Marco Costalba [Thu, 26 Sep 2013 17:25:50 +0000 (19:25 +0200)]
Use a per-thread array for generated moves
This greately reduces stack usage and is a
prerequisite for next patch.
Verified with 40K games both in single and SMP
case that there are no regressions.
No functional change.
Jean-Francois Romang [Sun, 22 Sep 2013 16:10:24 +0000 (18:10 +0200)]
Update disabled warnings for Intel compiler
No functional change.
Jean-Francois Romang [Sun, 22 Sep 2013 16:02:39 +0000 (18:02 +0200)]
Replace -O3 with -fast for intel compiler
No functional change.
Ralph Stößer [Mon, 23 Sep 2013 06:03:12 +0000 (08:03 +0200)]
Reduce negative quiets by ONE_PLY / 2
Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 3402 W: 708 L: 593 D: 2101
And long TC:
LLR: 2.93 (-2.94,2.94) [0.00,6.00]
Total: 23379 W: 3972 L: 3759 D: 15648
bench:
3529630
Marco Costalba [Mon, 23 Sep 2013 05:59:51 +0000 (07:59 +0200)]
Final time management setup
This is an even safer setup proposed and tested
by Alexandre Meirelles.
Regression testing of 40K games at 10+0.05 show
result is stable both against current master:
ELO: -0.29 +-2.2 (95%) LOS: 39.7%
Total: 40000 W: 8010 L: 8043 D: 23947
and again original master (the one with smallest
time parameters):
ELO: 1.71 +-2.2 (95%) LOS: 93.8%
Total: 40000 W: 8325 L: 8128 D: 23547
Alexandre verified with LittleBlitzer time losses are
greately reduced with this setup:
Games Completed = 2100 of 3000 (Avg game length = 35.745 sec)
Settings = RR/128MB/15000ms+50ms/M 1000cp for 12 moves, D 150 moves/
Time = 39200 sec elapsed, 16800 sec remaining
1. Stockfish 190913 1091.5/2100 803-720-577 (L: m=313 t=1 i=0 a=406) (D: r=278 i=91 f=136 s=8 a=64) (tpm=212.5 d=14.75 nps=925427)
2. Houdini 2.0 w32 1008.5/2100 720-803-577 (L: m=250 t=299 i=0 a=254) (D: r=278 i=91 f=136 s=8 a=64) (tpm=204.1 d=12.04 nps=
1326351)
No functional change.
Marco Costalba [Thu, 19 Sep 2013 05:26:36 +0000 (07:26 +0200)]
Increase Emergency Move Time to 20
Goes in the direction of avoiding time losses and seems
equivalent after almost 40K games at super fast TC of 10+0.05
ELO: 2.61 +-2.2 (95%) LOS: 99.1%
Total: 39869 W: 8258 L: 7959 D: 23652
No functional change.
Marco Costalba [Tue, 17 Sep 2013 06:02:46 +0000 (08:02 +0200)]
Increase Emergency Move Time to 10
Goes in the direction of avoiding time losses and seems
equivalent after almost 40K games at super fast TC of 10+0.05
ELO: 2.41 +-2.3 (95%) LOS: 98.1%
Total: 37222 W: 7843 L: 7585 D: 21794
No functional change.
Marco Costalba [Mon, 16 Sep 2013 21:59:37 +0000 (23:59 +0200)]
Fix a silly unstoppable eval bug
The logic is broken for black side because we get more bonus
for pawn in 7th rank than for pawn in 2nd rank!
Spotted by Reuven Peleg
bench:
3884409
Joona Kiiski [Sun, 15 Sep 2013 19:54:26 +0000 (21:54 +0200)]
Fix time parameters for blitz games
The ideal setting for super-blitz might be something like:
"Emergency Base Time" = 50
"Emergency Move Time" = 5
This would give a total emergency time buffer of:
50 + 40 * 5 = 250 ms
This setup replaces the previous half cooked hack
"Don't blunder under extreme time pressure".
Test results are very good at super blitz, but keep good even
at 60 secs.
At 5+0.05
ELO: 24.30 +-2.4 (95%) LOS: 100.0%
Total: 37802 W: 10060 L: 7420 D: 20322
At 15+0.05
ELO: 13.41 +-2.9 (95%) LOS: 100.0%
Total: 22271 W: 4853 L: 3994 D: 13424
At 60+0.05
ELO: 5.30 +-3.2 (95%) LOS: 99.9%
Total: 16000 W: 2897 L: 2653 D: 10450
No functional change.
Marco Costalba [Tue, 10 Sep 2013 09:41:10 +0000 (11:41 +0200)]
Rewrite unstoppable pawns evaluation
Instead of current code, give a bonus according to the frontmost
square among candidate + passed pawns.
