movit
2012-10-06 Steinar H.... 1.0f is not allowed in GLSL; 1.0 it is.
2012-10-06 Steinar H.... mat3() contructor takes elements in column-major order...
2012-10-06 Steinar H.... Make Input an abstract base class, and move the current...
2012-10-06 Steinar H.... Kill the EffectId enum, on the basis of YAGNI.
2012-10-06 Steinar H.... Fix a warning.
2012-10-06 Steinar H.... Redo the phase generation; we now start at the output...
2012-10-06 Steinar H.... Bind input textures to the right sampler, and do it...
2012-10-06 Steinar H.... Open up for multiple inputs. We need to re-think the...
2012-10-06 Steinar H.... Remove another unused member.
2012-10-06 Steinar H.... Remove an unused member.
2012-10-06 Steinar H.... Typo fix.
2012-10-05 Steinar H.... Line-wrap the Makefile a bit.
2012-10-05 Steinar H.... Add a glow effect, and an effect that linearly mixes...
2012-10-05 Steinar H.... DiffusionEffect should not have any GLSL stuff in it.
2012-10-05 Steinar H.... DiffusionEffect now needs sRGB primaries, since we...
2012-10-05 Steinar H.... In overlay matte, use the luminance as a matte instead...
2012-10-05 Steinar H.... Allow Input to set pitch. Currently only before the...
2012-10-05 Steinar H.... Add missing file image_format.h, and add grayscale...
2012-10-05 Steinar H.... Generate PBOs on-the-fly instead of having hard-coded...
2012-10-05 Steinar H.... Split inputs into a separate class (descending from...
2012-10-05 Steinar H.... Remember to clear the needs_update flag on 1D textures...
2012-10-05 Steinar H.... Rename set_uniforms() to set_gl_state(), and make a...
2012-10-05 Steinar H.... Mark some appropriate effects as not needing sRGB prima...
2012-10-05 Steinar H.... Unbreak the final normalizers.
2012-10-05 Steinar H.... Add a diffusion effect, and hook it up in the GUI.
2012-10-05 Steinar H.... Actually implement multiple inputs to phases. Surprisin...
2012-10-04 Steinar H.... Allow an effect to have multiple inputs (although the...
2012-10-04 Steinar H.... Prepare for a more DAG-like effect graph. Does not...
2012-10-04 Steinar H.... Revert an unintended change to main.cpp.
2012-10-04 Steinar H.... Replace LAST_INPUT with INPUT.
2012-10-04 Steinar H.... Rename needs_many_samples() to needs_texture_bounce...
2012-10-03 Steinar H.... Move the GL_GENERATE_MIPMAP setting to a less broken...
2012-10-03 Steinar H.... Fix R/B swapping in the SDL conversion.
2012-10-03 Steinar H.... Yet another use-NULL-instead-of-giving-in-empty-stuff...
2012-10-03 Steinar H.... Fix a (harmless) Valgrind hit.
2012-10-03 Steinar H.... Let SDL convert the pixels instead of doing it ourselves.
2012-10-03 Steinar H.... Add a “sandbox effect” that does nothing but is a usefu...
2012-10-03 Steinar H.... Work around a Mesa bug wrt. mipmap generation.
2012-10-03 Steinar H.... Give NULL to glTexImage2D() instead of zeroing memory...
2012-10-03 Steinar H.... Mirror does not need linear light or sRGB primaries...
2012-10-03 Steinar H.... Yet more header file comments.
2012-10-03 Steinar H.... Comment all of *_effect.h.
2012-10-03 Steinar H.... Comment the Effect class.
2012-10-03 Steinar H.... Small refactoring.
2012-10-03 Steinar H.... Make a new system for meta-effects, and convert the...
2012-10-03 Steinar H.... Some more GL state paranoia.
2012-10-03 Steinar H.... Flesh out the blur code a little. It actually blurs...
2012-10-03 Steinar H.... Support setting vec4 arrays.
