Windows only, but it's just as simple to
keep the dependency list equal on all platforms. This subsumes our
own extension-checking logic, too.
21 files changed:
Makefile
blur_effect.cpp
deconvolution_sharpen_effect.cpp
demo.cpp
dither_effect.cpp
effect.cpp
effect.h
effect_chain.cpp
effect_chain_test.cpp
flat_input.cpp
init.cpp
lift_gamma_gain_effect.cpp
opengl.h [deleted file]
resample_effect.cpp
sandbox_effect.cpp
util.cpp
util.h
vignette_effect.cpp
white_balance_effect.cpp
widgets.cpp
ycbcr_input.cpp