This is a big simplification that removes a lot of accurate code
substituting it with a statistically based one using the common
'bonus' scheme, leaving to the search to sort out the details.
Results are equivalent but code is much less and, as an added bonus,
we now store candidates bitboard in pawns hash and allow this
info to be used in evaluation. This paves the way to possible
candidate pawns evaluations together with all the other pieces,
as we do for passed.
Patch passed short TC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 16927 W: 3462 L: 3308 D: 10157
Then failed (quite quickly) at long TC
LLR: -2.95 (-2.94,2.94) [0.00,6.00]
Total: 8451 W: 1386 L: 1448 D: 5617
But when ran with a conclusive 40K fixed games at 60 secs it proved
almost equivalent to original one.
ELO: 1.08 +-2.0 (95%) LOS: 85.8%
Total: 40000 W: 6739 L: 6615 D: 26646
bench:
3884003
Reuven Peleg [Sun, 15 Sep 2013 12:14:56 +0000 (15:14 +0300)]
Code style at passed pawn eval
No functional change.
Reuven Peleg [Sun, 15 Sep 2013 12:01:20 +0000 (15:01 +0300)]
Nicer operator declerations
No functional change.
Kojirion [Sun, 15 Sep 2013 07:11:29 +0000 (09:11 +0200)]
Use pre-increment also for native types
Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.
No functional change.
Marco Costalba [Sun, 15 Sep 2013 07:02:09 +0000 (09:02 +0200)]
Fix operator++ definition
ENABLE_OPERATORS_ON has incorrect definitions of
post-increment and post-decrement operators.
In particularly the returned value is the variable
already incremented/decremented, while instead they
should return the variable _before_ inc/dec.
This has no real effect because are only used in loops
and where the returned value is never used, neverthless
it is wrong. The fix would be to copy the variable to a
dummy, then inc/dec the variable, then return the dummy.
So instead, rename to pre-increment that can be implemented
without the dummy, actually the current implementation
it is already the correct pre-increment, with the only change
to return a reference (an l-value) and not a copy, so
to properly mimic the pre-increment on native integers.
Spotted by Kojirion.
No functional change.
Marco Costalba [Sat, 14 Sep 2013 07:46:32 +0000 (09:46 +0200)]
Don't blunder under extreme time pressure
We always attempt to keep at least this emergencyBaseTime
at clock. But if available time is very low it means that
we will force ourself to play immediately to satisfy the
emergencyBaseTime constrain and so leading to blunders.
Patch is good at short and very short TC (15secs and 5secs respectively)
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 26590 W: 5426 L: 5245 D: 15919
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 5767 W: 1397 L: 1268 D: 3102
Instead seems has no influence at longer TC (60 secs)
LLR: -2.96 (-2.94,2.94) [0.00,6.00]
Total: 79862 W: 13623 L: 13339 D: 52900
So it is committed to have a broader testing but is
to be consider still EXPERIMENTAL and can be reverted
easily.
No functional change.
Marco Costalba [Sat, 14 Sep 2013 10:49:24 +0000 (12:49 +0200)]
Move classify_leaf() to c'tor in bitbases
No functional change.
Marco Costalba [Sat, 14 Sep 2013 08:37:28 +0000 (10:37 +0200)]
Small touches to bitbase.cpp
Inspired by Lucas's code:
https://github.com/lucasart/chess/blob/master/src/kpk.cc
No functional change.
Reuven Peleg [Thu, 12 Sep 2013 13:20:53 +0000 (16:20 +0300)]
Increase passed bonus for having more pieces
Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 36463 W: 7575 L: 7365 D: 21523
And long TC:
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 2953 W: 564 L: 446 D: 1943
bench:
3846852
Marco Costalba [Thu, 12 Sep 2013 06:41:28 +0000 (08:41 +0200)]
Revert "Move draw by material check"
Possible regression
bench:
4554579
Marco Costalba [Thu, 12 Sep 2013 06:37:50 +0000 (08:37 +0200)]
Revert "Fix random moves when time < 10ms"
Possible regression.
No functional change.
