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simplified and increased threshold to switch between NNUE and classical
2020-08-08
U-DESKTOP-3900\Mark
simplified and increased threshold to switch between...
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2020-08-08
Vizvezdenec
Do more futility pruning for parent nodes.
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2020-08-08
SFisGOD
Reintroduce late irreversible move extension
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2020-08-08
Lolligerhans
Expand outposts to minors shielded by pawns
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2020-08-08
Unai Corzo
Tweak futility pruning depth.
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2020-08-07
Sergio Vieri
Update default net to nn-9931db908a9b.nnue
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2020-08-07
Stefan Geschwentner
Do move legality check before pruning.
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2020-08-07
UnaiCorzo
Remove QueenInfiltration
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2020-08-07
FauziAkram
Tuned pawn values
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2020-08-07
Stefan Geschwentner
Add tempo also to NNUE eval.
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2020-08-06
MJZ1977
NNUE evaluation threshold
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2020-08-06
nodchip
Add NNUE evaluation
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2020-07-17
Vizvezdenec
Do not overwrite valuable TT data after probcut.
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2020-07-17
mstembera
Multiple lazy stages.
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2020-07-11
syzygy1
Corrects a functional change in a cleanup patch.
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2020-07-11
SFisGOD
Introduce bad outpost penalty
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2020-07-11
Vizvezdenec
Maximize usage of transposition table in probcut
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2020-07-09
Joost VandeVondele
Small cleanups
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2020-07-09
mstembera
Simplify make_promotions()
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2020-07-09
FauziAkram
Connected / blocked pawns simplification
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2020-07-09
Alain SAVARD
Clean-up en passant processing
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2020-07-06
Stefan Geschwentner
Add a rank based bonus for blocked pawns.
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2020-07-06
protonspring
denormalize KRKP.
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2020-07-03
SFisGOD
Remove passed pawn condition.
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2020-07-03
Joost VandeVondele
Set UCI_ShowWDL by default to false
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2020-07-03
Alain SAVARD
Use arrays
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2020-07-01
Joost VandeVondele
Provide WDL statistics
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2020-06-29
Stefan Geschwentner
Tweak single queen endgame scaling.
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2020-06-28
Stefan Geschwentner
Scale down eval for drawish rook endgames.
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2020-06-28
Stéphane Nicolet
Increase value of pawns on fifth rank
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2020-06-28
mstembera
Remove old zobrist trick for castling rights
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2020-06-28
mstembera
Fix fragile code to use proper random 64 bit keys.
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2020-06-27
Joost VandeVondele
Revert LTO for mingw on windows.
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2020-06-27
Niklas Fiekas
support popcnt on armv8
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2020-06-27
Niklas Fiekas
Simplify use_time_management() and allow composing
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2020-06-24
Joost VandeVondele
Small cleanups
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2020-06-24
UnaiCorzo
Makefile: support lto on mingw, default to 64bits
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2020-06-24
Joost VandeVondele
Remove 'Minimum Thinking Time' UCI option.
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2020-06-24
Niklas Fiekas
Support ARCH=armv8 in Makefile (#2355)
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2020-06-24
Vizvezdenec
Do less futility pruning for captures.
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2020-06-21
protonspring
Make endgames consistent
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2020-06-21
Joost VandeVondele
small cleanups
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2020-06-17
Vizvezdenec
More reduction for evading pawn moves.
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2020-06-17
Stéphane Nicolet
Small bonus to favor thorn pawns
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2020-06-17
mstembera
Use 128 bit multiply for TT index
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2020-06-15
xoto10
Retuned values after eval quantize patch.
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2020-06-10
Stéphane Nicolet
Improve the anti-shuffling policy
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2020-06-09
Sami Kiminki
Increase the maximum hash size by a factor of 256
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2020-06-09
nguyenpham
Improve Readme.md about compiling
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2020-06-09
NguyenPham
show coordinates when displaying board
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2020-06-09
protonspring
Refactor some threads related code.
