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King-pawn threat bonus for endgames.
[stockfish]
/
src
/
evaluate.cpp
2014-09-19
mbootsector
King-pawn threat bonus for endgames.
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2014-07-29
lucasart
Document Threat[] indices
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2014-07-22
David Zar
Outpost tuning
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2014-07-15
Marco Costalba
Simplify evaluate_passed_pawns
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2014-07-14
David Zar
Bonus passed pawn blocked by our pieces
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2014-07-03
joergoster
Tune trapped rook penalty
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2014-06-30
Ajith
Add bonuses for Minors attacking enemy pieces(except...
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2014-06-26
Gary Linscott
Merge pull request #9 from glinscott/pawnspan
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2014-06-26
Gary Linscott
A bit more cleanup
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2014-06-25
Gary Linscott
Original version of shane's patch
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2014-06-25
shane31
Scale down endgames with pawns on one or two adjacent...
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2014-06-16
Leonid Pechenik
Simplify unstoppable pawns
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2014-06-11
Ajith
Simplify pawn threats and merge into ThreatenedByPawn[]
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2014-06-11
Reuven Peleg
Tweak outpost name
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2014-06-08
Marco Costalba
Small renaming in Tracing
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2014-06-06
Marco Costalba
Move Tempo to evaluation
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2014-06-03
Lucas Braesch
Symmetric King Safety: take 2
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2014-06-01
Marco Costalba
Retire eval weights UCI options
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2014-05-26
Marco Costalba
Revert "Symmetric king safety"
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2014-05-19
Lucas Braesch
Symmetric king safety
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2014-05-13
Arjun Temurnikar
Remove undefended minors
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2014-05-04
Marco Costalba
Revert stalemate detection in evaluation
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2014-05-03
Marco Costalba
Fully correct stealmate detection
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2014-05-03
Marco Costalba
Add stealmate detection to evaluation
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2014-04-30
Marco Costalba
Fix a compile error with Intel C++
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2014-04-30
snicolet
Penalize hanging pieces
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2014-04-28
Marco Costalba
Rearrange interpolation formula
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2014-04-28
mstembera
Minor stuff scattered around
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2014-04-27
Marco Costalba
Fix Intel compiler warnings
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2014-04-27
Marco Costalba
Remove some useless casts
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2014-04-27
Marco Costalba
We can add an integer to a Value
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2014-04-27
Arjun Temurnikar
Remove rook passers eval completely
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2014-04-24
Arjun Temurnikar
Remove RookOn7th and merge values into psqt
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2014-04-24
Arjun Temurnikar
Remove penalty for knight when few enemy pawns
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2014-04-21
Marco Costalba
Revert "Generalize shift_bb() to handle double pushes"
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2014-04-20
Marco Costalba
Generalize shift_bb() to handle double pushes
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2014-04-20
Arjun Temurnikar
Small simplification to passed pawns
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2014-04-17
Joseph Hellis
Remove supporting pawns
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2014-04-13
Marco Costalba
More readable trapped rook condition
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2014-04-12
Marco Costalba
Fix a typo in evaluate
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2014-04-12
Marco Costalba
Big reshuffle in evaluate.cpp
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2014-04-12
Gary Linscott
Move LowMobPenalty into psq/mobility tables
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2014-04-11
Marco Costalba
Further simplification in evaluate
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2014-04-10
Marco Costalba
Get rid of an evaluate_pieces() overload
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2014-04-10
Gary Linscott
Add a penalty for low mobility pieces
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2014-04-08
Gary Linscott
Restrict queen mobility to safe squares
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2014-04-06
Lucas Braesch
Rescale UCI scores to PawnValueEg
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2014-04-05
Lucas Braesch
Remove QueenOn7th and QueenOnPawn
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2014-04-05
mstembera
Speed up apply_weight
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2014-04-01
Stefan Geschwentner
Drop not defended by pawn condition
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2014-03-30
Marco Costalba
Show evaluation from white POV in trace
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2014-03-29
Stefan Geschwentner
Pinned pieces affect king safety
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2014-03-26
Marco Costalba
Fix a bug in pawns eval tracing
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2014-03-03
mstembera
Some minor cleanup stuff
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2014-02-15
Marco Costalba
Reformat of eval tracing code
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2014-01-08
renouve
Retire grain size code
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2014-01-02
shane31
Scale eval when down to only one pawn
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2014-01-02
Marco Costalba
Update copyright year
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2013-12-31
Gary Linscott
Remove bishop pin bonus
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2013-12-31
Arjun Temurnikar
Retire KingExposed[] array
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2013-12-23
Ralph Stößer
Loosened trigger condition for king safety
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2013-12-23
Chris Caino
Increase pawn king attack weight
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2013-12-19
Gary Linscott
Faster and simplified threat eval
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2013-12-06
Arjun Temurnikar
Even more spelling fixes
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2013-12-02
Jerry Donald
Another round of spelling fixes
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2013-12-02
Richard Lloyd
Big assorted spelling fixes
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2013-12-01
Marco Costalba
Rename CASTLE to CASTLING
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2013-11-10
Chris Caino
Evaluate mobility of pinned pieces exactly
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2013-11-09
Lucas Braesch
Futility pruning simplification
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2013-11-07
Marco Costalba
Revert "Retire eval margin and gains"
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2013-11-07
Gary Linscott
Restrict mobility of pinned pieces
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2013-11-07
Lucas Braesch
Retire eval margin and gains
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2013-10-24
Jörg Oster
Penalty for Knight when enemy pawns are few
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2013-10-22
Marco Costalba
Re-add "Further increase safe checks bonus"
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2013-10-22
Marco Costalba
Restore behaviour after count<ALL_PIECES> fix
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2013-10-20
Marco Costalba
Fix build on Intel compiler
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2013-10-20
Marco Costalba
Revert "Further increase safe checks bonus"
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2013-10-19
Ralph Stößer
Further increase safe checks bonus
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2013-10-18
Marco Costalba
Some evaluation code reshuffle
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2013-10-14
Ralph Stößer
Double king safety weights
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2013-10-05
Lucas Braesch
Use prefix operators wherever possible
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2013-09-28
Marco Costalba
Drop 'is' prefix from query functions
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2013-09-16
Marco Costalba
Fix a silly unstoppable eval bug
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2013-09-16
Marco Costalba
Rewrite unstoppable pawns evaluation
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2013-09-15
Reuven Peleg
Code style at passed pawn eval
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2013-09-15
Kojirion
Use pre-increment also for native types
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2013-09-15
Marco Costalba
Fix operator++ definition
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2013-09-13
Reuven Peleg
Increase passed bonus for having more pieces
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2013-09-10
Reuven Peleg
Simplify unstoppable pawns evaluation
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2013-09-10
Reuven Peleg
More readable space mask
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2013-09-09
homoSapiensSapiens
Change condition to use relative rank
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2013-09-07
Marco Costalba
Remove unreachable values in mobility table
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2013-08-29
homoSapiensSapiens
Bonus for rook behind a passed
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2013-08-29
homoSapiensSapiens
Replace hardcoded 128 by constant
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2013-08-17
Marco Costalba
Normalize "pawn in front of minor" patch
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2013-08-16
homoSapiensSapiens
Use constants arguments where possible
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2013-08-13
Tom Vijlbrief
Bonus for a pawn in front of knight/bishop
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2013-08-11
Marco Costalba
Don't set Search::RootColor in Eval::trace
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2013-08-10
Marco Costalba
Fix GrainSize rounding error
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2013-07-29
Marco Costalba
Small renaming
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