Marco Costalba [Wed, 11 Sep 2013 07:22:57 +0000 (09:22 +0200)]
Extend checks more when below alpha
Passed both short TC:
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 8739 W: 1830 L: 1698 D: 5211
And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 6716 W: 1238 L: 1101 D: 4377
bench:
4554576
Uri Blass [Tue, 10 Sep 2013 06:37:23 +0000 (08:37 +0200)]
Extend checks more in losing positions
Passed both short TC:
LLR: 2.98 (-2.94,2.94) [-1.50,4.50]
Total: 3974 W: 860 L: 741 D: 2373
And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 16807 W: 2917 L: 2733 D: 11157
bench:
3767999
Reuven Peleg [Tue, 10 Sep 2013 18:39:48 +0000 (21:39 +0300)]
Simplify unstoppable pawns evaluation
No functional change
Marco Costalba [Tue, 10 Sep 2013 19:14:09 +0000 (21:14 +0200)]
Fix random moves when time < 10ms
In case we have less then 10ms to think as soon as
we wake up the timer, it immediately fires and calls
check_time() where due to condition:
elapsed > TimeMgr.maximum_time() - 2 * TimerResolution
the stop flag is set and search returns immediately, without
actually search anything.
Here the somewhat hacky fix is to start the timer after
at least one iteration as been completed.
No functional change.
Reuven Peleg [Tue, 10 Sep 2013 11:54:05 +0000 (14:54 +0300)]
More readable space mask
No functional change.
homoSapiensSapiens [Mon, 9 Sep 2013 19:12:15 +0000 (22:12 +0300)]
Change condition to use relative rank
No functional change
Marco Costalba [Sun, 8 Sep 2013 13:28:53 +0000 (06:28 -0700)]
Fix some comments in position.cpp
No functional change.
Marco Costalba [Sun, 8 Sep 2013 12:49:04 +0000 (05:49 -0700)]
Move draw by material check
It is more natural to test this case among
others material distributions.
No functional change.
Marco Costalba [Sat, 7 Sep 2013 16:25:24 +0000 (18:25 +0200)]
Remove unreachable values in mobility table
The possible maximum mobility cardinality (plus one in case of
zero squares available) is:
- Knights: max. 8 squares -> max. 9 entries
- Bishops: max. 13 squares -> max. 14 entries
- Rooks: max. 14 squares -> max. 15 entries
- Queen: max. 27 squares -> max. 28 entries
So remove the extra entries in the table.
Spotted by Dariusz Orzechowski.
No functional change.
Marco Costalba [Sat, 7 Sep 2013 10:29:05 +0000 (12:29 +0200)]
Fix warning: double to float truncation
MSVC 2013 says:
warning C4305: '*=' : truncation from 'double' to 'float'
No functional change.
Lucas Braesch [Sat, 7 Sep 2013 07:32:01 +0000 (09:32 +0200)]
Singular extension at 8 plies also for PV nodes
Passed both short TC:
LLR: 2.96 (-2.94,2.94)
Total: 11451 W: 2455 L: 2282 D: 6714
And long TC
LLR: 2.96 (-2.94,2.94)
Total: 15813 W: 2907 L: 2723 D: 10183
bench:
3864419
Lucas Braesch [Sat, 7 Sep 2013 07:20:22 +0000 (09:20 +0200)]
Union of 2 changes
Union of
- LMR >= 3 plies from Gary tests.stockfishchess.org/tests/view/
522522960ebc595d328fcafd
- allows() tweak from Reuven tests.stockfishchess.org/tests/view/
5225fa1c0ebc595d328fcb53
Both passed Step I and failed Step II.
Instead this union passed both short TC:
LLR: 2.95 (-2.94,2.94)
Total: 14525 W: 3063 L: 2874 D: 8588
And long TC
LLR: 2.94 (-2.94,2.94)
Total: 31075 W: 5566 L: 5308 D: 20201
bench:
4238160
Lucas Braesch [Wed, 4 Sep 2013 23:26:05 +0000 (07:26 +0800)]
Do not prune useless checks in QS
Passed both SPRT tests in "simplification mode", so with
elo0: -3.00 alpha: 0.05 elo1: 3.00 beta: 0.05
Short TC:
LLR: 2.96 (-2.94,2.94)
Total: 6243 W: 1302 L: 1195 D: 3746
Long TC
LLR: 2.96 (-2.94,2.94)
Total: 22972 W: 4124 L: 4020 D: 14828
bench:
4633330
Marco Costalba [Thu, 5 Sep 2013 04:34:13 +0000 (06:34 +0200)]
Revert "Fix check for bishop pair in material imbalance"
Idea is sound but implementation is partial. Ryan and Joona noticed that
we leave an hole in material table. Also we got another report by an user
of an odd behaviour. Namely, if you start stockfish and from the prompt
give 'bench' you get
3453941, then if you run again bench you get
3453940.
The reason is that two different positions with the same number of pieces,
but one with a bishop pair and another without have the same material key.
But after Eelco patch also different material imbalance and this yields
to this issue.
Restesting at long TC shows the patch does not really contribute at
ELO improvement. Actually patch failed at long TC.