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2020-06-09
protonspring
Wrap all access to LineBB and add assert
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2020-06-09
xoto10
join scale_factor, initiative and mg+eg reduction
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2020-06-06
pb00067
Use lowply-history also on low depths
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2020-06-06
protonspring
small speed-up in movegen
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2020-06-06
Moez Jellouli
Minimal thinking time, even if only one rootMove.
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2020-06-04
Moez Jellouli
Singular quiet LMR
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2020-06-01
Stefan Geschwentner
Give bonus for bishops that are alligned with enemy...
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2020-06-01
ElbertoOne
Isolated pawns tweak
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2020-05-30
Joost VandeVondele
Less pruning in draw PV lines.
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2020-05-30
protonspring
Consolidate all attacks bitboards
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2020-05-26
xoto10
In BlockedStorm, theirPawns includes ones attacked...
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2020-05-25
Vizvezdenec
Give bonus for rooks that are alligned with enemy kingring
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2020-05-25
Moez Jellouli
Remove attacked pawns from storm evaluation
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2020-05-23
ElbertoOne
Remove and replace DoubledIsolated penalty by Doubled
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2020-05-23
FauziAkram
Queen Mobility Tweak
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2020-05-23
Joost VandeVondele
small cleanups
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2020-05-23
xoto10
Keep low ply history from previous move
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2020-05-23
Joost VandeVondele
Improve CI testing
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2020-05-19
Sami Kiminki
Avoid sending info strings before 'uci' has been received
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2020-05-19
xoto10
Increase base time use and limit max used.
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2020-05-17
protonspring
Don't adjust MoveOverhead by increment
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2020-05-15
Joost VandeVondele
Workaround for older compiler
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2020-05-14
protonspring
Simplify Time Management
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2020-05-14
Sami Kiminki
Fix a Windows-only crash on exit without 'quit'
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2020-05-14
Stéphane Nicolet
Move 50 moves counter to initiative.
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2020-05-13
Sami Kiminki
Add support for Windows large pages
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2020-05-13
Tomasz Sobczyk
Use a trivially copyable struct for TBTables::Entry...
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2020-05-11
Moez Jellouli
Tune pawn value
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2020-05-11
Joost VandeVondele
Use posix_memalign instead of aligned_alloc
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2020-05-09
xoto10
Fix syzygy dependencies issue
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2020-05-06
xoto10
Penalty for all enemy pawns xrayed by our bishop.
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2020-05-02
Marco Costalba
Fishtest Tuning Framework
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2020-05-02
Vizvezdenec
Refine scale factor of opposite colored bishops endgames.
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2020-05-02
Linmiao Xu
Tuned safe checks and minor piece king protectors
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2020-04-29
Joost VandeVondele
Small cleanups
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2020-04-29
Vizvezdenec
Introduce futility pruning for captures
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2020-04-22
pb00067
continuation histories when in check
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2020-04-18
Vizvezdenec
Apply multicut pruning more often
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2020-04-18
protonspring
Simplify minPawnDistance
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2020-04-16
Joost VandeVondele
Remove one condition in probcut TTmove skipping
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2020-04-16
xoto10
Scale factor in opposite-color bishop endings
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2020-04-16
Lolligerhans
Increase safe check bonus if multiple safe checks
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2020-04-16
FauziAkram
Queen and Rook Tuning
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2020-04-15
Vizvezdenec
Don't attempt probcut if ttMove is not good enough.
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2020-04-15
Vizvezdenec
Space bonus and number of blocked pawns
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2020-04-14
Stefan Geschwentner
less bonus for blocked connected pawn
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2020-04-13
silversolver1
Removes evasionPrunable
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2020-04-13
Vizvezdenec
Scale up space weight with number of blocked pawns
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2020-04-13
Lolligerhans
Remove candidate passers w/o feasible lever
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