Optimize VAO/VBO usage for minimal state changes.
[movit] / version.h
2015-12-24 Steinar H. GundersonIncrease version number after YADIF.
2015-12-14 Steinar H. GundersonRevert "Add a hack to use #version 110 but keep using...
2015-12-12 Steinar H. GundersonExplicitly bind fragment shader outputs in order.
2015-12-12 Steinar H. GundersonAdd a hack to use #version 110 but keep using 130 featu...
2015-11-22 Steinar H. GundersonAdd the missing two array uniform types.
2015-11-21 Steinar H. GundersonAllow setting width/height on FlatInput and YCbCrInput...
2015-11-01 Steinar H. GundersonForgot to increment version.h for bounce override;...
2015-10-05 Steinar H. GundersonSupport GL_RGB565 targets.
2015-10-05 Steinar H. GundersonBump version number after support for external OpenGL...
2015-10-04 Steinar H. GundersonAllow dual Y'CbCr/RGBA outputs.
2015-10-04 Steinar H. GundersonRemove support for GLSL 1.10.
2015-09-17 Steinar H. GundersonAdd a mode for YCbCrInput where Cb and Cr are in the...
2015-09-16 Steinar H. GundersonAdd support for overriding the output origin.
2015-09-16 Steinar H. GundersonAdd support for Y'CbCr output split between multiple...
2015-09-16 Steinar H. GundersonSupport multi-texture FBOs in ResourcePool.
2015-09-13 Steinar H. GundersonRework uniform setting.
2015-09-13 Steinar H. GundersonAdd a version header file to help clients that need...