LLR: -2.97 (-2.94,2.94)
Total: 23109 W: 4104 L: 4092 D: 14913
So revert.
bench:
3453945
Reuven Peleg [Tue, 3 Sep 2013 16:05:53 +0000 (19:05 +0300)]
Rewrite backward pawn detection
Use the new backmost_sq() instead of a loop.
No functional change.
Eelco de Groot [Mon, 2 Sep 2013 20:50:32 +0000 (22:50 +0200)]
Fix check for bishop pair in material imbalance
Prefer pos.bishop_pair() to pos.count<BISHOP>(WHITE) > 1
because the first checks that the two bishops are on
different color squares.
Although the change seems to kick in only in very rare cases,
quite surprisingly it was able to pass SPRT test at short TC.
LLR: 2.95 (-2.94,2.94)
Total: 39818 W: 8174 L: 7956 D: 23688
bench:
3453941
Marco Costalba [Mon, 2 Sep 2013 09:03:01 +0000 (11:03 +0200)]
Rewrite KBBKN endgame
This was thought to be a draw but the bishops generally win. However,
it takes up to 66 moves. The position in the diagram was thought to be
a draw for over one hundred years, but tablebases show that White wins
in 45 moves. All of the long wins go through this type of semi-fortress
position. It takes several moves to force Black out of the temporary
fortress in the corner; then precise play with the bishops prevents Black
from forming the temporary fortress in another corner (Nunn 1995:265ff).
Before computer analysis, Speelman listed this position as unresolved,
but "probably a draw" (Speelman 1981:109).
bench:
3453945
Marco Costalba [Sun, 1 Sep 2013 20:37:26 +0000 (13:37 -0700)]
Don't use lpthread for Android
Thanks to Peter Osterlund for the feedback.
No functional change.
Marco Costalba [Sun, 1 Sep 2013 16:16:55 +0000 (09:16 -0700)]
Improve ARM compatibility
STANDALONE-TOOLCHAIN.html in Android NDK says:
It is recommended to use the -mthumb compiler flag to force the generation
of 16-bit Thumb-1 instructions (the default being 32-bit ARM ones).
If you want to target the 'armeabi-v7a' ABI, you will need ensure that the
following two flags are being used:
CFLAGS='-march=armv7-a -mfloat-abi=softfp'
Note: The first flag enables Thumb-2 instructions, and the second one
enables H/W FPU instructions while ensuring that floating-point
parameters are passed in core registers, which is critical for
ABI compatibility. Do *not* use these flags separately!
Thanks to Peter Osterlund for pointout this doc and for showing me
an example Makefile to follow.
No functional change.
Uri Blass [Sat, 31 Aug 2013 07:23:01 +0000 (10:23 +0300)]
Union of 2 changes that failed with good score
This is a union of 2 changes:
A tweak of recaptures limit from Joona Kiiski
http://tests.stockfishchess.org/tests/view/
52166d7c0ebc59319a242400
and a tweak of move count pruning from Leonid Pechenik
http://tests.stockfishchess.org/tests/view/
5217c7e60ebc59319a242456
The set passed both short TC at 30+0.05
LLR: 2.96 (-2.94,2.94)
Total: 18936 W: 3723 L: 3566 D: 11647
And the usual long TC at 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 48962 W: 8837 L: 8487 D: 31638
bench:
3453945
Marco Costalba [Sun, 1 Sep 2013 13:58:58 +0000 (06:58 -0700)]
Assorted clean up in endgames
No functional change.
Marco Costalba [Fri, 30 Aug 2013 14:40:11 +0000 (16:40 +0200)]
Fix a bogus assert in allows()
Becuase castle is coded as "king captures the rook"
the to_sq(move), A1/8 or H1/8 is empty after the move,
leading to assert assert(p != NO_PIECE) in color_of().
Teach allows() asserts about castle and fix the crash.
Bug reported by Ryan Takker and tracked down by Tom Vijlbrief.
No functional change.
Marco Costalba [Fri, 30 Aug 2013 05:05:25 +0000 (07:05 +0200)]
Use frontmost_sq() and backmost_sq helpers
Should easier to read than the lsb() / msb() low
level functions.
No functional change.
Gary Linscott [Thu, 29 Aug 2013 05:00:56 +0000 (01:00 -0400)]
Enable LMR for dangerous moves
Passed both short TC
LLR: 2.96 (-2.94,2.94)
Total: 5598 W: 1250 L: 1125 D: 3223
And long TC
LLR: 2.97 (-2.94,2.94)
Total: 16441 W: 3102 L: 2912 D: 10427
bench:
4620975
homoSapiensSapiens [Thu, 22 Aug 2013 14:19:58 +0000 (17:19 +0300)]
Bonus for rook behind a passed
If our rook is behind a passed pawn, all
squares are defended.
