Fix an issue where a (cached) shader program could be used from multiple
[movit] / resource_pool.h
2016-11-05 Steinar H. GundersonFix an issue where a (cached) shader program could...
2015-12-12 Steinar H. GundersonExplicitly bind fragment shader outputs in order.
2015-10-05 Steinar H. GundersonGet rid of a bunch of STL inefficiencies in FBO freelis...
2015-09-16 Steinar H. GundersonSupport multi-texture FBOs in ResourcePool.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-26 Steinar H. GundersonMake the ResourcePool hold FBOs as a per-context resource.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonRedo FBO association yet again, this time per-texture.
2014-03-21 Steinar H. GundersonHave separate FBOs per resolution and format.
2014-03-21 Steinar H. GundersonRemove obsolete comment.
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-21 Steinar H. GundersonImplement the texture freelist in ResourcePool.
2014-01-21 Steinar H. GundersonComplete a forgotten comment.
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...