]> git.sesse.net Git - movit/shortlog
movit
2012-10-03 Steinar H.... Set better texture environment for the intermediate...
2012-10-03 Steinar H.... Add a hack to restore the miplevels after blurring.
2012-10-02 Steinar H.... Fix the blur so it is much prettier, by not sampling...
2012-10-02 Steinar H.... Increase the range of the blur control.
2012-10-02 Steinar H.... Add vertical blurring, and fix a bug where not all...
2012-10-02 Steinar H.... Try to adjust the mip levels to get box blur for free...
2012-10-02 Steinar H.... Hook up a blur radius control.
2012-10-02 Steinar H.... Make the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H.... Support multiple render phases (with FBOs and all)...
2012-10-02 Steinar H.... Mark some functions in Effect as const.
2012-10-02 Steinar H.... Fix indenting in effect_id.h.
2012-10-02 Steinar H.... Less stupid mirroring.
2012-10-02 Steinar H.... Add a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H.... Kill the hard-coded texture enums (yay).
2012-10-02 Steinar H.... Kill the vertex shader system; it is too complicated...
2012-10-02 Steinar H.... Revert "Move calculation of normalized position for...
2012-10-02 Steinar H.... Add a mirror effect.
2012-10-02 Steinar H.... Move calculation of normalized position for the vignett...
2012-10-02 Steinar H.... Fix a confusion in the vertex shader chaining.
2012-10-02 Steinar H.... Rename .glsl to .vert/.frag.
2012-10-02 Steinar H.... Chain together vertex shaders, like with fragment shaders.
2012-10-02 Steinar H.... Rename identity.glsl to identity-fs.glsl.
2012-10-02 Steinar H.... Rename output_glsl to output_fragment_shader.
2012-10-02 Steinar H.... Upload the texture via PBOs. Slight speedup on nVidia...
2012-10-02 Steinar H.... Fix a C++11 compatibility issue.
2012-10-02 Steinar H.... Upload textures in BGRA format instead of RGB. Somewhat...
2012-10-02 Steinar H.... Use glTexSubImage2D on second and later uploads.
2012-10-02 Steinar H.... Revert "Slight cleanup in texture upload format selection."
2012-10-02 Steinar H.... Slight cleanup in texture upload format selection.
2012-10-02 Steinar H.... Slight cleanup in texture upload format selection.
2012-10-01 Steinar H.... Fix float/int divide (it is not allowed).
2012-10-01 Steinar H.... <sys/time.h> is needed for gettimeofday.
2012-10-01 Steinar H.... Less old-style GLSL extension use.
2012-10-01 Steinar H.... Add fallbacks for systems without proper monotonic...
2012-10-01 Steinar H....  Vignette actually looks really nice in linear light...
2012-10-01 Steinar H.... Fix a warning.
2012-10-01 Steinar H.... Hook up the vignette effect to the sample app.
2012-10-01 Steinar H.... Add a vignette effect.
2012-10-01 Steinar H.... Add vec2 parameter support.
2012-10-01 Steinar H.... Remove obsolete file todo.glsl.
2012-10-01 Steinar H.... Make it possible to instantiate the colorspace conversi...
2012-10-01 Steinar H.... Flip some need bits in the conversion effects.
2012-10-01 Steinar H.... Add color space conversions on input and output.
2012-10-01 Steinar H.... Clean up stuff from the vertex shader.
2012-10-01 Steinar H.... Implement the Rec. 709 gamma curve.
2012-10-01 Steinar H.... Add do-nothing-conversions for gamma expansion/compress...
2012-10-01 Steinar H.... Remove the now obsolete load_texture().
2012-10-01 Steinar H.... Use sRGB textures on the input side if applicable.
2012-10-01 Steinar H.... Remove the now obsolete hand-coded fragment program.
2012-10-01 Steinar H.... Clean up effect enums a bit.
2012-10-01 Steinar H.... The return value from glGetUniformLocation() is of...
2012-10-01 Steinar H.... Move saturation out into its own effect, and hook up...
2012-10-01 Steinar H.... Send the right inv_gamma_22 variable to the uniforms.
2012-10-01 Steinar H.... Actually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H.... Give HSV parameters to LGG effect.
2012-10-01 Steinar H.... Remove a redundant comment.
2012-10-01 Steinar H.... Slightly clearer comments for the custom uniforms in...
2012-10-01 Steinar H.... Add lift/gamma/gain GLSL code. Completely black output...
2012-10-01 Steinar H.... Squash linear gamma back into the sRGB curve at the...
2012-10-01 Steinar H.... Implement gamma expansion from sRGB.
2012-10-01 Steinar H.... Make the example program actually try to use the effect...
2012-10-01 Steinar H.... Make check_error() output the file as well as the line...
2012-10-01 Steinar H.... Split image loading from texture generation.
2012-10-01 Steinar H.... Output convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H.... Build with debug info.
2012-10-01 Steinar H.... Start actually piecing together the GLSL shaders from...
2012-10-01 Steinar H.... Move slurping of files into its own function.
2012-10-01 Steinar H.... Fix a stray j.
2012-10-01 Steinar H.... Add a .gitignore to get rid of the junk in git status.
2012-10-01 Steinar H.... Yet more moving of stuff around.
2012-10-01 Steinar H.... Move the Effect class out into its own file.
2012-10-01 Steinar H.... Add parameters and start the effect chain implementatio...
2012-10-01 Steinar H.... Rename test.cpp to main.cpp.
2012-10-01 Steinar H.... Move the widgets into its own source file.
2012-10-01 Steinar H.... Small Makefile cleanup to prepare for more files.
2012-10-01 Steinar H.... Split off hsv2rgb() in a separate file.
2012-10-01 Steinar H.... Correct some CXXFLAGS stuff in the Makefile.
2012-10-01 Steinar H.... Start the API.
2012-10-01 Steinar H.... Change to C++.
2012-10-01 Steinar H.... Add a Makefile.
2012-10-01 Steinar H.... Initial checkin.