One of the longest tests to pass !
Passed both short TC
LLR: 2.97 (-2.94,2.94)
Total: 44560 W: 9518 L: 9281 D: 25761
And long TC
LLR: 2.96 (-2.94,2.94)
Total: 61348 W: 11618 L: 11192 D: 38538
bench:
3787694
homoSapiensSapiens [Thu, 29 Aug 2013 07:23:08 +0000 (10:23 +0300)]
Replace hardcoded 128 by constant
No functional change.
Gary Linscott [Wed, 28 Aug 2013 07:35:04 +0000 (09:35 +0200)]
Add lsb() overload
Helper to find least significant bit relative to
the given color.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Uri Blass [Sat, 24 Aug 2013 16:29:44 +0000 (19:29 +0300)]
Time management: move faster if PV is stable
Move faster but compensate by allocating more
time when the best move changes.
Passed short TC at 15+0.05
LLR: 2.93 (-2.94,2.94)
Total: 13895 W: 3030 L: 2882 D: 798
Long TC at 60+0.05
LLR: 2.96 (-2.94,2.94)
Total: 9266 W: 1777 L: 1624 D: 5865
At time increment 30+0.5
LLR: 2.96 (-2.94,2.94)
Total: 6703 W: 1238 L: 1134 D: 4331
And at fixed game number, longer TC 120+0.05
ELO: 5.17 +-2.8 (95%) LOS: 100.0%
Total: 19306 W: 3378 L: 3091 D: 12837
bench:
4728533
homoSapiensSapiens [Sun, 25 Aug 2013 14:59:47 +0000 (17:59 +0300)]
Simplify chain detection
No functional change.
homoSapiensSapiens [Sun, 25 Aug 2013 14:45:35 +0000 (17:45 +0300)]
Simplify kf definition in shelter_storm()
No functional change.
Chris Caino [Sat, 24 Aug 2013 08:05:48 +0000 (10:05 +0200)]
Fix KBPK bug
With
position fen 7k/8/8/8/8/7P/6K1/7B w - - 0 1
go depth 25
The evaluation at depth 22 is not draw as it should be. The reason is that
when search reaches the position 8/6kP/8/8/8/3B4/6K1/8 w - - 0 1 if white plays
h8R or h8N then we get a position that is a "KNOWN_WIN" and is _not_ a check, so
futility pruning in qsearch kicks in and black may think that it is "futile"
to reply Kxh8 since, according to the logic of the code, it cannot raise the score
back towards a draw.
bench:
4728533
homoSapiensSapiens [Thu, 22 Aug 2013 12:34:13 +0000 (15:34 +0300)]
Simplify condition for backward pawn
No functional changes.
Marco Costalba [Thu, 22 Aug 2013 11:02:20 +0000 (13:02 +0200)]
Retire redundant endgames
The case of two lone kings on the board is already considered
by the "No pawns" scaling factor rules in material.cpp as is
KBK and KNK.
Moreover we had a small leak in endgames map because for
KK endgame it happens white and black material keys are the
same (both equal to zero), so when adding the black endgame in
Endgames::add() we were overwriting the already exsisting
white one, leading to a memory leak found by Valgrind.
So remove the endgames althogheter and rely on scaling
to correctly set the endgames value to a draw.
No functional change.
Joona Kiiski [Tue, 20 Aug 2013 22:26:16 +0000 (23:26 +0100)]
Use null move when depth >= 2 plies
Passed both short TC:
LLR: 2.96 (-2.94,2.94)
Total: 23725 W: 5031 L: 4855 D: 13839
And long TC:
LLR: 2.96 (-2.94,2.94)
Total: 15730 W: 2939 L: 2754 D: 10037
bench:
4729333
Marco Costalba [Wed, 21 Aug 2013 06:40:49 +0000 (08:40 +0200)]
Restore development version
No functional change.
Marco Costalba [Tue, 20 Aug 2013 07:01:25 +0000 (09:01 +0200)]
Stockfish 4
Stockfish bench signature is:
4132374
Tom Vijlbrief [Mon, 19 Aug 2013 14:53:06 +0000 (16:53 +0200)]
Fix crash when reaching max ply
Bug introduced in
1b7223a53c419212efbd that
updated the ss base stack without increasing
the dimension.
No functional change.
Tom Vijlbrief [Mon, 19 Aug 2013 06:54:10 +0000 (08:54 +0200)]
Remove useless condition in KXK endgame
Because eval is never called when in check.
No functional change.