2012-10-03 Steinar H.... Do not send uninitialized memory as a texture.
2012-10-03 Steinar H.... Set better texture environment for the intermediate...
2012-10-03 Steinar H.... Add a hack to restore the miplevels after blurring.
2012-10-02 Steinar H.... Fix the blur so it is much prettier, by not sampling...
2012-10-02 Steinar H.... Increase the range of the blur control.
2012-10-02 Steinar H.... Add vertical blurring, and fix a bug where not all...
2012-10-02 Steinar H.... Try to adjust the mip levels to get box blur for free...
2012-10-02 Steinar H.... Hook up a blur radius control.
2012-10-02 Steinar H.... Make the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H.... Support multiple render phases (with FBOs and all)...
2012-10-02 Steinar H.... Mark some functions in Effect as const.
2012-10-02 Steinar H.... Fix indenting in effect_id.h.
2012-10-02 Steinar H.... Less stupid mirroring.
2012-10-02 Steinar H.... Add a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H.... Kill the hard-coded texture enums (yay).
2012-10-02 Steinar H.... Kill the vertex shader system; it is too complicated...
2012-10-02 Steinar H.... Revert "Move calculation of normalized position for...
2012-10-02 Steinar H.... Add a mirror effect.
2012-10-02 Steinar H.... Move calculation of normalized position for the vignett...
2012-10-02 Steinar H.... Fix a confusion in the vertex shader chaining.
2012-10-02 Steinar H.... Rename .glsl to .vert/.frag.
2012-10-02 Steinar H.... Chain together vertex shaders, like with fragment shaders.
2012-10-02 Steinar H.... Rename identity.glsl to identity-fs.glsl.
2012-10-02 Steinar H.... Rename output_glsl to output_fragment_shader.
2012-10-02 Steinar H.... Upload the texture via PBOs. Slight speedup on nVidia...
2012-10-02 Steinar H.... Fix a C++11 compatibility issue.
2012-10-02 Steinar H.... Upload textures in BGRA format instead of RGB. Somewhat...
2012-10-02 Steinar H.... Use glTexSubImage2D on second and later uploads.
2012-10-02 Steinar H.... Revert "Slight cleanup in texture upload format selection."
2012-10-02 Steinar H.... Slight cleanup in texture upload format selection.
2012-10-02 Steinar H.... Slight cleanup in texture upload format selection.
2012-10-01 Steinar H.... Fix float/int divide (it is not allowed).
2012-10-01 Steinar H.... <sys/time.h> is needed for gettimeofday.
2012-10-01 Steinar H.... Less old-style GLSL extension use.
2012-10-01 Steinar H.... Add fallbacks for systems without proper monotonic...
2012-10-01 Steinar H....  Vignette actually looks really nice in linear light...
2012-10-01 Steinar H.... Fix a warning.
2012-10-01 Steinar H.... Hook up the vignette effect to the sample app.
2012-10-01 Steinar H.... Add a vignette effect.
2012-10-01 Steinar H.... Add vec2 parameter support.
2012-10-01 Steinar H.... Remove obsolete file todo.glsl.
2012-10-01 Steinar H.... Make it possible to instantiate the colorspace conversi...
2012-10-01 Steinar H.... Flip some need bits in the conversion effects.
2012-10-01 Steinar H.... Add color space conversions on input and output.
2012-10-01 Steinar H.... Clean up stuff from the vertex shader.
2012-10-01 Steinar H.... Implement the Rec. 709 gamma curve.
2012-10-01 Steinar H.... Add do-nothing-conversions for gamma expansion/compress...
2012-10-01 Steinar H.... Remove the now obsolete load_texture().
2012-10-01 Steinar H.... Use sRGB textures on the input side if applicable.
2012-10-01 Steinar H.... Remove the now obsolete hand-coded fragment program.
2012-10-01 Steinar H.... Clean up effect enums a bit.
2012-10-01 Steinar H.... The return value from glGetUniformLocation() is of...
next