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Reordering magic data
2017-06-06
mstembera
Reordering magic data
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2017-06-06
atumanian
Don't score as an immediate draw 2-fold repetitions...
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2017-06-06
Joost VandeVondele
use auto& for histories
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2017-05-24
Nathan Rugg
Changed spelling back to "Bishops" in eval output
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2017-05-22
VoyagerOne
Evasion Pruning Tweak
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tree
2017-05-18
snicolet
Do check analysis later in the game
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tree
2017-05-18
snicolet
Use a fraction of king danger in endgame score
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tree
2017-05-18
Joost VandeVondele
Fix memory access in Search::clear()
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2017-05-16
snicolet
Limit king ring to eight squares
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tree
2017-05-16
Joost VandeVondele
Execute an implied ucinewgame at startup
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2017-05-10
Joost VandeVondele
Remove int to int conversion, unused include.
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2017-05-08
FauziAkram
Linear Protector bonus by distance
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2017-05-08
IIvec
King safety and rook mobility parameters tweak
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2017-05-08
Stefan Geschwentner
Bonus for pawn scrifice which create passed pawn
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2017-05-08
Marco Costalba
Move Pieces[] out of global visibility
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2017-05-08
mstembera
Avoid *begin always being included in the sorted list...
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2017-05-04
joergoster
Fix multiPV issue #502
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2017-04-30
Joost VandeVondele
gcc 7 port
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2017-04-29
VoyagerOne
Don't do InCheck Pruning at the root of QS
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2017-04-29
Rocky640
Remove cap in kingDanger initialization
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2017-04-29
Marco Costalba
Retire the misdesigned StepAttacks[] array.
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2017-04-29
Joost VandeVondele
Copy killers in the movepicker
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2017-04-26
snicolet
Avoid misuse of StepAttacksBB for pawns
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2017-04-26
Joost VandeVondele
Zero unused constant
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2017-04-23
Joost VandeVondele
Sort moves partially: linear depth dependence
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2017-04-23
IIvec
King safety parameters improved
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2017-04-23
Joost VandeVondele
Use int instead of Value for history related stats.
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2017-04-20
Joost VandeVondele
simplify logic for history based pruning
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2017-04-20
Joost VandeVondele
Partial insertion sort
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2017-04-17
Stefano Cardanobile
Update Readme.md
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2017-04-17
Joost VandeVondele
Prefer std::find over a hand-coded loop
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2017-04-17
VoyagerOne
Move-Count Formula Tweak
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2017-04-17
Stefano80
Remove cap from space score contribution and increase...
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2017-04-16
Stéphane Nicolet
Doubled and supported pawns
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2017-04-09
Stefano80
Remove minimum to contribution from king danger to...
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2017-04-08
joergoster
Fix zugzwang pruning issues
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2017-04-08
VoyagerOne
Standardize stat penalty
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2017-04-03
VoyagerOne
Don't update TT at excluded move ply
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2017-03-27
Daniel Dugovic
Add assertion for the maximum number of pawns
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2017-03-26
Joost VandeVondele
Introduce assert for stats update
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2017-03-25
Joost VandeVondele
Increase maximum number of threads
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2017-03-25
joergoster
Simplify ThreatBySafePawn scoring
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2017-03-25
VoyagerOne
Singular extension and check extension tweak
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2017-03-18
VoyagerOne
Skip quiet moves based on moveCount pruning threshold...
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2017-03-17
Joost VandeVondele
History stat bonus: Move condition to bonus calculation
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2017-03-17
joergoster
Pawns count imbalance table
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2017-03-15
Marco Costalba
Assorted code style fixes
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2017-03-15
mstembera
Fix pawn entry prefetch
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2017-03-09
snicolet
Helper functions to count material for both sides
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2017-03-09
Joost VandeVondele
Always have counterMoves associated
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2017-03-09
pb00068
Further simplify skipping of plies with threads
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2017-03-06
VoyagerOne
Allow pruning advance pawn pushes if not near endgame
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2017-03-06
snicolet
Speed-up some arrays reading
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2017-02-27
Joost VandeVondele
Simplify skipping of plies with helper threads
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2017-02-26
snicolet
Change definition of "weak" in threats calculation
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2017-02-24
mstembera
Reorder members of Material::Entry
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2017-02-24
GuardianRM
Pieces protecting king
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2017-02-19
snicolet
Keep pawns on both flanks
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2017-02-19
FauziAkram
Variable tuning
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2017-02-19
VoyagerOne
Razor Simplification
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commitdiff
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2017-02-15
torfranz
Retire loose enemies bonus
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2017-02-15
VoyagerOne
search(): Move nullValue variable into local scope
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2017-02-15
Joost VandeVondele
Fix makefile: 32 bit builds without optimization.
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2017-02-11
torfranz
Retire small bonus in passed pawn evaluation
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2017-02-11
Joona Kiiski
A small tweak in doEasyMove()
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2017-02-06
Stefano80
Simplify scale factor computation
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2017-02-05
VoyagerOne
Simplify Queen Mobility
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2016-04-30
Stéphane Nicolet
Isolated pawn simplification
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2016-04-24
VoyagerOne
Use FMHs to assist with LMR formula.
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2016-04-23
erbsenzaehler
Use -O3 for all compilers (including ICC)
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2016-04-23
DU-jdto
Remove some pointless micro-optimizations
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2016-04-17
loco-loco
Add a second level of follow-up moves
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2016-04-16
Niklas Fiekas
Fix last search info carried over to mate position
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2016-04-08
DU-jdto
Small passed pawn simplification
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2016-04-08
Alain SAVARD
Undefended King Ring
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2016-04-08
Alain SAVARD
Backward simplication
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2016-04-08
mstembera
Simplify popcnt
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2016-04-08
lucasart
32-bit/64-bit Makefile fix
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2016-03-31
NicklasPersson
A combo patch of two tuning patches
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2016-03-31
lucasart
Guard against UB in lsb/msb
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2016-03-28
Marco Costalba
Rewrite bsfq management
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2016-03-27
snicolet
Bonus for loose enemies
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2016-03-27
mbootsector
Raise endgame passed pawn and material values
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2016-03-27
fanon
Simplify pawns King Safety calculation
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2016-03-15
VoyagerOne
A small simplification in movepick.h
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2016-03-15
mstembera
Simplify Safe Checks
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2016-03-15
Marco Costalba
Assorted cleanup of latest commits
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2016-03-10
Stefan Geschwentner
Add followup moves history for move ordering
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2016-03-02
mbootsector
Passed pawn bonus simplification
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2016-03-02
snicolet
Tweak initiative formula
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2016-02-28
ElbertoOne
Clean up depth reduction calculation
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2016-02-28
joergoster
Pass endgame value to evaluate_scale_factor()
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2016-02-28
VoyagerOne
Simplify Reduction Formula
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2016-02-28
Leonid Pechenik
Revert "Remove slowMover"
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2016-02-21
IIvec
Remove slowMover
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2016-02-21
VoyagerOne
History Stat Formula Simplification
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2016-02-14
VoyagerOne
Fix futility pruning bug
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2016-02-07
hxim
Remove Weights
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2016-02-07
Marco Costalba
Document HalfDensityMap
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2016-01-29
Leonid Pechenik
Time management simplification
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