Leonid Pechenik [Sun, 18 Aug 2013 07:11:44 +0000 (09:11 +0200)]
Further tweak movecount pruning
Passed both short TC
LLR: 2.95 (-2.94,2.94)
Total: 15140 W: 3125 L: 2976 D: 9039
And long TC
LLR: 2.95 (-2.94,2.94)
Total: 17118 W: 3165 L: 2974 D: 10979
bench:
4132374
Marco Costalba [Sat, 17 Aug 2013 09:05:55 +0000 (11:05 +0200)]
Normalize "pawn in front of minor" patch
No functional change.
homoSapiensSapiens [Fri, 16 Aug 2013 07:57:16 +0000 (09:57 +0200)]
Use constants arguments where possible
No functional changes.
Marco Costalba [Thu, 15 Aug 2013 07:36:26 +0000 (09:36 +0200)]
Revert using exceptions
Due to crashes. It will be reapplied once
we understand what's happening.
No functional change.
homoSapiensSapiens [Wed, 14 Aug 2013 08:17:22 +0000 (11:17 +0300)]
Simplify DistanceRingsBB init
Verified by same benchmark and picking some random values.
No functional change.
homoSapiensSapiens [Wed, 14 Aug 2013 05:33:33 +0000 (08:33 +0300)]
Some renaming in TT store()
No functional change.
Marco Costalba [Wed, 14 Aug 2013 06:29:57 +0000 (08:29 +0200)]
Use exceptions to stop the search
Instead of classical flags, throw an
exception when we want to immediately halt
the search. Currently only one type
is used for both UCI stop and threads
cut off.
No functional change.
Tom Vijlbrief [Tue, 13 Aug 2013 12:19:42 +0000 (14:19 +0200)]
Bonus for a pawn in front of knight/bishop
Idea originated from a post of Don Dailey
on talkchess and reported by Eelco.
This is the last succesful attempt of a long
series of trials (as usually happens, the
'idea' alone is not enough).
Passed both short 15secs TC
LLR: 2.97 (-2.94,2.94)
Total: 7629 W: 1645 L: 1515 D: 4469
And long 60secs TC
LLR: 2.96 (-2.94,2.94)
Total: 10218 W: 1932 L: 1775 D: 6511
bench:
4944581
Ryan Takker [Tue, 13 Aug 2013 05:36:01 +0000 (07:36 +0200)]
Remove Now Unneeded Help Text
With the new automatic setting of split depth
instead of a default, the user no longer needs
guidance on setting the split point.
Also threads now defaults to one.
No functional change.
Marco Costalba [Sun, 11 Aug 2013 05:02:50 +0000 (07:02 +0200)]
Don't set Search::RootColor in Eval::trace
Search::RootColor is a global parameter set
before to start a search, it is not something
trace() should change.
This patch allows to add trace() calls, for
debugging, inside search itself without altering
the bench, and also ensures that the values
returned by trace() and evaluate() are fully
equivalent.
No functional change.
Marco Costalba [Sat, 10 Aug 2013 15:11:13 +0000 (17:11 +0200)]
Fix GrainSize rounding error
The rounding formula is different between
positive and negative scores due to the
GrainSize/2 term that is asymmetric.
So use truncation instead of rounding. This
guarantees that evaluation is rounded to zero
in the same way for both positive and negative
scores.
Found with position's flip
bench:
4634244
Marco Costalba [Fri, 9 Aug 2013 06:21:55 +0000 (08:21 +0200)]
Fix 'improving' condition
Because VALUE_NONE is 30002, it happens that
after a check the next move is never an improving
one.
After this patch bench signature is independent from
VALUE_NONE actual value.
bench:
4303194
Marco Costalba [Thu, 8 Aug 2013 08:28:48 +0000 (10:28 +0200)]
Increase LMR when not improving
Apply to LMR the same Eelco's idea
applied to move count pruning.
This is the result of a series of
attempts started by Thomas Kolarik.
Passed both short TC
LLR: 2.95 (-2.94, 2.94)
Total: 5675 W: 1241 L: 1117 D: 3317
And long TC:
LLR: 2.95 (-2.94, 2.94)
Total: 8748 W: 1689 L: 1539 D: 5520
bench:
4356801
Marco Costalba [Mon, 5 Aug 2013 11:25:21 +0000 (13:25 +0200)]
Further tweak Position::flip
No functional change.
Marco Costalba [Mon, 5 Aug 2013 09:06:23 +0000 (11:06 +0200)]
Rewrite flip() to use FEN string manipulation
Instead of dealing directly with internal parameters
just "flip" the FEN string and set the position from
that.
No functional change.
Marco Costalba [Sat, 3 Aug 2013 16:30:43 +0000 (18:30 +0200)]
Streamline time computation
No functional change.
Marco Costalba [Sat, 3 Aug 2013 14:41:18 +0000 (16:41 +0200)]
Update polyglot.ini with new "Min Split Depth" default
No functional change.
