Replace LAST_INPUT with INPUT.
[movit] / effect_chain.cpp
2012-10-04 Steinar H. GundersonReplace LAST_INPUT with INPUT.
2012-10-04 Steinar H. GundersonRename needs_many_samples() to needs_texture_bounce...
2012-10-03 Steinar H. GundersonMove the GL_GENERATE_MIPMAP setting to a less broken...
2012-10-03 Steinar H. GundersonYet another use-NULL-instead-of-giving-in-empty-stuff...
2012-10-03 Steinar H. GundersonAdd a “sandbox effect” that does nothing but is a usefu...
2012-10-03 Steinar H. GundersonWork around a Mesa bug wrt. mipmap generation.
2012-10-03 Steinar H. GundersonGive NULL to glTexImage2D() instead of zeroing memory...
2012-10-03 Steinar H. GundersonMake a new system for meta-effects, and convert the...
2012-10-03 Steinar H. GundersonSome more GL state paranoia.
2012-10-03 Steinar H. GundersonDo not send uninitialized memory as a texture.
2012-10-03 Steinar H. GundersonSet better texture environment for the intermediate...
2012-10-03 Steinar H. GundersonAdd a hack to restore the miplevels after blurring.
2012-10-02 Steinar H. GundersonSupport multiple render phases (with FBOs and all)...
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonKill the hard-coded texture enums (yay).
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonAdd a mirror effect.
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonChain together vertex shaders, like with fragment shaders.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-02 Steinar H. GundersonUpload the texture via PBOs. Slight speedup on nVidia...
2012-10-02 Steinar H. GundersonUpload textures in BGRA format instead of RGB. Somewhat...
2012-10-02 Steinar H. GundersonUse glTexSubImage2D on second and later uploads.
2012-10-02 Steinar H. GundersonRevert "Slight cleanup in texture upload format selection."
2012-10-02 Steinar H. GundersonSlight cleanup in texture upload format selection.
2012-10-02 Steinar H. GundersonSlight cleanup in texture upload format selection.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd a vignette effect.
2012-10-01 Steinar H. GundersonMake it possible to instantiate the colorspace conversi...
2012-10-01 Steinar H. GundersonAdd color space conversions on input and output.
2012-10-01 Steinar H. GundersonUse sRGB textures on the input side if applicable.
2012-10-01 Steinar H. GundersonClean up effect enums a bit.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...
2012-10-01 Steinar H. GundersonMake the example program actually try to use the effect...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.