Make Input an abstract base class, and move the current functionality into FlatInput...
[movit] / effect.h
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-05 Steinar H. GundersonMark some appropriate effects as not needing sRGB prima...
2012-10-04 Steinar H. GundersonAllow an effect to have multiple inputs (although the...
2012-10-04 Steinar H. GundersonPrepare for a more DAG-like effect graph. Does not...
2012-10-04 Steinar H. GundersonRename needs_many_samples() to needs_texture_bounce...
2012-10-03 Steinar H. GundersonComment the Effect class.
2012-10-03 Steinar H. GundersonSmall refactoring.
2012-10-03 Steinar H. GundersonMake a new system for meta-effects, and convert the...
2012-10-03 Steinar H. GundersonSupport setting vec4 arrays.
2012-10-02 Steinar H. GundersonMake the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H. GundersonMark some functions in Effect as const.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonChain together vertex shaders, like with fragment shaders.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd vec2 parameter support.
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.