Dan Schmidt [Sat, 3 Aug 2013 12:42:58 +0000 (08:42 -0400)]
Refactor do_castle()
Not a real functional change, but bench changed due to different piecelist
reordering. To verify it a temporary my canonicalize_rooks function was
written as follows. It just ensures that the rook on the "smaller" square
is listed first.
void Position::canonicalize_rooks(Color c)
{
if (pieceCount[c][ROOK] == 2)
{
Square s0 = pieceList[c][ROOK][0];
Square s1 = pieceList[c][ROOK][1];
if (s0 > s1)
{
pieceList[c][ROOK][0] = s1;
pieceList[c][ROOK][1] = s0;
index[s0] = 1;
index[s1] = 0;
}
}
}
With this both bench and the test on Chess960 positions
./stockfish bench 128 1 8 Chess960.epd file > /dev/null
Gives same result.
bench:
4424151
Joona Kiiski [Thu, 1 Aug 2013 21:12:58 +0000 (22:12 +0100)]
Retire cpu_count()
Set threads number always to 1 at startup and let the
user explicitly to chose the number of threads.
Also preserve the useful behavior of automatically set
"Min Split Depth" according to the requested threads,
indeed this parameter is too technical for a casual user,
so, when left to zero, we set it on a sensible value.
No functional change
Marco Costalba [Thu, 1 Aug 2013 13:58:38 +0000 (15:58 +0200)]
Further factor out position update code
Along the lines of previous patch.
No functional change
Dan Schmidt [Mon, 29 Jul 2013 15:44:58 +0000 (11:44 -0400)]
Factor out pieceList updating code
The new Position methods add_piece, move_piece, and remove_piece
now manage the member variables pieceList, pieceCount, and index,
and 9 blocks of code in Position that used to manipulate those
data structures by hand now call the new methods.
There is a slightly slowdown (< 1%) on Clang and on perft,
but the cleanup compensates the little speed loss.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 31 Jul 2013 07:33:26 +0000 (09:33 +0200)]
Rework Thread hierarchy
Introduce ThreadBase struct that is search
agnostic and just handles low level stuff,
and derive all the other specialized classes
form here.
In particular TimerThread does not hinerits
anymore all the search related stuff from Thread.
Also some renaming while there.
Suggested by Steven Edwards
No functional change.
Marco Costalba [Wed, 31 Jul 2013 04:59:24 +0000 (06:59 +0200)]
Fix a race at thread creation
At thread creation start_routine() is called
and from there the virtual function idle_loop()
because we do this inside Thread c'tor, where the
virtual mechanism is disabled, it could happen that
the base class idle_loop() is called instead.
The issue happens with TimerThread and MainThread
where, at launch, start_routine calls
Thread::idle_loop instead of the derived ones.
Normally this bug is hidden because c'tor finishes
before start_routine() is actually called in the
just created execution thread, but on some platforms
and in some cases this is not guaranteed and the
engine hangs.
Reported by Ted Wong on talkchess
No functional change.
Marco Costalba [Mon, 29 Jul 2013 17:33:30 +0000 (19:33 +0200)]
Tidy up Position::pretty
No functional change.
Marco Costalba [Mon, 29 Jul 2013 17:32:59 +0000 (19:32 +0200)]
Small renaming
No functional change.
Marco Costalba [Mon, 29 Jul 2013 17:01:50 +0000 (19:01 +0200)]
Speed up move generation
Pass the color as template parameter
to generate_all()
Speedup of 1,3% in perft and 2,5% in bench !
No functional change.
Eelco de Groot [Sun, 28 Jul 2013 23:16:25 +0000 (01:16 +0200)]
Increase pruning if evaluation is not improving
Add an additional set of margins to movecount pruning
to be used when static evaluation is getting worse
than previous move.
Here are the margins table with changing
depth (fm0 not improving, fm1 improving):
d: 0, fm0: 3, fm1: 3
d: 1, fm0: 4, fm1: 4
d: 2, fm0: 6, fm1: 6
d: 3, fm0: 7, fm1: 10
d: 4, fm0: 11, fm1: 15
d: 5, fm0: 15, fm1: 21
d: 6, fm0: 21, fm1: 29
d: 7, fm0: 27, fm1: 37
d: 8, fm0: 35, fm1: 47
d: 9, fm0: 42, fm1: 57
d: 10, fm0: 51, fm1: 68
d: 11, fm0: 60, fm1: 81
d: 12, fm0: 70, fm1: 94
d: 13, fm0: 81, fm1: 108
d: 14, fm0: 92, fm1: 123
d: 15, fm0: 104, fm1: 139
Good at both short TC
LLR: 2.97 (-2.94,2.94)
Total: 11502 W: 2503 L: 2361 D: 6638
And long TC
LLR: 2.98 (-2.94,2.94)
Total: 7189 W: 1421 L: 1277 D: 4491
bench:
4364793
Marco Costalba [Sat, 27 Jul 2013 09:34:15 +0000 (11:34 +0200)]
Annotate an unlikely condition
No functional change.
Marco Costalba [Sat, 27 Jul 2013 06:22:12 +0000 (08:22 +0200)]
Fix an assert in KBK endgame
The endgame king + minor vs king is erroneusly
detected as king + minor vs king + minor
Here the fix is to detect king + minor earlier,
in particular to add these trivial cases to
endgame evaluation functions.
Spotted by Reuven Peleg
bench:
4727133
Tom Vijlbrief [Thu, 25 Jul 2013 20:23:15 +0000 (22:23 +0200)]
Rewrite pawn shield and storm code
Passes quickly both short TC:
LLR: 2.95 (-2.94,2.94)
Total: 5755 W: 1349 L: 1222 D: 3184
And long TC:
LLR: 2.95 (-2.94,2.94)
Total: 2744 W: 628 L: 505 D: 1611
bench:
4727133
Marco Costalba [Thu, 25 Jul 2013 05:44:27 +0000 (07:44 +0200)]
Fix a typo in bitboard.h
Introduced by previous patch.
Spotted by Joerg Oster
No functional change.
homoSapiensSapiens [Tue, 23 Jul 2013 13:31:57 +0000 (16:31 +0300)]
Use #ifndef instead of #if !defined
And #ifdef instead of #if defined
This is more standard form (see for example iostream file).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 20 Jul 2013 23:45:47 +0000 (01:45 +0200)]
Simplify captures ordering
A big simplification and removing of useless code.
Finished at 50% both at short TC (with SPRT) than
at long TC at fixed number of games:
ELO: -0.14 +-3.4 (95%) LOS: 46.8%
Total: 15206 W: 2836 L: 2842 D: 9528
bench:
5059948
Marco Costalba [Wed, 24 Jul 2013 05:43:40 +0000 (07:43 +0200)]
Revert "Halve king eval margin"
This reverts commit
4b3a0fdab03a7529ede42891963d3036712a0bd5.
As Gary says: " It failed when I tried it at long TC previously, and only
barely passed this time. Some anecdotal evidence is that it hurts vs other
engines as well (the Lightspeed rating list showed a 16 elo drop from previous
best version - still +- 5 error bars on both, but that's still significant)"
I also agree that if we have some doubts (like in this case) it is better to
be safe than sorry.
bench:
4615572
Ryan Schmitt [Fri, 19 Jul 2013 17:15:42 +0000 (10:15 -0700)]
Tune pawn PSQT values
Reduces the influence of PSQT for entries such as
the extended center and the h-file.
Passed both short TC test:
LLR: 2.95 (-2.94,2.94)
Total: 23919 W: 5207 L: 5029 D: 13683
And long TC one:
LLR: 2.96 (-2.94,2.94)
Total: 5762 W: 1108 L: 974 D: 3680
Bench:
4617880
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Reuven Peleg [Mon, 22 Jul 2013 18:05:03 +0000 (21:05 +0300)]
Use arrow operator instead of * and .
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Reuven Peleg [Mon, 22 Jul 2013 10:47:59 +0000 (13:47 +0300)]
Better condition in is_pseudo_legal()
Simplify occupied destination condition.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 21 Jul 2013 09:01:24 +0000 (11:01 +0200)]
Small touches in move generation
No functional change.
Marco Costalba [Sun, 21 Jul 2013 07:54:56 +0000 (09:54 +0200)]
Some renaming in MovePicker
No functional change.
Marco Costalba [Sat, 20 Jul 2013 17:11:03 +0000 (19:11 +0200)]
Rewrite and simplify SEE
This very speed critical code was full of clever (!)
tricks and subtle details.
So I have rewritten it in a more straithforward way
and, as very often happens, result is even faster
than original.
No functional change.
Marco Costalba [Sat, 20 Jul 2013 13:26:52 +0000 (15:26 +0200)]
Revert "Fix critical SEE bug (take 2)"
This reverts commit
3e95800814d
For some reason it fails the short TC test:
LLR: -2.96 (-2.94,2.94)
Total: 20033 W: 4214 L: 4265 D: 11554
bench:
4769737
Marco Costalba [Sat, 20 Jul 2013 13:15:03 +0000 (15:15 +0200)]
Revert "Yet another attempt at signature-build"
Still broken on OS X
No functional change.